Jump to content
Sign in to follow this  
pkreynolds

Is Countdown the best Striker pilot?

Recommended Posts

So I picked up a TIE Striker today and I played a Pure Sabacc/Ryad/Vessery x7 list just to try out the Swarm Leader ridiculousness with him. He got one six dice shot off and then died fast, focused down in a hurry to remove the biggest threat from the board. His build was 27 points w/title, Swarm Leader and Lightweight Frame.

 

So I'm looking at my next Striker build (I'm determined to love this ship and get the most bang for the buck out of it, and I'm thinking Countdown w/title and Stealth Device for 23 points might be not only the best loadout for him but also the best Striker build. Stealth Device always gives him 3 defense dice, +1 range 3 +1 obstacle, which is objectively better than Lightweight Frame which is usually bypassed by the range 3 and obstacle bonuses. Plus his ability guarantees that he keeps Stealth Device until he dies, and he's going to survive AT LEAST four attacks and probably more if you play conservatively and make use of his Evade action.

 

Thoughts? Better loadouts for him? Better TIE Striker build ideas in general?

Share this post


Link to post
Share on other sites

define "best"

 

also, yes

 

 

just don't bother wasting point on him; your opponent is basically guaranteed to leave him for last

 

he's imperial tarn mison, the guy no one wants to shoot but who therefore always seems to be at range 1

Edited by ficklegreendice

Share this post


Link to post
Share on other sites

...Plus his ability guarantees that he keeps Stealth Device until he dies...

 

Not quite a guarantee - after the ability triggers the first time he gains a stress, so unless you have some way to siphon that away, the ability won't trigger again after he performs a green move (or some other stress removing mechanism).

 

However, if an attack only pushes through a single damage, then you wouldn't trigger the ability, thus remain unstressed for any further attacks.

 

With Stealth and Evade, you improve your chances of not getting hit by follow-up attacks once you are stresses, but you're not guaranteed.

 

 

...and he's going to survive AT LEAST four attacks and probably more if you play conservatively and make use of his Evade action.

If he's only taking damage from his own ability, he's going the survive 3 (successful) attacks, he would not survive the 4th.

Edited by ABXY

Share this post


Link to post
Share on other sites

Countdowns ability also turns off the title, so he is slow and stuck on greens. He will probably best be a TL'er for Vess and be a nice blocker, since if he misses and ends up in range one he only takes 1 damage. Could also be a nice addition to a howlrunner swarm for the extra die. One hull upgrade could also do wonders for the guy.

 

I've played against Dutchess and she is no joke in the "Catch me if you can" department. A **** pest buzzing around. I never tried to kill her, just if she ended up in my sights I took a stab at her. Had to save her for last in both games, then ended up killing her. She is way to maneuverable to waste time hunting her down early game.

Share this post


Link to post
Share on other sites

I tried ps 10 duchess. His arch dodging shenanigans are no match for a falcon. I tried to avoid the falcon and let my beefier ships deal with it. But u just cant avoid a turret all game when they are gunning for you.

Share this post


Link to post
Share on other sites

 

Played a game with him and he died in two rounds to a single TLT. TLT's are his bane and turn him into a generic Striker.

Totally missed this...tlts ruin his ability. Tlts will also ruin any other striker

 

Yup, 100%

 

We're drowning in TLTs in my local community.

So unless TLTs are nerfed the TIE Striker can sit on the shelf, alongside the TIE Advanced.

 

Share this post


Link to post
Share on other sites

 

Played a game with him and he died in two rounds to a single TLT. TLT's are his bane and turn him into a generic Striker.

Totally missed this...tlts ruin his ability. Tlts will also ruin any other striker

 

"3 (tie) strikes and your'e out"

"Lightened frame" should added a free evade when defending from an attack with more attack dice than the number of defence dice you are defending with, that would have made this upgrade worth it. 

 

Share this post


Link to post
Share on other sites

Also confused why so many people are referring to "Duchess" as a he, seeing as "duchess" basically means a female with a political rank equivalent to that of a duke.  It's probably safe to assume the art of the female pilot on the adaptive ailerons card is meant to be "Duchess," in fact.

Share this post


Link to post
Share on other sites

So I picked up a TIE Striker today and I played a Pure Sabacc/Ryad/Vessery x7 list just to try out the Swarm Leader ridiculousness with him. He got one six dice shot off and then died fast, focused down in a hurry to remove the biggest threat from the board.

 

And this is why Pure Sabacc shouldn't be Swarm Leader. It creates too much of an obvious first target. Stacking as many dice as you can isn't always the best strategy.

 

Instead, I really want to see if I can put together a good list that has Swarm Leader on some other ship, and Pure Sabacc as a secondary threat.

Share this post


Link to post
Share on other sites

Haven't played with a Striker yet, but just to be clear... the wording of his ability also nullifies most negative "status effects" from attacks, right? For instance, when using his ability he doesn't take ion or tractor beam tokens, or any effect that is triggered by hitting with an attack, because he is the source of his damage, not the original attack?

Share this post


Link to post
Share on other sites

Haven't played with a Striker yet, but just to be clear... the wording of his ability also nullifies most negative "status effects" from attacks, right? For instance, when using his ability he doesn't take ion or tractor beam tokens, or any effect that is triggered by hitting with an attack, because he is the source of his damage, not the original attack?

Yes, all dice results are cancelled so the attack doesn't hit, no effects that require a hit to off, etc. It's similar to Wampa's ability to cancel all dice results and simply deal a facedown damage card to the target.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...