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teeg123456

Shield damage vs hull damage

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This is just damage. If you have shields left, you will lose shields. If you haven't - it's a hull damage.

Shields are ignoring when you instructed to draw damage card. This is what you mean by 'hull damage'.

Proton bomb, for example, ignores shields:

Proton Bomb Token: When this bomb token detonates, deal 1 faceup Damage card to each ship at Range 1 of the token.

Edited by bernh

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There's no such thing as 'shield damage' or 'hull damage', there's just 'damage'.  Whenever damage is dealt the effect is to give the ship a damage card UNLESS that ship has shields, in which case you remove a shield token instead.

 

The only time a card bypasses shields is when it specifically states to assign a damage card to the ship, instead of dealing damage.
 

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I'm pretty sure cards that deal face down/face up damage cards bypass the shields, right?

Correct.

 

If it says 'deals/takes one (critical) damage' it hits shields.

If it says 'deal one (faceup/facedown) damage card' it ignores shields.

C.f. Darth Vader crew vs Black Market Slicer Tools.

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The way I remember it is "Suffer goes to shields, deal doesn't." Most things that cause damage use the word "suffer", and that always means you use the normal process of removing shields first. Anything that bypasses sheilds will always use the words "deal a card" instead of "suffer".

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The way I remember it is "Suffer goes to shields, deal doesn't." Most things that cause damage use the word "suffer", and that always means you use the normal process of removing shields first. Anything that bypasses sheilds will always use the words "deal a card" instead of "suffer".

I think the key word to look out for is 'card'.  Anything that gives out damage cards gives out damage cards, ignoring shields.  Anything that gives out damage hits shields.

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The way I remember it is "Suffer goes to shields, deal doesn't." Most things that cause damage use the word "suffer", and that always means you use the normal process of removing shields first. Anything that bypasses sheilds will always use the words "deal a card" instead of "suffer".

I think the key word to look out for is 'card'.  Anything that gives out damage cards gives out damage cards, ignoring shields.  Anything that gives out damage hits shields.

 

 

You're not wrong, but my version has alliteration, and that makes it better. :-p

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I'm pretty sure cards that deal face down/face up damage cards bypass the shields, right?

Correct.

 

If it says 'deals/takes one (critical) damage' it hits shields.

If it says 'deal one (faceup/facedown) damage card' it ignores shields.

C.f. Darth Vader crew vs Black Market Slicer Tools.

Yep.  "Card" is the operative word.  Things that deal "damage" hit the shields.  Things that deal "damage cards" ignore shields.

And since you're destroyed when you take damage equal to your hull, it is possible to have your ship destroyed with full shields remaining.  You're just a compact, protected ball of debris.

Pretty sure the shields go down when the thing generating them explodes. :P Edited by DarthEnderX

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Shields, what are shields?

*looks at TIE Fighters, Strikers, Interceptors, Bombers

Nope, no shields there! We don't need that scum.

 

Excuse me, the First Order would like to talk to you....

Ginger Hitler can stay home, us 'suicidal soap bubble' pilots have got this. Remember who was dodging arcs since Wave one.

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hull is no different than shields other than it is vulnerable to crits which has occasionally the option to do extra damage. The problem is players have the option to chose their damage deck (be it classic or TFA) so naturally each player will pick the one which crits effects it the least (Like a TIE Swarm taking classic). That in a way takes out a lot of the bite that critical damage has.

 

I do wish there was some more mechanics to make a distinction between hull and shield damage. Some things like proton bombs which ignore shields or flechette torpedoes which would make high hull low shields have an advantage but as of now there really is no different between the defense of a Y-wing and a defense of the B-wing.

flechette-torpedoes.jpg

I do like pure sabac which has a mechanic where you might want to take a shield upgrade. But again mechanics that exploit such distinction between shields and hull is not rally effective. TLT the most powerful card literally treats shields and hull the same.

twin-laser-turret.png TLT does not care if it hits shields or hull.

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Closest distinction the game makes between shield and hull damage would be plasma torpedoes if only because you take one less damage from the weapon with no shields than you would take if you did have shields.

 

Except of course when you burn through the Shields with the damage until you get to that "extra damage" which really isn't but instead is just removing a shield token.

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Don't think of shields as extra hull, think of it as permanent evade tokens that activate after being hit. Normally evade tokens cancel a <hit> or <crit> before determining if the defender is 'hit' by an attack, and shield tokens cancel <hits> and <crits> after the defender has already been 'hit' by the attack. Well, evades now add dice results, but they still cancel red dice unless something changes them or 'rerolls' them. So in a way shields may be 'superior' to evades since you can use more than one during an attack and they can't be manipulated like evade dice, but you have to be 'hit' before shields come into use.

So, yeah, tokens. Real imps still use only evades because it's like a regenerating shield every turn and it means you aren't being hit for them to work. Of course getting shields and evades is super nice, but who ever heard of a TIE starfighter that does that? Those things would be super hard to kill and would take over the whole meta!

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Closest distinction the game makes between shield and hull damage would be plasma torpedoes if only because you take one less damage from the weapon with no shields than you would take if you did have shields.

 

Except of course when you burn through the Shields with the damage until you get to that "extra damage" which really isn't but instead is just removing a shield token.

 

Well you're pretty much repeating what I just said. Regular damage is regular damage regardless of how the card explains it. If you roll 4 hits on an unscratched B-Wing, you'll do 5 damage to the B-Wing from the attack. If you do the same thing for a Y-Wing, that Y-Wing will only suffer four damage from the attack. It is pretty much the only weapon in the game that makes any differentiation on whether your craft is still shielded or not. It's an oval block through a round peg of the thread's subject, but all the other blocks are square so it is worth pointing out.

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The thing about that Plasma Torp is that it just tells you to remove a Shield Token after dealing damage.  It's just saying to lose a token like R2D2 could give a ship a shield token; no "damage" is being done.

There are no 'hit points' in the game, there's just damage cards that destroy your ship when they equal or exceed your hull value. You shield value is just telling you how many shield tokens you can have at maximum, barring shield upgrade. And those tokens are basically evade tokens that can be used after you are 'hit'. You can have all the shields in the world by if an Advanced Homing missile or proton bomb hit you that's gonna be a big face up damage card on ya, and if you are on a TIE Phantom, E-wing or such and you get real unlucky on that draw...boom! More hull please!

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The thing about that Plasma Torp is that it just tells you to remove a Shield Token after dealing damage.  It's just saying to lose a token like R2D2 could give a ship a shield token; no "damage" is being done.

There are no 'hit points' in the game, there's just damage cards that destroy your ship when they equal or exceed your hull value. You shield value is just telling you how many shield tokens you can have at maximum, barring shield upgrade. And those tokens are basically evade tokens that can be used after you are 'hit'. You can have all the shields in the world by if an Advanced Homing missile or proton bomb hit you that's gonna be a big face up damage card on ya, and if you are on a TIE Phantom, E-wing or such and you get real unlucky on that draw...boom! More hull please!

 

Mechanic wise I think it is more like evade tokens are temporary shield tokens rather than shield tokens are permanent evade tokens. Take coms relay for example, that practically turns an evade token into a shield token. Lets not forget shield regeneration does give shields something different than just being an evade token as many would tell you when dealing with Corran Horn.

 

But to the point that there is no hit points is somewhat right as a ship can still die even while it has its shield tokens if it's hull is reduced to 0. It is a shame that there really isn't a 2 Hull meta that could be exploited by proton bombs and AHM. We need something that can exploit 3 hull and a single face up direct hit isn't enough.

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