goat90 1 Posted January 20, 2017 SO I am struggling, coming up with a decent carrier fleet. Ive always enjoyed the idea of TIE Fighters Interceptors and Bombers on coordinated runs, very casual not really looking for min/max ( I already play a game to that degree) I enjoy the thematic aspect of this game, I just cant get anything to function, I seem to have too few squadrons to justify taking boosted comms, bomber command etc, or its built out to where my ships destroy dudes but my squadrons are literally just cannon fodder. Help! Am I just over valuing Squadrons, or is there actually a happy medium I am missing? Quote Share this post Link to post Share on other sites
Alzer 768 Posted January 20, 2017 You can run a list that does a lot of work with bombers and fighters, a good deal of it will rely on having the right mix of fighters though. You're going to want to break up into a handful of subgroups: An Alpha-strike screen of Interceptors and Fighters, run with a ship that uses Flight Controllers Howlrunner 1-3 Interceptors Valen Rudor Black Squadron Alternatively you could go with: (Chiraneau helps this build) Mauler 1-3 Tie Advanced Dengar A Bomber-Wing Major Rhymer Tempest Squadron Intel of some form 1-7 TIE Bombers I think finding the right combination of Aces and Generics is going to be very important to your play in this regard. 1 goat90 reacted to this Quote Share this post Link to post Share on other sites
chr335 654 Posted January 20, 2017 I love Tie Advanced cheap enough to do mild swarms and a black anti ship dice makes them effective against ships even with out bomber. Quote Share this post Link to post Share on other sites
chr335 654 Posted January 20, 2017 Haven't tried defenders yet but on paper seem excellent space superiority fighters with adequate bombing abilities. They are not the hot concentrated death they were in Legends but still seem good for what they do and cost. Quote Share this post Link to post Share on other sites
goat90 1 Posted January 20, 2017 You can run a list that does a lot of work with bombers and fighters, a good deal of it will rely on having the right mix of fighters though. You're going to want to break up into a handful of subgroups: An Alpha-strike screen of Interceptors and Fighters, run with a ship that uses Flight Controllers Howlrunner 1-3 Interceptors Valen Rudor Black Squadron Alternatively you could go with: (Chiraneau helps this build) Mauler 1-3 Tie Advanced Dengar A Bomber-Wing Major Rhymer Tempest Squadron Intel of some form 1-7 TIE Bombers I think finding the right combination of Aces and Generics is going to be very important to your play in this regard. This gives me ideas to think about, so what are some good carrier capitals? ISD? VSD? Quote Share this post Link to post Share on other sites
Alzer 768 Posted January 20, 2017 ISD and VSD good places to start. Gozantis are really good, and Arquitens aren't bad at it if you want some cheap guns as well (granted, they're not good either). ISD I's can equip Expanded Hanger and Boosted Coms, making them very capable fighter controllers, flying up to 6 squadrons at once if you get a token. Tack on Flight Controllers to boost your anti-fighter abilities and you can really start doing work. VSDs can take roughly the same setup, except they only get one Offensive Retrofit, I fly a VSD II with Flight Controllers and Expanded Hangers pretty often though I may swap for Boosted Coms though. The two Star Destroyers are great for primary carriers and can double up by throwing out some really nasty dice rolls as well, Gozantis, on the other hand, are there purely to make the rest of your fleet stronger. For your bombers a Gozanti with Bomber Command will really bring them up to the next level, alternatively you can use Coms Net to hand out tokens to your primary capitals to allow them to command more fighters. Quote Share this post Link to post Share on other sites
Alzer 768 Posted January 20, 2017 As a demo that I wrote up*: *I am a new player, and have very little experience, but I jump into groupthink on forums pretty quickly. This is probably not ideal with only three activations though. Bomber Fleet Faction: Galactic Empire Points: 398/400 Commander: Admiral Motti Assault Objective: Precision Strike Defense Objective: Fire Lanes Navigation Objective: Superior Positions [ flagship ] Imperial I-Class Star Destroyer (110 points)- Admiral Motti ( 24 points) - Minister Tua ( 2 points) - Expanded Hangar Bay ( 5 points) - Boosted Comms ( 4 points) - Electronic Countermeasures ( 7 points) - H9 Turbolasers ( 8 points) = 160 total ship cost Victory I-Class Star Destroyer (73 points)- Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) = 84 total ship cost Gozanti-class Cruisers (23 points)- Bomber Command Center ( 8 points) = 31 total ship cost 1 Tempest Squadron ( 13 points) 1 Major Rhymer ( 16 points) 3 TIE Bomber Squadrons ( 27 points) 1 Dengar ( 20 points) 1 "Howlrunner" ( 16 points) 2 TIE Interceptor Squadrons ( 22 points) 1 Black Squadron ( 9 points) Card view link Fleet created with Armada Warlords Quote Share this post Link to post Share on other sites
goat90 1 Posted January 21, 2017 Heres something based on what you showed (Ironically enough outside of the squadrons I had a very similiar idea)I am wondering if there is a way to add 1 raider for some squad support (and idea because maybe Im thinking too WW2 Crusiers supporting squadrons) Carrier Fleet Faction: Galactic Empire Points: 399/400 Commander: Admiral Motti Assault Objective: Custom Objective Defense Objective: Custom Objective Navigation Objective: Custom Objective [ flagship ] Imperial I-Class Star Destroyer (110 points)- Admiral Motti ( 24 points) - Flight Commander ( 3 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) - Boosted Comms ( 4 points) - Spinal Armament ( 9 points) = 161 total ship cost Gozanti-class Cruisers (23 points)- Bomber Command Center ( 8 points) = 31 total ship cost Victory I-Class Star Destroyer (73 points)- Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) = 84 total ship cost 1 Dengar ( 20 points) 1 Major Rhymer ( 16 points) 1 Tempest Squadron ( 13 points) 3 TIE Bomber Squadrons ( 27 points) 1 "Howlrunner" ( 16 points) 1 Black Squadron ( 9 points) 2 TIE Interceptor Squadrons ( 22 points) Card view link Fleet created with Armada Warlords Quote Share this post Link to post Share on other sites
Destraa 222 Posted January 21, 2017 One thing I'd like to point out, Wulff Yularen is a godsend for a carrier, especially an ISD. Spend the Squadron token, exhaust Wulff, regain token. 1 Wonderbread reacted to this Quote Share this post Link to post Share on other sites
Wonderbread 97 Posted January 22, 2017 You could lose a hanger bay and still activate all squads with just commands. Quote Share this post Link to post Share on other sites