kempokid 868 Posted January 6, 2017 I just purchased "Most Wanted," and it's the only thing from the Scum faction I own. I mainly wanted to utilize the Headhunters with their low point cost, but I'm wondering what else I can do with the stuff that comes with Most Wanted. I do have the HWK and Rebel Y-Wing already so I can make a 100 point Scum list using those ships in addition to the z-95s. I'm also looking for ways to mix in the Scum pilots with Rebels. Does the Autoblaster Turret work well with the Ghost? I'm not sure I can justify it over Dorsal/Ion given its Range 1 limitation. Here is the first list I put together: Kanan Jarrus (49) - FCS - Ion Cannon Turret - RecSpec - Hera - Ghost Title Zeb (18) - Phantom Title Binayre Pirate (18) - Ion Pulse Missiles - "Hot Shot Blaster" Binayre Pirate (15) - Adv. Homing Missiles Quote Share this post Link to post Share on other sites
JD0GE 32 Posted January 9, 2017 You cant mix the factions hence "scum only" upgrade cards as it is its own faction. Quote Share this post Link to post Share on other sites
Whippoorwills 83 Posted January 9, 2017 If you have Autoblaster turret and Accuracy Corrector on the Ghost with the phantom, you do 4 unavoidable damage with it. Quote Share this post Link to post Share on other sites
JD0GE 32 Posted January 9, 2017 If you have Autoblaster turret and Accuracy Corrector on the Ghost with the phantom, you do 4 unavoidable damage with it. Accuracy corrector cancels all dice and replaces them with two hit results therefore can only ever do 2 damage Quote Share this post Link to post Share on other sites
Moneyinvolved 352 Posted January 9, 2017 If you have Autoblaster turret and Accuracy Corrector on the Ghost with the phantom, you do 4 unavoidable damage with it.Accuracy corrector cancels all dice and replaces them with two hit results therefore can only ever do 2 damage With the docked phantom you get two attacks with the autoblaster turret Quote Share this post Link to post Share on other sites
JD0GE 32 Posted January 9, 2017 If you have Autoblaster turret and Accuracy Corrector on the Ghost with the phantom, you do 4 unavoidable damage with it.Accuracy corrector cancels all dice and replaces them with two hit results therefore can only ever do 2 damage With the docked phantom you get two attacks with the autoblaster turret Fair enough. Im not familiar with the ghost/phantom as i dont own the set 1 Moneyinvolved reacted to this Quote Share this post Link to post Share on other sites
bottleface 25 Posted January 11, 2017 You could look at trying out the BTL-Y wing title on a rebel y-wing and see if you like it. Autoblaster Turret is great if you can get it off. It's best on higher pilot skills with abilities like boost or barrel roll. Quote Share this post Link to post Share on other sites
Elrodthealbino 56 Posted January 12, 2017 Auto blasters needs vectored thrusters, but then it does good work. Also, where the Rebel HWKs are mostly situational and forgettable, the Scum HWKs are fantastic douchebags who can often be immediately the biggest threat on the board for some lists. Quote Share this post Link to post Share on other sites