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Ginkapo

Corillean Conflict vassal 2- Biggs & Co, vs Gink & Co.

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Nah, how else do we get the experience and learn. I am having fun and am not disappointed to be on your team. I have loved getting to know everyone that I have played against and who is on my team. Note how I left out Gink...I hate Gink...really...hatred...ramming is overrated...;)

Thus far, I have learned lots of things:
If you ram two ships on the same click, you ram the closest to your ship at starting position.
ALWAYS HAVE NAVIGATE AVAILABLE with MC30s
Strategic is great, as is Relay.
Go all in if you are going at an ISD
Get better at obstacle placement because it is uber important
and more!

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6 hours ago, Ginkapo said:

Important points.

The campaign takes 12 pts to win. Score is currently 2-2 with Biggs and I going into a game worth 2pts.

When a team is on 8 or more pts, they can declare an all out assault. This seems likely to be round 6 at the moment. Plan accordingly.

2 points for me.

 

1 point for you!

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@Biggs, is it worth me turning up for 1 victory point?

@ryan - You happen to have a teammate who has written multiple articles on the placement of obstackes..... use him. There is so much knowledge for you to gain if you just ask!

@Kikaze. - Watching your games I have been left with a very simple impression. Its unclear whether you go into your games with a plan. Which ships do you intend to kill, which do you intend to kill and what is your expected score from the game. These arent random questions, if you go into a game without a clear gameplan, you wont succeed in fulfilling it. Does this make sense with your previous games?

This is a great place to learn lessons!

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1 hour ago, Ginkapo said:

@Biggs, is it worth me turning up for 1 victory point?

@ryan - You happen to have a teammate who has written multiple articles on the placement of obstackes..... use him. There is so much knowledge for you to gain if you just ask!

@Kikaze. - Watching your games I have been left with a very simple impression. Its unclear whether you go into your games with a plan. Which ships do you intend to kill, which do you intend to kill and what is your expected score from the game. These arent random questions, if you go into a game without a clear gameplan, you wont succeed in fulfilling it. Does this make sense with your previous games?

This is a great place to learn lessons!

 

Well I definitely learned from GK in our game. He used the obstacles as first player to disable my goal of placing the stations on opposite ends of the map. Loved all my games thus far. Great guys all!

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Gink and Biggs on for Thursday right? For turnaround reasons so we don't lose momentum maybe we could work up our next turn actions (insofar as they are not effected by that outcome) now, so maybe we could have declarations done Fri or Sat?

Maybe this was a redundant post and everyone had already given it thought, just figured I would throw it out there.

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So nothing changes hands this round and we're out of bases I believe, so no construction.

Imps get 120+40 extra resources.

That's 50 refit + 144 (145 for me) resources each. Not bad!

We're up to 3-2 in cp, so rebels get 2 assaults next turn.

Edited by Green Knight

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Author: Green Knight

Faction: Galactic Empire
Points: 498/500  

Commander: Darth Vader

Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Darth Vader  ( 36  points) 
 Avenger  ( 5  points) 
-  Agent Kallus  ( 3  points) 
-  Gunnery Team  ( 7  points) 
-  Quad Laser Turrets  ( 5  points) 
-  Electronic Countermeasures  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
-  Ion Cannon Batteries  ( 5  points) 
= 194 total ship cost

Gladiator II-Class Star Destroyer (62 points)
 Demolisher  ( 10  points) 
-  Minister Tua  ( 2  points) 
-  Ordnance Experts  ( 4  points) 
-  Engine Techs  ( 8  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 98 total ship cost

Raider-I Class Corvette (44 points)
 Instigator  ( 4  points) 
-  Ordnance Experts  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 57 total ship cost

Raider-I Class Corvette (44 points)
-  Ordnance Experts  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 53 total ship cost

Gozanti-class Cruisers (23 points)
-  Jamming Field  ( 2  points) 
= 25 total ship cost

1 TIE Advanced Squadron ( 12 points) 
1 Valen Rudor ( 13 points) 
1 Zertik Strom ( 15 points) 
1 YV-666 ( 15 points) 
2 TIE Fighter Squadrons ( 16 points) 

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Congratulation to you Broba!  

