nermal 12 Posted January 13, 2017 Faction: Galactic Empire Points: 400/400 Commander: Moff Jerjerrod Assault Objective: Blockade Run Defense Objective: Contested Outpost Navigation Objective: Solar Corona [ flagship ] Imperial II-Class Star Destroyer (120 points)- Moff Jerjerrod ( 23 points) - Captain Needa ( 2 points) - Gunnery Team ( 7 points) - Reinforced Blast Doors ( 5 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 167 total ship cost Arquitens-class Light Cruiser (54 points)- Turbolaser Reroute Circuits ( 7 points) = 61 total ship cost Arquitens-class Light Cruiser (54 points)- Turbolaser Reroute Circuits ( 7 points) = 61 total ship cost Raider-I Class Corvette (44 points)- Ordnance Experts ( 4 points) - Flechette Torpedoes ( 3 points) = 51 total ship cost Gozanti-class Cruisers (23 points)- Slicer Tools ( 7 points) = 30 total ship cost Gozanti-class Cruisers (23 points)- Slicer Tools ( 7 points) = 30 total ship cost I've played this fleet twice now against squadron heavy rebels and it did fine. However, normally I am player 2 and my Raider tends to explode before it can do its job. Any suggestions on changes are welcome to help with this are welcome. Quote Share this post Link to post Share on other sites
Nostromoid 862 Posted January 13, 2017 Looks cool. I wonder if Contested Outpost has the potential to backfire on you. The ISD can park on it, and the Gozantis can hang nearby, but the Arkitties want to be on the outskirts and the Raider can't let itself be a sitting duck. I think of Contested Outpost as a "come at me" jousting-type objective. Maybe Capture the VIP? You can chase it down with the ISD, and if the opponent nabs the VIP you can harry the ship carrying it with all your skirmishers. Quote Share this post Link to post Share on other sites
Mad Cat 2,113 Posted January 13, 2017 I would move Needa to an Arquitens and I would prefer ECM on the ISD somehow. You could drop the Raider for 4 Tie interceptors (or 3 + Zertik) and take Skilled First Officer and/or Relentless on the ISD with the spare points. Maybe Hand of Justice on the Arquitens with Needa to help the ISD get its brace back or the other Arquitens to refresh its evade after use (offensively or defensively) DTTs on the non Needa Kitten if you need a few spare points. Quote Share this post Link to post Share on other sites
Jondavies72 575 Posted January 13, 2017 You need something to take the pressure of a bomber ball of your ids, I would suggest finding the points for the instigator title and two escorting ties, this group can delay a bomber ball for a couple of rounds. Quote Share this post Link to post Share on other sites