JarJarBot 22 Posted January 16, 2017 (edited) 1. With feeding frenzy the surge to recover is only available when attacking an adjacent figure correct? Like if you equipped it to a rancor you couldn't activate on a reach attack? 2. When Davith uses fell swoop and gains the ability to move 2 spaces could I move into a space containing a hostile figure then out of it to do his 1 damage ability? I've seen people do it but was told today you couldn't cause you don't move into the spaces just up to 2 spaces so you only enter the end space. Thanks everyone! Edited January 16, 2017 by JarJarBot Quote Share this post Link to post Share on other sites
Inquisitorsz 334 Posted January 16, 2017 1. correct 2. yes you can. you move enter and exit every space you move through. What you were told is more like "place figure 2 spaces away". That would be different as it doesn't count as moving through other spaces. It also specifically says "2 spaces" not "2 movement points" which means you don't suffer any movement penalties like difficult terrain or hostile figures. Quote Share this post Link to post Share on other sites
JarJarBot 22 Posted January 16, 2017 That's what I thought on bkth of these, thank you. I tried arguing the Davith thing but he kept saying I never entered the spaces with his ability. Thanks for the clear up! Quote Share this post Link to post Share on other sites
Inquisitorsz 334 Posted January 16, 2017 The only time when you don't enter or exit spaces is when the ability says "place" Jump Jets and the Nexu's Pounce are the most common ones. In these cases you only exit your current square and enter the final square (or squares in the case of a nexu since it's a large figure). Even when abilities "Push" figures, they still count as exiting and entering the relevant spaces 1 a1bert reacted to this Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted January 16, 2017 No, move spaces is not a placement, it still moves through the intervening spaces, but without movement penalties. Quote Share this post Link to post Share on other sites
JarJarBot 22 Posted January 16, 2017 Thanks on the Davith one I knew I could do it but didn't want to argue, he was a real rule hound lol. Other things that came up; 1. You can't take Initiative when your opponent takes Initiative? 2. You can't son of Skywalker using Luke as the activated character? Ex. I tap like move then shoot, he was the last character so I played son of Skywalker to ready him and use him again since the card says after a figure not after another figure, right? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted January 16, 2017 (edited) 1. When the opponent plays Take Initiative, you have already passed your window of playing start of round cards (see timing conflict resolution order page 2 of the RRG). So, you can't play Take Initiative as a response to another Take Initiative. 2. Luke Skywalker is a figure, so I don't see an issue using Son of Skywalker immediately after he has activated. But I'm not a skirmish player, so I don't follow all of the skirmish-related rulings. Edited January 16, 2017 by a1bert Quote Share this post Link to post Share on other sites
Cremate 539 Posted January 16, 2017 2. Luke Skywalker is a figure, so I don't see an issue using Son of Skywalker immediately after he has activated. But I'm not a skirmish player, so I don't follow all of the skirmish-related rulings. Correct. And as a bonus info - that is often overlooked - you can also play Son of Skywalker after you opponent finishes one of his or her activation. In other words, you can play it just before you then decide to activate Luke for a second time that game round. 1 a1bert reacted to this Quote Share this post Link to post Share on other sites
Inquisitorsz 334 Posted January 16, 2017 The take initiative thing is in the latest FAQ. The Luke thing, there's basically no restriction on when to use it. any figure, any activation. That being said, I never actually considered using it after an opponents activation. That's sneaky. Quote Share this post Link to post Share on other sites
Cremate 539 Posted January 16, 2017 That's why I sneaked it in - because it is much more sneaky, by far, than simply using it after Luke went.I think the Initiative bit has been clarified quite a long time ago, and before the latest FAQ. I do understand why the question keeps popping up for new players unfamiliar with the general timing conflict rules of the game. Quote Share this post Link to post Share on other sites