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Enoch52

What Force Powers are Best for a High Force Rating?

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I'm considering a character who is focused on the spiritual/mystical side of Force and Destiny (i.e., rapidly increasing Force Rating with Sage and Seer and focusing on using Force powers).  I don't have a preference re: Light Side/Dark Side.  Any thoughts on what power(s) best complement a high Force rating?

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All?

 

A high FR's primary benefit is the fact that is generates a lot of pips to work with, so in that regard I'd say to look at powers with multi-activatable uppgrades and effects, or to look at powers that generate the most benefit when you have lots of pips.

 

So things like Bind, Move, Battle Meditation, Heal/Harm, Protect/Unleash....

 

I mean, really almost any power.

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Q: what power(s) best complement a high Force rating?

A: ALL OF THEM!   :ph34r:

 

Seriously though, you could do a lot of stuff: get Protect/Unleash and Bind, because you can. Or, get a bunch of powers that allow you to commit Force dice and then commit them all!! Enhance has tons of these.

Edited by awayputurwpn

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In addition to what everyone else is saying, don't forget that several powers allow you to bolster skills by rolling Force Dice. And with a high Force Rating, Foresee can allow you to make everyone's initiative rolls better and even grant free maneuvers and defense.

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Not one Force Power can run out of ways to spend Force Points when using it, so any power will benefit from a high FR. But the most expensive power is definitely Protect/Unleash followed closely by Heal/Harm. Pick one of those and build around it accordingly.

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Battle Meditation is also a power that can spend force crazy amounts of force points usefully. You can affect hundreds of people with it, or raise the success bonus to absolutely insane levels. A starship that has a master of battle meditation on board is an absolute death machine, because it will basically never miss, no matter what it's firing on, and do crazy damage with every hit.

Edited by Aetrion

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Battle Meditation is also a power that can spend force crazy amounts of force points usefully. You can affect hundreds of people with it, or raise the success bonus to absolutely insane levels. A starship that has a master of battle meditation on board is an absolute death machine, because it will basically never miss, no matter what it's firing on, and do crazy damage with every hit.

Absolutely! I've been wanting to build an adventure where the antagonist is a FR4 Inquisitor in the vein of Tactician, with Battle Meditation, leading a squad of specialist commandos. They share skills as required to utterly decimate their targets and the PC's have no hope of facing them in combat, they need to outsmart the enemy.

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I think the question you are asking is wrong. What you should be saying is i want a force user who is like this how do i get there. not I have a high force rating what is best. Best is really relative. What is your concept,

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Not necessarily a force power but a talent - bonded animal , the higher the Force Rating, the higher the silhouette of the pet . Which is half FR rounded down. Also the hermits 10 xp harass talent requires a silhouette 2 pet so you need FR 4 to be able to pull it off.

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What they said. Basically, it's up to your taste, pick the powers you like, try to have sufficient dice free to use them well (in my experience, you usually want about two (2) force dice more than the minimum force rating required to learn a power in order to make decent, reliable use of it), and commit any spare power you have to other abilities you may need.

 

My Guardian likes to run with both applications of sense as well as suppress running whenever he smells trouble, this way he's ready for physical and force based combat, and can simply end some or all of those commitments on the fly if he needs to marshal his full pool of force dice for something major like a big heal. Remember this: you can stop committing force dice at the end of any of your turns for free. This means that there is some strategy to committed force points, but as a rule, effects that don't consume strain are worth keeping active whenever practical.

Also, some groups or GM's may consider this cheese, but there's an almost western movie-esque code of dramatic conduct between most Jedi and Sith. With few exceptions, both parties exchange a few words and an intense stare before igniting their lightsabers and joining battle. If your players can resist the urge to go all Firefly on your villains, this tense moment is the perfect time for both parties to commit force dice to their various powers in preparation for epic and honourable combat. If someone gets a nice suppress blast off and de-commits your force dice during combat, so be it, but spending actions to commit dice to things you could have turned on while you were engaging in deep and spiritual smack-talking makes for boring combat.

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It really, really depends on what you want to do.  Combat/buffs?  Protect/unleash.  Combat and utility?  Move.  Utility and combat?  Bind.  Party buffs and support?  Forsee or Battle Meditation.  Self-buffs?  Enhance or Sense.  Social support?  Influence.

 

And this isn't even all powers, nor is it really indicative of the potential of each power.  The possibilities are endless, so the question mainly comes down to your goals for this character.

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My Guardian likes to run with both applications of sense as well as suppress running whenever he smells trouble, this way he's ready for physical and force based combat, and can simply end some or all of those commitments on the fly if he needs to marshal his full pool of force dice for something major like a big heal. Remember this: you can stop committing force dice at the end of any of your turns for free. This means that there is some strategy to committed force points, but as a rule, effects that don't consume strain are worth keeping active whenever practical.

 

 

Good point.  That said, there are some lightsaber forms (Niman and especially Ataru) that work much better the more Force dice you have free.  So if you use these forms, you'll want to be cautious about committing too many dice.

 

For the same reason, Niman and Ataru are both great forms to invest in for a Jedi who plans to build up a high FR (and Niman even helps with that process, as the only lightsaber form talent tree that grants an FR increase).

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