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dpuck1998

Any Title Tourney

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our local store is having a tourney that lets us assign any title to any ship (same faction only) so I'm on the hunt for some build ideas.

 

Anyone done this and have some good thoughts?

 

Kwings with Awing test pilot is a thought, or the pivot wing could be nice, looking for any good ideas that might be fun and competitive

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5 Y-wings with Autoblaster Turret, TIE Advanced/x1 and Accuracy Correctors. Get every Y into range 1 of a target and unleash 10 hits that can't be cancelled by dice.

 

Titles have to be in the same faction, otherwise that sounds pretty nasty!

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5 Y-wings with Autoblaster Turret, TIE Advanced/x1 and Accuracy Correctors. Get every Y into range 1 of a target and unleash 10 hits that can't be cancelled by dice.

Titles have to be in the same faction, otherwise that sounds pretty nasty!

I overlooked the faction restriction. Moldy Crow Poe was actually my first thought, but then my imagination ran away with other possibilities.

TIE Phantom would be good with Royal Guard. Advanced Cloak and Stygium? Yes please.

Virago would be a good one for Fenn Rau. Fenn Rau with Glitterstim anyone? Add FCS so he can always use his actions to reposition.

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Advanced Cloaking Device is a Phantom-only mod, not a title. The Moldy Poe sounds hilarious, though. But for Rebels it really is hard to argue giving anyone an EPT for 0 points; although the idea of a slooping Kanan K-Wing is hilarious (Falcon title).

Imperials have the /x7 upgrade AND the /x1 upgrade. Imagine Omega with Accuracy Corrector FOR FREE.

Thought: Biggs with the damage-for-stress Astro, and Wired.

Edited by Drakeheart

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Any Rebel ship with alliance overhaul? (ghost especially)

 

You could also Jam pivot wing on anything for a 0 point agility increase, seems pretty legit.

 

(and by legit I mean insanely good)

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Seriously this is so broken.

 

Among other things, Special Ops Training on a Firespray (or basically anything else for that matter), Alliance Overhaul on basically anything but particularly the Ghost, Royal Guard TIE on basically, anything, /x7 on basically anything, /x1 on basically anything, Test Pilot on basically anything, Adaptive Ailerons on any large base ship, etc etc etc...

 

For the most part titles are either fixes for badly underpowered cards, or 0 point built in abilities that they couldn't easily fit on the ship cards (and in at least 3 of those cases, they add an extra die to either attack or defence).  The vast majority of titles are broken AF outside the one ship they're designed for.

 

But then, I guess, if everyone is OP, no-one is.

 

The one that obviously springs to mind for me is Whisper with x1, Sensor Jammer, FCS, HotCoP, ACD.  Whisper with a FREE sensor jammer.  Wow.

 

Or Kanan/Finn/Engine/Expertise/Outmanoeuvre on Rey.  Or just Kanan/Finn/Engine/Expertise/VI.

 

E: aheh, this is so dumb.  Ghost title on an a Wing.  Phantom title on a VCX100.  Or even better, Phantom title on a CR90 lol.

Edited by thespaceinvader

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You could make a lot of cramped ships with TIE Shuttle.  TIE Fighter with 2 crew?  3 crew on a Phantom?  5 on a Decimator?  Geez, this tournament will be sheer lunacy.

 

Also, Special Ops Training might make Firesprays good again.

Edited by tortugatron

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TIE/V1 on a FCS toting Sarviper FTW

I think you missed the point.  This STILL wouldn't be any good.
grr forgot that the system is not native. Really should be. Still guri with mindlink, TIE/V1 and Autothrusters should be interesting. Back it up with an X7 mindlinked Manaroo alog with something else. Man i could get behind this tournie.

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How exactly can you faction restrict titles? The only title i know of that is faction restricted is sabine's masterpiece

I presume this means 'you can only use each title on ships from the faction the ship that can normally take it is from'.  Which is not exactly rocket surgery.

 

I forgot about /v1.  /v1 is amazing, though I can't think of a really *good* imperial use case.  E: Wait, on Redline.  TIE/v1, EM, FCS, Boomsticks.  Now he actually has some durability.

 

Adaptive Ailerons on just about anything is hilarious.

 

And lol, just for kicks: ST-321 on Omega Leader.

 

Heck, TIE Shuttle and Weapons Engineer on Omega Leader.  Solo two-ship lists.

 

E: Andrasta on a TIE Defender.  White K turn then Conner Net.

Edited by thespaceinvader

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How exactly can you faction restrict titles? The only title i know of that is faction restricted is sabine's masterpiece

This whole discussion is based on a house rule.

Ah, that makes more sense, but moldy crow and slave one and adrasta and btl-a4 all are titles for ships that are in two different factions, so im curious about how those four got faction restricted via the house rule

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Aheh.  Heavy Scyk title on pretty much anything.  9 points for an HLC and an extra hull.

 

Ooooooof, nah.  IG2000 titles across Scum mindlink lists.

 

Let's see, Fenn, Kad, Serissu, and Sarco Plank.  Why yes, Fenn would like to go into the first engagement with 6 defence dice and a defensive reroll and 2+ focus tokens.  And everyone else would like an extra one of each die at range 1.

 

Or alternatively, Tel Trevura + others +IG2000 titles.

 

Actually, IG2000 is probably the most broken thing here, it's only semi-balanced because you can't take it on more than 2 ships in 100 points.

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I like a Decimator with Tie x/1 for the free sensor Jammer. The Decimator in question is of course RAC with Hotshot Co-Pilot, Gunner, and Ysanne Isard.

 

Ysanne Isard and Sensor Jammer are force multipliers which will let him live a long long time. You use your Hotshot/Gunner to push damage against similarly tanky foes and also strip focus tokens to make your sensor Jammers work.

 

Also, consider the 8x Tie Swarm. 4x Academy TIE with x7 Title (10pts each) and 4x Black Squadron with Swarm Leader (15pts each). Your TIEs are extra defensive, and two of them per turn can fire off 5 dice attacks. The TIE fighters who are attacked spend their evade tokens then draw from their surrounding squadmates on offense so that extra evades don't go to waste.

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Black Squaddies with Juke and /x7 cost 14 points.  Howl with Adaptability or Trick Shot and x7 costs 16.  Howl plus 6 Black Juke x7s.

 

E: also, Swarm Leader is unique and nothing about this suggests any change to that.

 

E: Palob, Fenn, Zuckuss, and Sarco, all with Mindlink and IG2000, Fenn gets Autothrusters, and sprinkle in any other free upgrades that fit.  Fenn and Zuckuss get 6 dice at R1, and even the HWK gets up to 3.  Everyone can steal a focus token, and going fast buffs everyone's evade.

 

Alternatively, swap Zuckuss for 4LOM and give the whole list ridiculously potent stress dealing.

Then give him Zuckuss crew instead...

 

Wait, better.  Palob, Fenn, Zuckuss and *N'Dru*. Fenn gets SEVEN dice at R1.

Edited by thespaceinvader

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This actually sounds like it could be a hella fun format, just as long as you accept that it will be broken AF to begin with and work from there.

 

Oooh: Mist Hunter title on any large base ship.  Especially an IGGy, but really, on anyone.  Large base boost/BR for all.

Edited by thespaceinvader

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