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How to destroy rebel squadrons

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You don't need a lot of squadrons to deal with a rebel squadron threat.

If you use:

Admiral chiraneu and a ship with 2 anti squadron dice.

Then add mauler Mitchel and Bobba Fett.

You may now give 2 damage to all enemy squadrons as you activate.

Then you add Collonel Jendon and mauler Mitchell may give another damage to all enemy ships.

With any luck your ships anti squadron defense with the two blue dice will give you two hts.

This will be 5 hts and enough to destroy most rebel ships without even shooting at them with your squadrons.

You may of course protect these 3 squadrons with Soontir Fel. If someone don't attack him they receive another damage.

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"We'll have to destroy them ship to ship. Get the crews to their fighters."

Best tool for killing Rebel squadrons is the TIE Interceptor, backed with Flight Controllers, preferably an Ace squadron of some kind, or multiples. Hold your fighters back until the Rebels try pouncing on your capital ships, then activate your TIEs and lay into them to start shredding them apart. Start with generics, then work your way towards their bombers. In an even exchange with X-Wings, you lose 11 points to their 13 (at minimum).

Edited by Norsehound

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The counter is to of course kill mauler or lock him down, so you need to add Intel and escort ships. With a fighter light list You can look to delay a bomber lists fighter wing and tactically remove it from the game for key rounds ( the time it takes you to kill it's carriers). But I've yet to figure out an effective way to kill the bomber lists 120-133 point fighter wing with a light 40 point fighter wing, you can do it with around 100 points of pure anti fighter, but that's sort of defeating the object of focusing on ships to ship damage.

Another option is fighter light with a good investment in AAA ships, this has to be a lot more than one double blue ship, you need specialist raiders and an anti fighter demo 2. Then you need to practice cutting out the bomber wing without your AAA ships getting murdered by the other guys heavy carriers.

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Admiral chiraneu and a ship with 2 anti squadron dice.

Then add mauler Mitchel and Bobba Fett.

You may now give 2 damage to all enemy squadrons as you activate.

Then you add Collonel Jendon and mauler Mitchell may give another damage to all enemy ships.

Mauler does 1 dmg to all engaged squads when he finishes moving moves, not when he attacks. Jendon cannot activate maulers special ability again.

Boba does 1 dmg to 1 squad only. Again when he activates, not when he attacks. Boba must already be in the fight to do the 1dmg to a squad.

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I enjoy mauler+black squad, with a backup of strom, all relayed and Chiraneau ordering them. Add Ciena ree, Denger, Howlrunner, and a few generic advanced and interceptors and becomes a good time. Add a raider with flechettes and it gets real ugly.

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Imperials have a much nastier Alpha Strike than rebels do, but tend to fold pretty quick if that alpha didnt work. For the most part anyway, Firesprays, YV666, and Decimators tend to stick around for abit.

 

As mentioned, Interceptors with Flight Controllers can really lay on the hurt. You can even add Howlie to make it a 6die alpha, though you'd have to burn an activation to get her up there first. Its one of the few things i fear when i field rebel squadrons is ~4 Interceptors with 5dice zipping past my Escorts and managing to pick off my other squadrons, or even outright ruin the Xwings. Biggs doesnt really help much if you get blasted for 3-5 damage each hit lol (still helps though)

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I had the misfortune of running into Jan/Bigs plus a bunch of Xwings and a Yt-1300 in my first campaign match. Was very hard to land consistent damage.

Ha, good to know! That's one of the plans I'm going with for one of the CC Rebel fleets.

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You don't need fighters to take out squadrons but you do have to plan for them. Be it making sure all your ships have 2 anti-squadron dice or putting up a snipe-counter screen of squadrons yourself. If you only focus on the ship to ship volley, thsoe squadrons will tear you apart.

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Ruthless strategists paired with a couple of bombers to fuel it is amazing. Goes through all the cheesy scatters/keywords and just drops damage. Great when paired with Mithal/Fett. I like it on a Glad II if I am running Screed/Vader as there's is no need for OE.

I'm surprised I don't see it more often given the huge amount of points some people plow into elite squadrons. I've found it pretty handy.

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Try FCT, FC, Mithel and Chireneau. This way Mithel will deal 2 damage in a round but as soon as he was engaged, FCT won't work again and you will deal 1 damage the next rounds until Mithel disengage again.

