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Radar159

Double ISD's

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Recently Got into Armada and was wondering how well two ISD's would do, I already have one ISD, and a Victory from the Core Set, i'm not sure what ship to get next but I thought getting two ISD's was sufficient enough, so here's my list. All feedback and advice is appreciated, thanks!

 

Double Wrecking Balls

Faction: Galactic Empire
Points: 394/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

 

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Admiral Motti  ( 24  points) 
-  Relentless  ( 3  points) 
-  Intel Officer  ( 7  points) 
-  Gunnery Team  ( 7  points) 
-  Electronic Countermeasures  ( 7  points) 
-  X17 Turbolasers  ( 6  points) 
174 total ship cost

 

Imperial II-Class Star Destroyer (120 points)
-  Avenger  ( 5  points) 
-  Intel Officer  ( 7  points) 
-  Gunnery Team  ( 7  points) 
-  Electronic Countermeasures  ( 7  points) 
146 total ship cost

 

2 VT-49 Decimators ( 44 points) 
2 TIE Interceptor Squadrons ( 22 points) 
1 TIE Fighter Squadron ( 8 points) 

Edited by Radar159

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Two out of three of your objectives are really, really bad for this list.

Most Wanted: Your ISD chosen is now 240+ points, and on most opposing lists, your target will be a flotilla or corvette. Basically free points for them.

Contested outpost is OK, but with only six command, the new meta may put you behind as well.

Superior Positions: ISDs, while fast, don't turn very well at speed. You'll be spamming navigates to keep fighters and more nimble ships out of your rear arc, which isn't easy even with navigate. A bit easier if you had Jerjerrod instead of Motti, but still a bad pick for ISDs.

The list itself will suffer immensely in the current meta. Most lists bring at minimum four activations, and you don't have many deployments either, putting you at a disadvantage there too. If this was Wave II with the Wave V fighters, it would be a monster. Not so much now.

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Two out of three of your objectives are really, really bad for this list.

Most Wanted: Your ISD chosen is now 240+ points, and on most opposing lists, your target will be a flotilla or corvette. Basically free points for them.

Contested outpost is OK, but with only six command, the new meta may put you behind as well.

Superior Positions: ISDs, while fast, don't turn very well at speed. You'll be spamming navigates to keep fighters and more nimble ships out of your rear arc, which isn't easy even with navigate. A bit easier if you had Jerjerrod instead of Motti, but still a bad pick for ISDs.

The list itself will suffer immensely in the current meta. Most lists bring at minimum four activations, and you don't have many deployments either, putting you at a disadvantage there too. If this was Wave II with the Wave V fighters, it would be a monster. Not so much now.

 

Most Wanted:   Its his Objective.  As Second player, he is choosing both Ships..  So yes, he can make his ISD a 240pt Monstrosity, but, as long as he can make his opponent pay just as much - OR use his force aggressively to destroy the enemy, it snot inherenely BAD....   its not as good as being able to toss it on your own flotilla, but its not BAD when you choose BOTH yours and the Opponents ship as Player 2.

 

If he was player one, sure, I would avise not to pick the OPPONENTS Most Wanted :D

Edited by Drasnighta

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Two out of three of your objectives are really, really bad for this list.

Most Wanted: Your ISD chosen is now 240+ points, and on most opposing lists, your target will be a flotilla or corvette. Basically free points for them.

Contested outpost is OK, but with only six command, the new meta may put you behind as well.

Superior Positions: ISDs, while fast, don't turn very well at speed. You'll be spamming navigates to keep fighters and more nimble ships out of your rear arc, which isn't easy even with navigate. A bit easier if you had Jerjerrod instead of Motti, but still a bad pick for ISDs.

The list itself will suffer immensely in the current meta. Most lists bring at minimum four activations, and you don't have many deployments either, putting you at a disadvantage there too. If this was Wave II with the Wave V fighters, it would be a monster. Not so much now.

 

Most Wanted:   Its his Objective.  As Second player, he is choosing both Ships..  So yes, he can make his ISD a 240pt Monstrosity, but, as long as he can make his opponent pay just as much - OR use his force aggressively to destroy the enemy, it snot inherenely BAD....   its not as good as being able to toss it on your own flotilla, but its not BAD when you choose BOTH yours and the Opponents ship as Player 2.

 

If he was player one, sure, I would avise not to pick the OPPONENTS Most Wanted :D

I'm still leery about gambling 240 points in a two ship fleet.

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Two out of three of your objectives are really, really bad for this list.

Most Wanted: Your ISD chosen is now 240+ points, and on most opposing lists, your target will be a flotilla or corvette. Basically free points for them.

Contested outpost is OK, but with only six command, the new meta may put you behind as well.

Superior Positions: ISDs, while fast, don't turn very well at speed. You'll be spamming navigates to keep fighters and more nimble ships out of your rear arc, which isn't easy even with navigate. A bit easier if you had Jerjerrod instead of Motti, but still a bad pick for ISDs.

The list itself will suffer immensely in the current meta. Most lists bring at minimum four activations, and you don't have many deployments either, putting you at a disadvantage there too. If this was Wave II with the Wave V fighters, it would be a monster. Not so much now.

So what would you recommend me getting next for a imperial build?

Edited by Radar159

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For dual isd with avenger, I imagine something like this:

Faction: Galactic Empire
Points: 400/400

Commander: Moff Jerjerrod

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep

 

Imperial II-Class Star Destroyer (120 points)
-  Gunnery Team  ( 7  points) 
-  Quad Laser Turrets  ( 5  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Heavy Turbolaser Turrets  ( 6  points) 
-  Overload Pulse  ( 8  points) 
153 total ship cost

 

Imperial II-Class Star Destroyer (120 points)
-  Avenger  ( 5  points) 
-  Gunnery Team  ( 7  points) 
-  Quad Laser Turrets  ( 5  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Dual Turbolaser Turrets  ( 5  points) 
-  Leading Shots  ( 4  points) 
153 total ship cost

 

[ flagship ] Gozanti-class Cruisers (23 points)
-  Moff Jerjerrod  ( 23  points) 
-  Comms Net  ( 2  points) 
48 total ship cost

 

Gozanti-class Cruisers (23 points)
23 total ship cost

 

1 "Mauler" Mithel ( 15 points) 
1 TIE Fighter Squadron ( 8 points) 

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Here's a revised list that I came up with, 

 

HIP: Imperial II 120
UPGRADESPTS
Admiral Motti 24
Intel Officer 7
Gunnery Team 7
Electronic Countermeasures 7
XI7 Turbolasers 6
Relentless 3
TOTAL POINTS:174
SHIP: Gladiator II 62
UPTS
Ordnance Experts 4
Expanded Launchers 13
Demolisher 10
TOTAL POINTS:89
SHIP: Victory II 85
PTS
Tactical Expert 6
Gunnery Team 7
TOTAL POINTS:98
 
SQUADRONSPTS
Tie Interceptor Squadron 11
Tie Interceptor Squadron 11
Howlrunner 16
TOTAL POINTS:38
Edited by Radar159

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Well.. for Double ISD list I would do a ISD2/ISD1 mix and add a Comms net Gozanti for extra activation/Most Wanted pick. The rest of the fleet can be built from there.

Also, Solar Corona may be a better choice than Superior Positions.

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