dcgoose86 14 Posted January 9, 2017 Got some more news! https://www.fantasyflightgames.com/en/news/2017/1/9/marching-orders/ 1 Fomorian reacted to this Quote Share this post Link to post Share on other sites
Kentares 169 Posted January 9, 2017 (edited) And interesting ones... those panic tokens after shifting if engaged... Edited January 9, 2017 by Kentares Quote Share this post Link to post Share on other sites
maul 71 Posted January 9, 2017 I like the news to be so often Quote Share this post Link to post Share on other sites
Fomorian 17 Posted January 9, 2017 (edited) Yeah the long awaited news about movement is here! Just read it and its very informative, but the one case i was waiting for didn't got any content (what if two friendly units collide because of the movement they do, or forced to do!?). Anyway, could anybody tell me whats the not mentioned green symbol with the trumped on it, onto the left dial? Is it some kind of Rally ? Can't wait for the combat preview and with every news/article i read the more iam on the hype train for this game ^^! ... Edited January 9, 2017 by Fomorian Quote Share this post Link to post Share on other sites
Leowulf 116 Posted January 9, 2017 (edited) Hmmm seems solid.It's not stated and this is a guess but it looks like you square up to the tray where the trays meet. Also worth noting - I heard on one of the preview videos that if you hit a corner the charger gets to decide which facing to square up to.What I'm curious about is what happens when there's another intervening friendly or enemy tray preventing you from fully squaring up.ooooh I wonder if there's a sequence where units square up back into the charging unit and therefore it would be possible to charge and engage two units at once. Edited January 10, 2017 by Leowulf 1 Fomorian reacted to this Quote Share this post Link to post Share on other sites
Toqtamish 3,643 Posted January 9, 2017 I like the news to be so often Will be an article a week now. It's standard FFG for new game. 1 Fomorian reacted to this Quote Share this post Link to post Share on other sites
Hos 173 Posted January 10, 2017 Hmm so what happens if you dial in a 2 march and a -2 turn ... Quote Share this post Link to post Share on other sites
Westonard 51 Posted January 10, 2017 Hmm so what happens if you dial in a 2 march and a -2 turn ... You don't do anything. If your movement would be 0, you sit there without moving, and wasted your activation. 1 Fomorian reacted to this Quote Share this post Link to post Share on other sites
Orcdruid 474 Posted January 10, 2017 Hmmm seems solid. It's not stated and this is a guess but it looks like you square up to the tray where the trays meet. Also worth noting - I heard on one of the preview videos that if you hit a corner the charger gets to decide which facing to square up to. What I'm curious about is what happens when there's another intervening friendly or enemy tray preventing you from fully squaring up. ooooh I wonder if there's a sequence where units square up back into the charging unit and therefore it would be possible to charge and engage two units at once. The article states that you square up so that at least one of your trays is on full contact. To me that reads square up to the tray borders, which answers your question about blockage. Quote Share this post Link to post Share on other sites
Budgernaut 6,224 Posted January 10, 2017 I was confused about their example of squaring up. It looks to me like two units of 2x2 trays, right? So if you just need to square it so one tray is lined up, why did the skeletons shift to their right instead of to their left? They would have moved a smaller distance and would have been lined up such that one tray from each unit was lined up. 1 King Cheesecake reacted to this Quote Share this post Link to post Share on other sites
Kubernes 736 Posted January 10, 2017 My guess is that the lower front tray of skeletons touched the enemy's lower tray of spearmen so they had to "square up" together. There might also be some further rule or explanation in the actual rulebook or rules reference. Quote Share this post Link to post Share on other sites
C6248 56 Posted January 10, 2017 My guess is that you have to square up with as many trays as you possibly can. The alternatives seem too prone to gaming the system or else being overly complicated in edge cases. Then again, maybe FFG have decided to experiment and go against their typical philosophy of KISS. I'd be down for a nice tome of rules explaining movement, but that seems unlikely given past experience. Quote Share this post Link to post Share on other sites
Fomorian 17 Posted January 10, 2017 Just found this within the "interweb". I think its a good addition to the command dial and movement preview, for claryfing things a bit up . Quote Share this post Link to post Share on other sites
King Cheesecake 55 Posted January 10, 2017 (edited) I was confused about their example of squaring up. It looks to me like two units of 2x2 trays, right? So if you just need to square it so one tray is lined up, why did the skeletons shift to their right instead of to their left? They would have moved a smaller distance and would have been lined up such that one tray from each unit was lined up. That was a bit under-explained in the article. I guess one has to "round up" the trays. For example if after aligning 1.5 trays are touching (like in the example) it should go up to 2 trays. Another way to make sense of it would be to square up the two touching single trays and the others will follow logically. My two cents. Edited January 10, 2017 by King Cheesecake Quote Share this post Link to post Share on other sites
tkundnobody 66 Posted January 10, 2017 ooooh I wonder if there's a sequence where units square up back into the charging unit and therefore it would be possible to charge and engage two units at onkce. On the Spiel '16 in Essen I had a look in the rules sheet (maybe not the final one). If you collide with friendly units and you could pass this unit (your end position doesn't overlap) and you only overlap one tray each you can move along. Otherwise you just collide but don't get a panic token. 1 Fomorian reacted to this Quote Share this post Link to post Share on other sites
Leowulf 116 Posted January 10, 2017 ooooh I wonder if there's a sequence where units square up back into the charging unit and therefore it would be possible to charge and engage two units at onkce. On the Spiel '16 in Essen I had a look in the rules sheet (maybe not the final one). If you collide with friendly units and you could pass this unit (your end position doesn't overlap) and you only overlap one tray each you can move along. Otherwise you just collide but don't get a panic token. This raises more questions than it answers but I thank you none the less Quote Share this post Link to post Share on other sites
The Black Man 215 Posted January 10, 2017 I just don't like those locking joints on those trays, unnecessarily fiddly. Should just be a simple straight finger joint. Does the same job without you and your opponent playing "tray footsie". Quote Share this post Link to post Share on other sites
Orcdruid 474 Posted January 12, 2017 ooooh I wonder if there's a sequence where units square up back into the charging unit and therefore it would be possible to charge and engage two units at onkce. On the Spiel '16 in Essen I had a look in the rules sheet (maybe not the final one). If you collide with friendly units and you could pass this unit (your end position doesn't overlap) and you only overlap one tray each you can move along. Otherwise you just collide but don't get a panic token. This raises more questions than it answers but I thank you none the less The reason for this is to either represent the units coordinating so that they can get past or because there was a lot of bumpage in playtesting. Quote Share this post Link to post Share on other sites