EDIT: but the correct answer is tie defender XD ...

Or interceptors+howl+flight controllers/Dengar

Or The Boss-k

Or flechetted raider with ordnance experts

I think the title should be How mmany ways to destroy rebel squadron we have?

Edited by ovinomanc3r

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Looking on this now I may have thought wrong.

Jedon doesn't activate a model, just lets it shoot instead of the shuttle, so I won't get a second mauler effect with Jedon.

But you can do it with Flight Coordination Teams. Use the team to move him into range then use chiraneu to move him again with a squadron command.

That means if you have enough ships with flight coordination you may move Mauler Mitchell again and again....

Am I wrong about this ?????

If so this must be a weakness in the game that FFG haven't thought about....

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That means if you have enough ships with flight coordination you may move Mauler Mitchell again and again....

Am I wrong about this ?????

 

 

 

Yes.

You cannot move via Flight Coordination Team if you are already Engaged.

 

So although it possible to move him across the table, in order to move him and do damage, he has to Engage,....  Which means, at best, you can essentially FC him into position once...  Then he's engaged, cannot be FC'd anymore, but he could be Chiraneau-Activated.

Edited by Drasnighta

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Try FCT, FC, Mithel and Chireneau. This way Mithel will deal 2 damage in a round but as soon as he was engaged, FCT won't work again and you will deal 1 damage the next rounds until Mithel disengage again.

EDIT: but the correct answer is tie defender XD ...

Or interceptors+howl+flight controllers/Dengar

Or The Boss-k

Or flechetted raider with ordnance experts

I think the title should be How mmany ways to destroy rebel squadron we have?

Except that FC and Chirpy are both officers so cannot be on the same ship

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Try FCT, FC, Mithel and Chireneau. This way Mithel will deal 2 damage in a round but as soon as he was engaged, FCT won't work again and you will deal 1 damage the next rounds until Mithel disengage again.

EDIT: but the correct answer is tie defender XD ...

Or interceptors+howl+flight controllers/Dengar

Or The Boss-k

Or flechetted raider with ordnance experts

I think the title should be How mmany ways to destroy rebel squadron we have?

Except that FC and Chirpy are both officers so cannot be on the same ship

Ouch!

Try intel then.

I think Chirpy never came to my mind since intel. I just put it because it was in the OP and I didn't realiza that I was using two officer, oops!

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You don't need a lot of squadrons to deal with a rebel squadron threat.

If you use:

Admiral chiraneu and a ship with 2 anti squadron dice.

Then add mauler Mitchel and Bobba Fett.

You may now give 2 damage to all enemy squadrons as you activate.

Then you add Collonel Jendon and mauler Mitchell may give another damage to all enemy ships.

With any luck your ships anti squadron defense with the two blue dice will give you two hts.

This will be 5 hts and enough to destroy most rebel ships without even shooting at them with your squadrons.

You may of course protect these 3 squadrons with Soontir Fel. If someone don't attack him they receive another damage.

You're close to what I've been using. Stacking Mauler and Soontir in a ball of 3 TIE Advanced pushed by a stock lambda for a total of 6 squadrons. 2 goznati's and a command arq pushing them. Worked like a charm for me.

Edit: With the Admiral, of course. I do like the Boba idea but isn't it single target? Soontir let's you guarentee damage against anyone who squadron attacks your TIE Advanced screen. That Jenden combo, though....going to make some changes right now, actually.

Edited by Sygnetix

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To destroy Rebel squads, make sure the base to your ISD is loose, and pick it up over the squads so it falls and crushes them. Not only will this phyically destroy the squads, it is also thematic because your ISD just steam rolled that Rebel scum by crushing them with your hull. To fully complete the immersion, your Rebel scum opponent will be furious and threaten to kill you, which I imagine is how all Rebels act when they encounter Imperials.

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To destroy Rebel squads, make sure the base to your ISD is loose, and pick it up over the squads so it falls and crushes them. Not only will this phyically destroy the squads, it is also thematic because your ISD just steam rolled that Rebel scum by crushing them with your hull. To fully complete the immersion, your Rebel scum opponent will be furious and threaten to kill you, which I imagine is how all Rebels act when they encounter Imperials.

But....

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