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Joshualarue46

2-1 triple victory list

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This is a list I have been playing with since the imperial light cruiser has come out. The 90 degree turn with a victory is amazing and CR-90s not going full speed hate it. The maneuverability of these Vic's is scary good.

Objectives

- short range intel scan

- hyperspace assault

- mine fields

Commander

- Moff Jerjerrod

Vic II- flagship

Expanded hangar bays

Flight controllers

Support officer

Vic II

XI7 turbolasers

Leading shots

Intel officer

Vic I

Assault proton torpedoes

Ordnance experts

Minister Tua

Electronic countermeasures

4x TIE Fighters

2x TIE Interceptor

2x TIE Phantom

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How do the Vics hold up with no form of hull regen?

VSDs are surprisingly sturdy.  I have found the need to plan for an engineering command about turn 3 or 4, though to get the shields back up.;  YMMV

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I always use an engineering command first turn and bank the token Donny turn 3-4 when I use the command again I can discard 2 damage cards or regain 3 shields. They are sturdy ships that lacked maneuverability but now with jerjerrod for 1 shield you can turn completely around in 2 turns.

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