Jump to content
Sign in to follow this  
nermal

6 Ship Imperial Fleet

Recommended Posts

Faction: Galactic Empire 

Points: 400/400

Commander: Moff Jerjerrod

Assault Objective: Blockade Run
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

 

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Moff Jerjerrod  ( 23  points) 
-  Captain Needa  ( 2  points) 
-  Gunnery Team  ( 7  points) 
-  Reinforced Blast Doors  ( 5  points) 
-  X17 Turbolasers  ( 6  points) 
-  Leading Shots  ( 4  points) 
167 total ship cost

 

Arquitens-class Light Cruiser (54 points)
-  Turbolaser Reroute Circuits  ( 7  points) 
61 total ship cost

 

Arquitens-class Light Cruiser (54 points)
-  Turbolaser Reroute Circuits  ( 7  points) 
61 total ship cost

 

Raider-I Class Corvette (44 points)
-  Ordnance Experts  ( 4  points) 
-  Flechette Torpedoes  ( 3  points) 
51 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Slicer Tools  ( 7  points) 
30 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Slicer Tools  ( 7  points) 
30 total ship cost

 

I've played this fleet twice now against squadron heavy rebels and it did fine.  However, normally I am player 2 and my Raider tends to explode before it can do its job.  Any suggestions on changes are welcome to help with this are welcome.

 

 

Share this post


Link to post
Share on other sites

Looks cool. I wonder if Contested Outpost has the potential to backfire on you. The ISD can park on it, and the Gozantis can hang nearby, but the Arkitties want to be on the outskirts and the Raider can't let itself be a sitting duck. I think of Contested Outpost as a "come at me" jousting-type objective. Maybe Capture the VIP? You can chase it down with the ISD, and if the opponent nabs the VIP you can harry the ship carrying it with all your skirmishers.

Share this post


Link to post
Share on other sites

I would move Needa to an Arquitens and I would prefer ECM on the ISD somehow.

 

You could drop the Raider for 4 Tie interceptors (or 3 + Zertik) and take Skilled First Officer and/or Relentless on the ISD with the spare points. Maybe Hand of Justice on the Arquitens with Needa to help the ISD get its brace back or the other Arquitens to refresh its evade after use (offensively or defensively)

 

DTTs on the non Needa Kitten if you need a few spare points.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...