Cusm 466 Posted February 9, 2017 The Hyperlane house rule Green Knight proposed in his house rules that has got a lot of traction has been that the Rebels gain any tokens on Imperial ships still in the Imperial starting zone at the end of the game. Quote Share this post Link to post Share on other sites
ManInTheBox 618 Posted February 9, 2017 (edited) 1 hour ago, Cusm said: The Hyperlane house rule Green Knight proposed in his house rules that has got a lot of traction has been that the Rebels gain any tokens on Imperial ships still in the Imperial starting zone at the end of the game. This is the rule I have suggested to my group (as a result of seeing it here) for the next time we run CC. Seems like the most elegant and balanced fix Edited February 9, 2017 by ManInTheBox Quote Share this post Link to post Share on other sites
SlappyWhite 17 Posted February 15, 2017 Has anyone asked if Reiken allowing destroyed ships to hyperspace out and avoid scaring is intended? We have tested it and it is stupidly overpowered. Makes me wonder if they play tested it RAW or RAI. RAW is they get away. Quote Share this post Link to post Share on other sites
CaribbeanNinja 6,210 Posted February 15, 2017 4 minutes ago, SlappyWhite said: Has anyone asked if Reiken allowing destroyed ships to hyperspace out and avoid scaring is intended? We have tested it and it is stupidly overpowered. Makes me wonder if they play tested it RAW or RAI. RAW is they get away. You know, at first, I also thought it was an error, or way overpowered. However after really thinking about it, I think they intended this. The Hyperspace and Rieekan rules mesh so much that it looks like they intended the wording. I personally believe that it is just an extension of Rieekan's power. It makes him much more attractive to take, much like the Interdictor is a CC beast. The only thing it does in game is prevent you from paying the 1/2 refit cost. You still lose the ship for points on the table. I think that can work. 5 Madaghmire, Undeadguy, OgRib and 2 others reacted to this Quote Share this post Link to post Share on other sites
SlappyWhite 17 Posted February 15, 2017 You've thought about it have you played it? It confers a significant point advantage to the rebel player of Reiken. Maybe they did intend for it to be this way, but it seems more like an oversight where they would have tested it differently. Quote Share this post Link to post Share on other sites
CaribbeanNinja 6,210 Posted February 15, 2017 5 minutes ago, SlappyWhite said: You've thought about it have you played it? It confers a significant point advantage to the rebel player of Reiken. Maybe they did intend for it to be this way, but it seems more like an oversight where they would have tested it differently. Ha! only Rebel scum play Rieekan. The rebels need all the help they can get in CC... 1 Eggzavier reacted to this Quote Share this post Link to post Share on other sites
Caldias 2,214 Posted February 15, 2017 All the more reason to take Interdictors. Then when the Rieekan player declares a hyperspace, you can play The Price is Right sad trombone losing sound. 6 CaribbeanNinja, Ardaedhel, Tirion and 3 others reacted to this Quote Share this post Link to post Share on other sites
CaribbeanNinja 6,210 Posted February 15, 2017 (edited) Actually, that may be what them engines sounds like when Interdictor is near... Edited February 15, 2017 by CaribbeanNinja 3 SkyCake, thecactusman17 and Caldias reacted to this Quote Share this post Link to post Share on other sites
Major Tom 976 Posted February 16, 2017 Personal I'm a fan of using the Falcon Hyperdrive failing sfx from ESB. 2 Megatronrex and DiabloAzul reacted to this Quote Share this post Link to post Share on other sites
Rune Taq 580 Posted February 18, 2017 So maybe someone can answer this question. At the begining of the campaign you can only equip one upgrade card per ship aside from the commander card. However, it is not clear if that is the rule for the duration of the campaign. When I buy new upgrade cards can I equip multiply to one ship or do I have to swap them out? I would think you can have multiple upgrades after the first campaign turn. Quote Share this post Link to post Share on other sites
