Norell 1,128 Posted March 27, 2017 Just to necro this: Did you reaize how awesomly he works with Interdictors? My opponents cant do anything noto to be double-arced by Jerry's baby! 2 WuFame and ovinomanc3r reacted to this Quote Share this post Link to post Share on other sites
Ma22a 185 Posted March 27, 2017 Jerry is by far my go to admiral of choice now for Imps. He just makes your ships so flexible. Handbrake turn ISD's are hilarious... unless your sitting in front of them...... 1 WhatsArmadaWithYou reacted to this Quote Share this post Link to post Share on other sites
MattShadowlord 1,494 Posted March 27, 2017 Everybody loves Jerjerrod. 2 ianediger and Noosh reacted to this Quote Share this post Link to post Share on other sites
ovinomanc3r 3,848 Posted March 27, 2017 I had fun time last week during a league's match. You have to see how my VSDs were moving out of a LMC80-Madine frontal arc. Hilarious. This thread must be on the forum top forever. Quote Share this post Link to post Share on other sites
Sharego 128 Posted March 27, 2017 I really want to success with fleets with him as admiral, but I don't know if it bad luck or simply I don't know how to use him, because I always lost and by a great margin. I tried with isd, raider, demo, and nothing works Quote Share this post Link to post Share on other sites
Democratus 1,698 Posted March 27, 2017 I used him in CC with Arquitens (4 of them) and he was beautiful. Cruise at speed 2 with a maneuver token. Then you never dial in a maneuver again. Just alternate between CF and Eng (to repair Jerjer damage) and you can twist and turn all over the battlefield - 90 degree turns on demand. Quote Share this post Link to post Share on other sites
Warlord Zepnick 324 Posted March 27, 2017 (edited) 5 minutes ago, Democratus said: I used him in CC with Arquitens (4 of them) and he was beautiful. Cruise at speed 2 with a maneuver token. Then you never dial in a maneuver again. Just alternate between CF and Eng (to repair Jerjer damage) and you can twist and turn all over the battlefield - 90 degree turns on demand. IMHO, Ozzel is a better choice for the arquittens. You have to use the command variant with engine techs, which allows you to go from speed 1 to speed 4. He also allows you to stop on a dime, and complete a speed two turn, each with two yaw, courtesy of techs. And you save those valuable shields. Edited March 27, 2017 by Warlord Zepnick Quote Share this post Link to post Share on other sites
Democratus 1,698 Posted March 27, 2017 2 minutes ago, Warlord Zepnick said: IMHO, Ozzel is a better choice for the arquittens. You have to use the command variant with engine techs, which allows you to go from speed 1 to speed 4. He also allows you to stop on a dime, and complete a speed two turn, each with two yaw, courtesy of techs. And you save those valuable shields. If you can spare +13 for each Arquitens (+5 for CC, +8 for ET) then this is a good choice. For that cost I can put Enhanced Armament on each ship and have points to spare. 4 Arquitens was a tight fit so I needed points to buy my squadrons, flotillas, and other upgrades. Ozzel requires repeated maneuver commands to use his power - which means you aren't doing CF. Which means you aren't getting the most out of your side arcs, especially if you have spent so much you don't have good firepower upgrades for your Arquitens. With JerJer I've never needed more than the single maneuver command on turn 1 to put a token on my ship. I'm very biased, of course. So don't take my views for anything but a Jerjerrod fan! 4 Snipafist, GiledPallaeon, MandalorianMoose and 1 other reacted to this Quote Share this post Link to post Share on other sites
Snipafist 7,306 Posted March 27, 2017 8 minutes ago, Democratus said: If you can spare +13 for each Arquitens (+5 for CC, +8 for ET) then this is a good choice. For that cost I can put Enhanced Armament on each ship and have points to spare. 4 Arquitens was a tight fit so I needed points to buy my squadrons, flotillas, and other upgrades. Ozzel requires repeated maneuver commands to use his power - which means you aren't doing CF. Which means you aren't getting the most out of your side arcs, especially if you have spent so much you don't have good firepower upgrades for your Arquitens. With JerJer I've never needed more than the single maneuver command on turn 1 to put a token on my ship. I'm very biased, of course. So don't take my views for anything but a Jerjerrod fan! I completely agree with @Democratus on this one, and I love Ozzel. Jerry is a better choice with Arquitens, as he should be. 2 MattShadowlord and GiledPallaeon reacted to this Quote Share this post Link to post Share on other sites
WuFame 1,269 Posted March 27, 2017 5 hours ago, Norell said: Just to necro this: Did you reaize how awesomly he works with Interdictors? My opponents cant do anything noto to be double-arced by Jerry's baby! YUP. My go to JJ fleet is my Vics and Dics (TM WuFame 2016). Dics are solid damage if you can consistently pull off double arcs. Also, glad to see this thread still getting love. 4 Caldias, CaribbeanNinja, LordTesla and 1 other reacted to this Quote Share this post Link to post Share on other sites
herod1204 62 Posted March 28, 2017 It makes me so happy every time I see this thread on the frontpage. JJ for Emperor! 2 WuFame and MattShadowlord reacted to this Quote Share this post Link to post Share on other sites
