Radar159 1 Posted December 31, 2016 (edited) Recently Got into Armada and was wondering how well two ISD's would do, I already have one ISD, and a Victory from the Core Set, i'm not sure what ship to get next but I thought getting two ISD's was sufficient enough, so here's my list. All feedback and advice is appreciated, thanks! Double Wrecking Balls Faction: Galactic Empire Points: 394/400 Commander: Admiral Motti Assault Objective: Most Wanted Defense Objective: Contested Outpost Navigation Objective: Superior Positions [ flagship ] Imperial II-Class Star Destroyer (120 points)- Admiral Motti ( 24 points) - Relentless ( 3 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) = 174 total ship cost Imperial II-Class Star Destroyer (120 points)- Avenger ( 5 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) = 146 total ship cost 2 VT-49 Decimators ( 44 points) 2 TIE Interceptor Squadrons ( 22 points) 1 TIE Fighter Squadron ( 8 points) Edited December 31, 2016 by Radar159 Quote Share this post Link to post Share on other sites
Destraa 222 Posted December 31, 2016 Two out of three of your objectives are really, really bad for this list. Most Wanted: Your ISD chosen is now 240+ points, and on most opposing lists, your target will be a flotilla or corvette. Basically free points for them. Contested outpost is OK, but with only six command, the new meta may put you behind as well. Superior Positions: ISDs, while fast, don't turn very well at speed. You'll be spamming navigates to keep fighters and more nimble ships out of your rear arc, which isn't easy even with navigate. A bit easier if you had Jerjerrod instead of Motti, but still a bad pick for ISDs. The list itself will suffer immensely in the current meta. Most lists bring at minimum four activations, and you don't have many deployments either, putting you at a disadvantage there too. If this was Wave II with the Wave V fighters, it would be a monster. Not so much now. Quote Share this post Link to post Share on other sites
Drasnighta 26,833 Posted December 31, 2016 (edited) Two out of three of your objectives are really, really bad for this list. Most Wanted: Your ISD chosen is now 240+ points, and on most opposing lists, your target will be a flotilla or corvette. Basically free points for them. Contested outpost is OK, but with only six command, the new meta may put you behind as well. Superior Positions: ISDs, while fast, don't turn very well at speed. You'll be spamming navigates to keep fighters and more nimble ships out of your rear arc, which isn't easy even with navigate. A bit easier if you had Jerjerrod instead of Motti, but still a bad pick for ISDs. The list itself will suffer immensely in the current meta. Most lists bring at minimum four activations, and you don't have many deployments either, putting you at a disadvantage there too. If this was Wave II with the Wave V fighters, it would be a monster. Not so much now. Most Wanted: Its his Objective. As Second player, he is choosing both Ships.. So yes, he can make his ISD a 240pt Monstrosity, but, as long as he can make his opponent pay just as much - OR use his force aggressively to destroy the enemy, it snot inherenely BAD.... its not as good as being able to toss it on your own flotilla, but its not BAD when you choose BOTH yours and the Opponents ship as Player 2. If he was player one, sure, I would avise not to pick the OPPONENTS Most Wanted Edited December 31, 2016 by Drasnighta Quote Share this post Link to post Share on other sites
Destraa 222 Posted December 31, 2016 Two out of three of your objectives are really, really bad for this list. Most Wanted: Your ISD chosen is now 240+ points, and on most opposing lists, your target will be a flotilla or corvette. Basically free points for them. Contested outpost is OK, but with only six command, the new meta may put you behind as well. Superior Positions: ISDs, while fast, don't turn very well at speed. You'll be spamming navigates to keep fighters and more nimble ships out of your rear arc, which isn't easy even with navigate. A bit easier if you had Jerjerrod instead of Motti, but still a bad pick for ISDs. The list itself will suffer immensely in the current meta. Most lists bring at minimum four activations, and you don't have many deployments either, putting you at a disadvantage there too. If this was Wave II with