RC8015FiSkirata 33 Posted January 15, 2017 The basic idea of this list is using the Interditor and Konstantine to control my opponent's movement while twin Victory-classes hammer away. To start out the campaign, I have: Interdictor-class Suppression Refit Admiral Konstantine G7-X Grav Well Projector Victory II-class Star Destroyer Wulff Yularen Victory II-class Star Destroyer Quad Laser Turrets Maarek Stele TIE Defender Squadron Lambda-class Shuttle Firespray-31 3 TIE Fighter Squadrons Black Squadron The idea behind the squadrons is that the Lambda is used in conjunction with nearly continuous squadron commands from a slow-moving Interdictor to run the Defenders as a powerful attack force. The TIEs and Firespray are used primarily to destroy enemy squadrons making attack runs against the Victory IIs. I was planning on buying the G-8 Experimental Projector after the first turn, but I'm wondering if it might be better to completely revamp some of the upgrades, changing the G7-X, Quad Laser Turrets, and Black Squadron out for the G-8 and Overload Pulse. Any feedback or suggestions would be much appreciated. Additionally, I am really hesitant as to what objectives to play with. I was planning primarily on using this fleet for the defense of high-value worlds, and as such, I would often be the second player. I was attempting to find upgrades that played to my ability to slow down opponents and came up with Blockade Run, Fleet Ambush, and Salvage Run, but I'm not sure about the Salvage Run in particular, because my ships are still really slow themselves. Thanks for the help! Quote Share this post Link to post Share on other sites