Xindell 493 Posted February 18, 2017 The rule is only in place when initially creating your fleet. It doesn't follow the rest of the campaign. You can add upgrades to your heart's content. However, if you decide to retire your fleet and start over, the initial build of the new fleet follows the initial 1 upgrade restriction again. 1 Rune Taq reacted to this Quote Share this post Link to post Share on other sites
SlappyWhite 17 Posted February 18, 2017 More reiken problems Last ship hyperspaces Squad phase Ten numb dies reiken kicks in Luke kills a fire spray. Status phase Ship is removed no more rebel ships on table Game ends before numb dies. Luke didnt die but killed Quote Share this post Link to post Share on other sites
SlappyWhite 17 Posted February 18, 2017 More reiken problems Last ship hyperspaces Squad phase Ten numb dies reiken kicks in Luke kills a fire spray. Status phase Ship is removed no more rebel ships on table Game ends before numb dies. Luke didnt die but killed Wjat happens we think Ten numb i not scarred no vet for luke Quote Share this post Link to post Share on other sites
Ardaedhel 10,849 Posted February 18, 2017 22 minutes ago, SlappyWhite said: More reiken problems Last ship hyperspaces Squad phase Ten numb dies reiken kicks in Luke kills a fire spray. Status phase Ship is removed no more rebel ships on table Game ends before numb dies. Luke didnt die but killed Wjat happens we think Ten numb i not scarred no vet for luke Why no vet for Luke? This seems pretty consistent to me. If your opponent was in a bad enough spot to jump out all his ships and cede the game, did failing to scar Nunb really make that much of a difference? Quote Share this post Link to post Share on other sites
Trizzo2 419 Posted February 18, 2017 Reeiken and HSE with a dead ship. Is it scarred or not. Based on the wording we are playing no scar (HSE start status, Reeiken end of) no but I hope this is wrong. It's ******* stupid that someone has God mode for the purpose of fleet repair. Reeiken is good enough let alone warping/ignoring an entire campaign mechanic. Quote Share this post Link to post Share on other sites
Green Knight 9,797 Posted February 18, 2017 It's NOT scarred by RAW. It's stupid, but almost looks like a feature. 1 Trizzo2 reacted to this Quote Share this post Link to post Share on other sites
CDAT 243 Posted February 18, 2017 3 hours ago, Trizzo2 said: Reeiken and HSE with a dead ship. Is it scarred or not. Based on the wording we are playing no scar (HSE start status, Reeiken end of) no but I hope this is wrong. It's ******* stupid that someone has God mode for the purpose of fleet repair. Reeiken is good enough let alone warping/ignoring an entire campaign mechanic. HSE? Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,525 Posted February 18, 2017 55 minutes ago, CDAT said: HSE? Probably Hyperspace Exit. Quote Share this post Link to post Share on other sites
Rune Taq 580 Posted February 18, 2017 7 hours ago, Xindell said: The rule is only in place when initially creating your fleet. It doesn't follow the rest of the campaign. You can add upgrades to your heart's content. However, if you decide to retire your fleet and start over, the initial build of the new fleet follows the initial 1 upgrade restriction again. Thank you. This was my assumption but I didn't feel it was spacifically stated to I wanted to make sure. 1 Xindell reacted to this Quote Share this post Link to post Share on other sites
SlappyWhite 17 Posted February 18, 2017 6 hours ago, Ardaedhel said: Why no vet for Luke? This seems pretty consistent to me. If your opponent was in a bad enough spot to jump out all his ships and cede the game, did failing to scar Nunb really make that much of a difference? It's simple by Raw and timing, the same reason Ten Numb doesn't scar. Look at the timing. Current conditions. Luke has a kill Ten Numb is being treated as not destroyed under reiken. MC80 is last ship on the board MC80 is awaiting HS Jump Begin Status Phase MC80 Jumps to hyperspace. Apply rule RRG pg 13 If all ships in a fleet are destroyed, ignoring squadrons, the game immediately ends. The player with one or more ships remaining in the play area is the winner. All squadrons count as destroyed but not scared see FAQ on page 1 of this thread. This keeps Ten Numb from Scaring, but also stops Luke from gaining veteran Page 10 of CCCG - Each unique non-vet squadron that was not destroyed during the battle and that destroyed at least one enemy ship or squadron also becomes a veteran. They count as destroyed stopping the veteran from happening but it also saves Ten Numb since he was awaiting scaring destruction at the end of the status phase which doesn't happen. Quote Share this post Link to post Share on other sites
