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Piscopas

Omega Squadron

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Trying to build a good First Order list, and this is what I've come up with.  Would love some feedback:

 

Omega Squadron (100 Points)

  • Omega Leader with Comm Relay & Juke
  • Omega Squadron Pilot with Comm Relay & Juke
  • Omega Squadron Pilot with Comm Relay & Juke
  • Omega Specialist with Crack Shot, Collision Detector, Concussion Missiles, Special Ops Training & Guidance Chips

 

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Omega Specialist with Crack Shot, Fire Control Sistem, Sensor Cluster or Ligthtwire Frame, Speical OpsTraing?

 

I prefer a ship more durable that one great shot and after nothing.

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Okay.  Flew this list against Obiwonka.  He was flying Chewbacca with Rage, Nora with R2, and a Bandit Squadron pilot.  In the first round of shooting, we traded an Omega Pilot for the Bandit.  Throughout the rest of the game, I couldn't get the range or target lock on the right target to actually get the missiles off.  Both of us had terrible green dice all night.  I was unimpressed so far.  I may keep it in my back pocket to play for fun against new/younger players, because I like the theme.  It just doesn't have the oomph to be truly competitive, I think.

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@Piscopas, I like that squad, but I would not have considered a Concussion Missile on Omega Squadron Specialist. My first thought when I saw your squad was, "No Omega Ace?!" Here's my take on an Omega Squadron.

 

Omega Leader

- Juke

- Comm Relay

 

Omega Ace

- Push the Limit

- Comm Relay

 

Omega Sq. Pilot

- Crackshot

 

Backdraft

- Veteran Instincts

- Fire-Control System

- Special Ops Training

 

Even though Backdraft isn't very defensive here, he does a lot of work in this squad. Omega Ace doesn't usually get his ability off more than once because he is doing Focus + Evade and drawing fire his way (people really don't want him to set up a target lock). That allows Backdraft to get in there and do some damage. I don't even know if Backdraft is part of Omega Squadron, but I let it slide. You could drop it down to an Omega Squadron Specialist, and use those two points for Lightweight Frame or Sensor Cluster.

 

...

 

However, I am very keen to try out some squads with two TIE/sf's, Homing Missiles, FCS, and Targeting Synchronizer. On the first round, 1) they both focus; 2) the first ship attacks and picks up a target lock from FCS; 3) the second ship uses that target lock to fire its homing missiles; 4) pick up target lock from FCS; 5) the following round, the first TIE/sf can now fire its Homing Missiles with the lock from the other TIE/sf. What's even better is that you can hold onto those missiles until the are needed most - sometimes the beta strike is better than the alpha strike. I don't know, just something I've been mulling over for the last couple of days.

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Trying this out next week:

 

Quickdraw

-Adaptability

-Accuracy Corrector

-Sensor Cluster

-Spec Ops Training

-Twin Ion Engine

 

Omega Leader

-Juke

-Comm Relay

 

Zeta Leader

-Wired

-Weapon Guidance

 

Epsilon Squadron Pilot

 

Just trying it out to see whats what.

Edited by General Mayhem

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@Parakitor -- I really like that list.  I think I'll try that one next time, except I think I'll swap out Calculation instead of VI on Backdraft.  

 

As for theme, I don't think they've said which squadron Backdraft is in, so it doesn't ruin the theme, in my opinion.

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