 

 

Biggs - Home One Task Force
Points: 500 / 500

Reserve:  6 points


[ flagship ] MC80 Command Cruiser (106 points) - Home One
-  Admiral Ackbar  ( 38  points)
-  Home One  ( 7  points)

- Skilled First Officer (1 point)

-  Engine Techs (8 points)
-  Electronic Countermeasures (7 points)

-  Enhanced Armaments (10 points)

-  Leading Shots (4 points)

= 180 total ship cost

Assault Frigate Mark II B (72 points) - Alderaan Beacon

-  Skilled First Officer (1 point)

-  Gunnery Team (7 points)
-  Enhanced Armament  ( 10  points)
= 90 total ship cost

Assault Frigate Mark II B (72 points) - Red Home

-  Weapons Liaison (3 point)

-  Expanded Hangers (5 points)

-  Flight Controllers (6 points)
-  Enhanced Armament  ( 10  points)

= 96 total ship cost

Biggs Darklighter ( 19 points)
Wedge Antilles ( 19 points)
Luke Skywalker ( 20 points)
Green Squadron ( 12 points)
VCX-100 Freighter ( 15 points)
Dutch Vander (16 points)

YT-2400 (16 points)

YT-2400 (16 points)

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Here is list: 

Mon Mothma VCC Round 4 
Author: Kugelfang

Faction: Rebel Alliance 
Points: 413/400  

Commander: Mon Mothma

Assault Objective: Precision Strike 
Defense Objective: Fire Lanes 
Navigation Objective: Sensor Net

 

GR-75 Medium Transports (18 points)- SCARRED
= 18 total ship cost

GR-75 Medium Transports (18 points)- SCARRED
-  Comms Net  ( 2  points) 
= 20 total ship cost

MC30c Scout Frigate (69 points)- UNSCARRED
-  Foresight  ( 8  points) 
-  Lando Calrissian  ( 4  points) 
-  Ordnance Experts  ( 4  points) 
-  Reinforced Blast Doors  ( 5  points) 
-  H9 Turbolasers  ( 8  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 103 total ship cost

MC30c Scout Frigate (69 points)
-  Admonition  ( 8  points) 
-  Skilled First Officer  ( 1  points) 
-  Ordnance Experts  ( 4  points) 
-  Reinforced Blast Doors  ( 5  points) 
-  H9 Turbolasers  ( 8  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 100 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
-  Mon Mothma  ( 30  points) 
= 48 total ship cost

1 Shara Bey ( 17 points)- VETERAN
1 Tycho Celchu ( 16 points) 
2 YT-2400s ( 32 points)- UNSCARRED
2 VCX-100 Freighters ( 30 points) 
1 X-Wing Squadron ( 13 points)- SCARRED 
1 Lancer-class Pursuit Craft ( 15 points) 

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On 24/01/2017 at 7:09 PM, Ginkapo said:

 

Faction: Galactic Empire
Points: 492/500 (192 resources in bank)

Commander: Admiral Konstantine

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

 

[ flagship ] Interdictor-class Suppression Refit (90 points)
-  Admiral Konstantine  ( 23  points)
Interdictor  ( 3  points)
-  Fighter Coordination Team  ( 3  points)
-  Targeting Scrambler  ( 5  points)
-  Grav Shift Reroute  ( 2  points)
= 126 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Slicer Tools  ( 7  points)
= 30 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Slicer Tools  ( 7  points)
= 30 total ship cost

 

Victory I-Class Star Destroyer (73 points)
-  Veteran Gunners  ( 5  points)
-  Phylon Q7 Tractor Beams  ( 6  points)
= 84 total ship cost

 

Victory I-Class Star Destroyer (73 points)
-  Veteran Gunners  ( 5  points)
-  Phylon Q7 Tractor Beams  ( 6  points)
= 84 total ship cost

 

1 Major Rhymer ( 16 points)
2 TIE Bomber Squadrons ( 18 points)
1 Lamda-class Shuttle ( 15 points)
1 Soontir Fel ( 18 points)
1 "Mauler" Mithel ( 15 points)
1 Saber Squadron ( 12 points)
2 TIE Advanced Squadrons ( 24 points)
1 TIE Fighter Squadron ( 8 points)
1 JumpMaster 5000 ( 12 points)

 

 

 

 

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Task Force Dodonna

440/500 points

MC80 Battle Cruiser (154 points)

-Gunnery Teams, Dodonna, xx-9 turbolasers, xi7 turbolasers, leading shots, endeavor, damage control officer

Nebulon B-class Escort Frigate (60 points)

-Fighter Coordination Team

Pelta-class Command (71 points)

-All Fighters Follow Me! , Flight Commander, Fighter Coordination Team

GR-75 transports (26 points)

-Bomber Command Center

4 x X-wing squadrons (52 points; 1 x scarred)

1 x Y-wing squadron (10 points)

Ten Numb (19 points)

Moldy Crow (19 points)

Norra Wexley (17 points)

Gold Squadron (12 points)

 

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i let my grand admiral choose diplomats placement and i just post agreed=upon stuff:

Dodonna initiates another Hyperlane Raid at Forvano!

Edited by Kikaze

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