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ozmodon

Force Throw

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11 minutes ago, WonderWAAAGH said:

My point was that there really isn't a need for an FAQ since the rules already explicitly mentions it. 

I am not here to argue opinions. I already mentioned it says resolve not remove in that sentence but this is still the only reference that I actually think might cover it. If you have to use 4-5 different rules and combine them and also ignore some, this is not as obvious as you might think. I dont care if you play it that way. I just want to know the rules.

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I'm asking to get clarification not to see how talented you are at putting others down. This is why no one wants to ask questions.   I would assume that it has no value and the card force throw doesn't say die or special whatever  is greater. X without it's special is just X  and thus far all specials count as zero

Edited by ozmodon

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Yeah, I tried quoting the rules many times on these forums. People are more interested in alternative facts than they are an explanation of the rules or math.

Pretty sure X is the number of cards in its owners hand and that value is what gets thrown. Yes, force throw is sick.

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7 minutes ago, Mep said:

Yeah, I tried quoting the rules many times on these forums. People are more interested in alternative facts than they are an explanation of the rules or math.

Pretty sure X is the number of cards in its owners hand and that value is what gets thrown. Yes, force throw is sick.

I would guess that they will allow it to do damage in just that way. After all 3 sets in and Force throw will not even make most decks with all the supper damage specials in the pipeline

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30 minutes ago, ozmodon said:

I'm asking to get clarification not to see how talented you are at putting others down. This is why no one wants to ask questions.   I would assume that it has no value and the card force throw doesn't say die or special whatever  is greater. X without it's special is just X  and thus far all specials count as zero

Launch Bay doesn't have a special. 

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1 hour ago, ozmodon said:

I would guess that they will allow it to do damage in just that way. After all 3 sets in and Force throw will not even make most decks with all the supper damage specials in the pipeline

I hope that the set creep isn't in the game or that pronounced as to remove Force Throw in 3 sets.

Maybe not be in every deck, but not vanish completely.

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7 hours ago, WonderWAAAGH said:

I'll be the first one to tell you that the rules need a lot of work, but I'm also pretty handy when it comes to pre-algebra. X as a variable is probably one of the easier rules issues to ferret out. 

You would do better to point out that showing is explained in the rules and it just points towards which side of the die is facing upwards and not to be taken literary. You still do not contribute to the discussion. Your feelings leads to the dark side. Let go and your journey will be complete. 

Yes, I would think that they will use that ruling. But I conceded this before you entered the discussion. 

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Ozmodon, your confusion comes from thinking anything on a card is a "Special" ability. When rules refer to "Special" it is referring specifically to the Dice Symbol (circle with the star in the middle) as found on Page 9 of the RRG. Therefore when the rules says Specials and Blanks have a value of Zero, they mean any dice face with those symbols should be treated as zero. The X is not a Dice Symbol and is not included in that statement. Launch Bay doesn't even have a Special symbol on any of its facings, nothing on the card is classified as a Special, therefore the rule saying Specials have a value of zero has no effect on the X.

Therefore we have to look at the rules defined for what X means to get its value, which in Launch Bays case is the number of cards in the owners hand.

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12 hours ago, Jacos said:

I am not here to argue opinions. I already mentioned it says resolve not remove in that sentence but this is still the only reference that I actually think might cover it. If you have to use 4-5 different rules and combine them and also ignore some, this is not as obvious as you might think. I dont care if you play it that way. I just want to know the rules.

It's really only one rule.  The "X as a variable" rule states that X is always defined by the card (Launch Bay in this case).  It's defined when you try to Electroshock it; it's defined when you Force Throw it; it's defined when you resolve it.  Always.

 

The "Inherent dice abilities" rule really just means the "X as a variable" rule applies even if Launch Bay (the card) isn't in play.

 

May I ask what relevant rules you believe we are ignoring?

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12 hours ago, GooeyChewie said:

It's really only one rule.  The "X as a variable" rule states that X is always defined by the card (Launch Bay in this case).  It's defined when you try to Electroshock it; it's defined when you Force Throw it; it's defined when you resolve it.  Always.

 

The "Inherent dice abilities" rule really just means the "X as a variable" rule applies even if Launch Bay (the card) isn't in play.

 

May I ask what relevant rules you believe we are ignoring?

I never said that you ignored any rules.

He have to ignore For example, resolve part in inherent dice abilities, since a player can only resolve his own dice or why not use your own argument here that the rule just applies when using a die without the card?

I understand that deflect, electroshock and force throw will have the same ruling. Because they have the same wording on the cards. This isnt an argument at all, it is just annoying.

 

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