Caldias 2,214 Posted February 18, 2017 11 minutes ago, SlappyWhite said: It's simple by Raw and timing, the same reason Ten Numb doesn't scar. Look at the timing. Current conditions. Luke has a kill Ten Numb is being treated as not destroyed under reiken. MC80 is last ship on the board MC80 is awaiting HS Jump Begin Status Phase MC80 Jumps to hyperspace. Apply rule RRG pg 13 If all ships in a fleet are destroyed, ignoring squadrons, the game immediately ends. The player with one or more ships remaining in the play area is the winner. All squadrons count as destroyed but not scared see FAQ on page 1 of this thread. This keeps Ten Numb from Scaring, but also stops Luke from gaining veteran Page 10 of CCCG - Each unique non-vet squadron that was not destroyed during the battle and that destroyed at least one enemy ship or squadron also becomes a veteran. They count as destroyed stopping the veteran from happening but it also saves Ten Numb since he was awaiting scaring destruction at the end of the status phase which doesn't happen. 9: If a battle ends because all of one player's ships have been destroyed, what happens to any of his remaining squadrons? A: They are counted as destroyed for the purposes of scoring the scenario, but they do not become scarred. I would argue that Luke WOULD get veterancy, as counting as destroyed for scoring purposes is not the same as being destroyed. 2 Ardaedhel and Tirion reacted to this Quote Share this post Link to post Share on other sites
SlappyWhite 17 Posted February 18, 2017 1 hour ago, Caldias said: 9: If a battle ends because all of one player's ships have been destroyed, what happens to any of his remaining squadrons? A: They are counted as destroyed for the purposes of scoring the scenario, but they do not become scarred. I would argue that Luke WOULD get veterancy, as counting as destroyed for scoring purposes is not the same as being destroyed. Argue is all we can do till FFG gets it together and fixes all these holes with a nice FAQ. Quote Share this post Link to post Share on other sites
Baltanok 558 Posted February 18, 2017 1 hour ago, SlappyWhite said: Argue is all we can do till FFG gets it together and fixes all these holes with a nice FAQ. Luke definitely gets veterancy. His kill is not a "remaining" squadron. It was removed from play before the status phase, and would be scarred. Quote Share this post Link to post Share on other sites
Tirion 2,223 Posted February 19, 2017 NOWHERE does it state that remaining squadrons are destroyed Here is a post from our local CC FB group. "The question came up as to whether all squadrons would be scarred if your ships were all DESTROYED (and subsequently scarred). Initially we assumed yes but after digging through the rules we have found that not to be true. Per the CC rule book ships and squadrons that are DESTROYED are scarred. Thats as in depth as that gets. Now the general assumption in tournaments was that if a player's ships are all DESTROYED once at the status phase, then all remaining squadrons were automatically DESTROYED and the winner gets 400 points. After digging through the RRG and the Tourny rules turns out that is NOT entirely true. It never says the squadrons are DESTROYED it only states that the game ends and the winner is awarded a 400 victory point win. (Victory points don't matter much for us.) So then we went to the RRG to see if it defined DESTROYED and it did. "A ship is DESTROYED when it has damage cards equaling or exceeding its hull value. A squadron is DESTROYED when it is reduced to zero hull points. Additionally, a ship or squadron is DESTROYED if a portion of its base is outside the play area." - RRG pg 5 By this definition if you are tabled but still have squadrons on the table they will NOT be scarred. Also of note is that if your last ship Hyperspaces away to save itself, any remaining squadrons will not be scarred either." 1 Ardaedhel reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,797 Posted February 19, 2017 Squads are not auto scarred if you get tabled. They only count for scoring purposes. 2 Tirion and Ardaedhel reacted to this Quote Share this post Link to post Share on other sites