draco193 485 Posted March 28, 2017 On 3/27/2017 at 9:19 AM, WuFame said: YUP. My go to JJ fleet is my Vics and Dics (TM WuFame 2016). Dics are solid damage if you can consistently pull off double arcs. Also, glad to see this thread still getting love. How are you setting up your Interdictor(s)? Love the ship. Just can't seem to get a good non cc build going Quote Share this post Link to post Share on other sites
FatherTurin 1,723 Posted March 28, 2017 On 3/27/2017 at 10:19 AM, WuFame said: YUP. My go to JJ fleet is my Vics and Dics (TM WuFame 2016). Dics are solid damage if you can consistently pull off double arcs. Also, glad to see this thread still getting love. So what I get from this is "Vics with Dics" is still available as a name for a list.... 2 WuFame and Darthain reacted to this Quote Share this post Link to post Share on other sites
Norell 1,128 Posted March 28, 2017 Like this for example. Double Dictors Author: Norell Faction: Galactic Empire Points: 398/400 Commander: Moff Jerjerrod Assault Objective: Most Wanted Defense Objective: Planetary Ion Cannon Navigation Objective: Dangerous Territory Interdictor-class Combat Refit (93 points) - Interdictor ( 3 points) - Engine Techs ( 8 points) - Targeting Scrambler ( 5 points) = 109 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Arquitens-class Light Cruiser (54 points) - Hand of Justice ( 4 points) - Dual Turbolaser Turrets ( 5 points) = 63 total ship cost [ flagship ] Interdictor-class Suppression Refit (90 points) - Moff Jerjerrod ( 23 points) - Wulff Yularen ( 7 points) - Projection Experts ( 6 points) - Grav Shift Reroute ( 2 points) - Targeting Scrambler ( 5 points) = 133 total ship cost 1 Valen Rudor ( 13 points) 2 TIE Interceptor Squadrons ( 22 points) 1 Ciena Ree ( 17 points) 1 "Howlrunner" ( 16 points) 2 LordTesla and WuFame reacted to this Quote Share this post Link to post Share on other sites
ovinomanc3r 3,848 Posted May 6, 2017 Cause, you know, it still being the best thread of 2017. Quote Share this post Link to post Share on other sites
Caldias 2,187 Posted May 6, 2017 @WuFame don't you only have one Interdictor in your signature list? Shouldn't it be Vics and Dic? Quote Share this post Link to post Share on other sites
WuFame 1,269 Posted May 6, 2017 Just now, Caldias said: @WuFame don't you only have one Interdictor in your signature list? Shouldn't it be Vics and Dic? The other Dic is me. 7 Democratus, CaribbeanNinja, Villakarvarousku and 4 others reacted to this Quote Share this post Link to post Share on other sites
ovinomanc3r 3,848 Posted September 7, 2017 ... until Thrawn. 1 Darth Sanguis reacted to this Quote Share this post Link to post Share on other sites
Ginkapo 8,349 Posted September 7, 2017 I was going to ask if Jerry was now obsolete, but there is a 9pt difference between Thrawn and Jerry. Quote Share this post Link to post Share on other sites
GiledPallaeon 2,699 Posted September 7, 2017 6 minutes ago, Ginkapo said: I was going to ask if Jerry was now obsolete, but there is a 9pt difference between Thrawn and Jerry. JJ is also easier on the player than Thrawn is, the latter requires significantly more planning and forethought to make sure the plan is foolproof (the fool being you) than JJ, which at least to me is worth something. I fully intend to get to grips with Thrawn, I just am making no assumptions about whether or not that learning curve is vertical. Quote Share this post Link to post Share on other sites
WuFame 1,269 Posted September 7, 2017 Thrawn is cool but JJ is still mah boy. 3 WhatsArmadaWithYou, ovinomanc3r and CaribbeanNinja reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,198 Posted September 7, 2017 On 5/6/2017 at 4:02 PM, WuFame said: The other Dic is me. You know, we have a guy locally who isn't on the Forums.... He won one of our local tournaments with a list entitled "Motti's Dics", with a single Interdictor, and used exactly that line when questioned on it......... So apparently, you're so infamous it breaches the 4th wall. 1 WuFame reacted to this Quote Share this post Link to post Share on other sites
Thraug 1,006 Posted September 7, 2017 JJ will still be very useful, and used, after Thrawn. JJ offers maneuverability that Thrawn can't match, or even come close when a ship under both are similar upgrades and commands. 1 WuFame reacted to this Quote Share this post Link to post Share on other sites
ovinomanc3r 3,848 Posted September 8, 2017 (edited) Thrawn? Badass JJ (141/400) =================== Cymoon 1 Refit (112 + 29) + Moff Jerjerrod (23) + Shields to Maximum! (6) Shut up your mouth! Edited September 8, 2017 by ovinomanc3r Quote Share this post Link to post Share on other sites
WhatsArmadaWithYou 203 Posted September 8, 2017 On 3/27/2017 at 2:44 AM, Ma22a said: Jerry is by far my go to admiral of choice now for Imps. He just makes your ships so flexible. Handbrake turn ISD's are hilarious... unless your sitting in front of them...... At my SC this year (as 2nd player) I JJ'd going speed 3 II-I-II (L-R-R), hand-braking my ISD-I Avenger-BT out of the front arc of my friend's speed 1 Avenger-BT and landing facing her starboard hull. Even as 1st player she couldn't get out of my front arc (as she was only going speed 1), so after she activated I was able to activate my ISD-I board her ISD and then Avenger her ISD to death. Twas a maneuver as sweet as any Demo move I'd ever pulled off. I'm excited to see what Thrawn can offer but JJ is going to be difficult to retire. 3 Ma22a, Green Knight and SkyCake reacted to this Quote Share this post Link to post Share on other sites