the Wave V fighters, it would be a monster. Not so much now. Most Wanted: Its his Objective. As Second player, he is choosing both Ships.. So yes, he can make his ISD a 240pt Monstrosity, but, as long as he can make his opponent pay just as much - OR use his force aggressively to destroy the enemy, it snot inherenely BAD.... its not as good as being able to toss it on your own flotilla, but its not BAD when you choose BOTH yours and the Opponents ship as Player 2. If he was player one, sure, I would avise not to pick the OPPONENTS Most Wanted I'm still leery about gambling 240 points in a two ship fleet. Quote Share this post Link to post Share on other sites
Radar159 1 Posted December 31, 2016 (edited) Two out of three of your objectives are really, really bad for this list. Most Wanted: Your ISD chosen is now 240+ points, and on most opposing lists, your target will be a flotilla or corvette. Basically free points for them. Contested outpost is OK, but with only six command, the new meta may put you behind as well. Superior Positions: ISDs, while fast, don't turn very well at speed. You'll be spamming navigates to keep fighters and more nimble ships out of your rear arc, which isn't easy even with navigate. A bit easier if you had Jerjerrod instead of Motti, but still a bad pick for ISDs. The list itself will suffer immensely in the current meta. Most lists bring at minimum four activations, and you don't have many deployments either, putting you at a disadvantage there too. If this was Wave II with the Wave V fighters, it would be a monster. Not so much now. So what would you recommend me getting next for a imperial build? Edited December 31, 2016 by Radar159 Quote Share this post Link to post Share on other sites
emmjay 319 Posted January 1, 2017 If you are going with an Avenger title, the other ISD needs to have Overload Pulse Ion Cannons. Quote Share this post Link to post Share on other sites
Coldhands 418 Posted January 1, 2017 For dual isd with avenger, I imagine something like this: Faction: Galactic Empire Points: 400/400 Commander: Moff Jerjerrod Assault Objective: Station Assault Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Imperial II-Class Star Destroyer (120 points)- Gunnery Team ( 7 points) - Quad Laser Turrets ( 5 points) - Electronic Countermeasures ( 7 points) - Heavy Turbolaser Turrets ( 6 points) - Overload Pulse ( 8 points) = 153 total ship cost Imperial II-Class Star Destroyer (120 points)- Avenger ( 5 points) - Gunnery Team ( 7 points) - Quad Laser Turrets ( 5 points) - Electronic Countermeasures ( 7 points) - Dual Turbolaser Turrets ( 5 points) - Leading Shots ( 4 points) = 153 total ship cost [ flagship ] Gozanti-class Cruisers (23 points)- Moff Jerjerrod ( 23 points) - Comms Net ( 2 points) = 48 total ship cost Gozanti-class Cruisers (23 points)= 23 total ship cost 1 "Mauler" Mithel ( 15 points) 1 TIE Fighter Squadron ( 8 points) Quote Share this post Link to post Share on other sites
Destraa 222 Posted January 1, 2017 Light Cruisers, Gladiators, and Assault Carriers are all solid choices to go with in expanding your Imperial fleet, and compliment an ISD well. Quote Share this post Link to post Share on other sites
Radar159 1 Posted January 1, 2017 (edited) Here's a revised list that I came up with, HIP: Imperial II 120 UPGRADESPTS Admiral Motti 24 Intel Officer 7 Gunnery Team 7 Electronic Countermeasures 7 XI7 Turbolasers 6 Relentless 3 TOTAL POINTS:174 SHIP: Gladiator II 62 UPTS Ordnance Experts 4 Expanded Launchers 13 Demolisher 10 TOTAL POINTS:89 SHIP: Victory II 85 PTS Tactical Expert 6 Gunnery Team 7 TOTAL POINTS:98 SQUADRONSPTS Tie Interceptor Squadron 11 Tie Interceptor Squadron 11 Howlrunner 16 TOTAL POINTS:38 Edited January 1, 2017 by Radar159 Quote Share this post Link to post Share on other sites
Sygnetix 140 Posted January 1, 2017 Find opponents who will let you proxy stuff to test with before committing to anything.... or just buy 2 of everything and adjust from there. Quote Share this post Link to post Share on other sites
PT106 2,316 Posted January 1, 2017 Well.. for Double ISD list I would do a ISD2/ISD1 mix and add a Comms net Gozanti for extra activation/Most Wanted pick. The rest of the fleet can be built from there. Also, Solar Corona may be a better choice than Superior Positions. Quote Share this post Link to post Share on other sites