MenaceNsobriety 568 Posted December 24, 2016 (edited) I have played a few games with the U-wing now and I wanted to see if my opinion of the ship matches everyone else's. So far I have found it to be very underwhelming and more difficult to fly than I imagined. For the underwhelming part I think that has more to due with the lack of rebel crew that can effect other ships. There is no rebel Sheev to make it work taking. The only thing it can do right now support wise is act as stress relief. This may change over time. As to it being difficult to fly, it is really hard to keep things in arc after the initial pass. The zero Kturn is difficult to use because you have to lower you agility knowing an opponent is going to get behind you and shoot while you are stuck pointed in the wrong direction. This should also get better over time as we learn the way this ship moves. So far my overall grade for the U-wing is incomplete. It should become better as more crew options become available. I wanted to add that in no way do I think the U-wing needs fixed. It just doesn't have a good role right now but that could change with just a couple crew options. I am looking forward to Operations Specialist to see what that does for it. Edited December 24, 2016 by MenaceNsobriety Quote Share this post Link to post Share on other sites
nikk whyte 3,868 Posted December 24, 2016 Rebel crew is some of the best in the game. 3 JJFDVORAK, KommanderKeldoth and nitrobenz reacted to this Quote Share this post Link to post Share on other sites
MenaceNsobriety 568 Posted December 24, 2016 That they do but not best in support of another ship. 95% of rebel crew only do something for the ship they are on. Quote Share this post Link to post Share on other sites
ficklegreendice 34,359 Posted December 24, 2016 (edited) basically, flying a U with Rey crew and without are a day and night difference self blocking is a big thing in order to avoid the 0-k, aka "the better than nothing I guess" k which is very awkward to use in game between FCS and Rey, it can just troll around being a big beefy beatstick add jan oars to make your own little quasi-x7 defender with better offensive mods use jyn and el Heffe pilot to support (though you can always jyn yourself). the U is also a great Cassian vessel as it is just a fat ass for cheap, and the 0-k is clunky to implement if you don't know where your opponent is going (difficult at the ship's lower ps) let it be known that the U is not the lambda. It has the means (the dial) to get into the fight and start slugging it out. Since there is no palpatine, there is absolutely 0 reason to relegate it to "support ship" status also, Cassian's ability is surprisingly legit. Ran it with a super jank swarm leader build that uses Experimental interface and Jyn to let Kanan evade without losing effectiveness. The two of them work surprisingly well together another thing the U is good at is getting stuck between the enemy and your regenerator like some kind of large Wingspan bouncer due to some stupid luck it got eviscerated by well above average (re: literally perfect) prox and cluster mine damage but, all that meant was a late game of Miranda versus two wardens without bombs, i.e "auto-win" but yeah, basically boils down to "use Rey; it's like flying a whole other more complete ship" Edited December 24, 2016 by ficklegreendice 6 KCDodger, Millennium Falsehood, Joe Boss Red Seven and 3 others reacted to this Quote Share this post Link to post Share on other sites
Hawkstrike 5,372 Posted December 24, 2016 Cassian, Rage, Finn, Inspired Recruit, system to taste ... could be fun. Quote Share this post Link to post Share on other sites
ficklegreendice 34,359 Posted December 24, 2016 (edited) better just bring a VCX if you want a gun like that for +5 points (Finn) as for rage inspiring, expertise gives you the mods for far more flexibility the U is a simple ship. Give it as many mods as possible and make it as cheap as possible. Given all the stellar upgrades are 2 points, it isn't too difficult to build for Edited December 24, 2016 by ficklegreendice Quote Share this post Link to post Share on other sites
TitaniumChopstick 701 Posted December 24, 2016 I just picked up the U wing yesterday and played my first game with it. My list was: Corran Horn: PTL, FCS, R2-D2, Engine (48) Biggs: R4-D6, Integrated (26) Heff: Pivot Wing, Zeb, Chopper, Tactical Jammer (26) I played against a 4-ship mindlink build: Gand Findsman: Mindlink, Dengar Tansarri Point Veteran: Title, Mindlink, HLC Black Sun Ace: Mindlink Kaato Leeachos (or however you spell that): Mindlink, Prockets, Chips I was pretty impressed by Heff in this match. He did a good job keeping Biggs alive in the early game, denying my opponent offensive mods and granting Biggs and extra die via his jammer. First exchange, Corran managed to plink 2 off Kaato, taking no damage in return. Nobody else is in range. Next turn, Heff and Biggs move a little faster to catch up with Corran, and all of my opponents ships bank in (box formation). We just misjudge the distance with Heff, ending up just short of a perfect block against Kaato and the Gand, who are at the front of the formation. Regardless, Corran shoots, finishes off Kaato. Gand fires, does no damage to Biggs after a range 3 obstructed (Heffs Jammer). HL Sckyk (or whatever) and the Black Sun Ace, manage to take shields off Biggs after 2 more range 3 obstructed shots. Biggs and Heff manage to take the Ace down to 1 hull since he spent all of his tokens shooting at Biggs. Next turn, Black Sun Ace peels off to run away, HL Sckyk (really need to check that ships spelling) bumps into Heff, who now has focus + target lock on that ship via his ability. Gand K-Turns behind Biggs. Biggs slips in just behind Heff and Corran just barely gets blocked by the HL Sckyk. Sckyk and Gand combine to deal 2 more damage to Biggs. He shoots back to take a shield off the Sckyk. Heff then shoots the Sckyk at range 1 via Zeb, and rolls 4 hits after spending his focus and lock. Sckyk rolls focus-blank-blank and explodes. Several more turns pass, with Corran chasing the fleeing Black Sun Ace, while Biggs and Heff take on a healthy Gand Findsman. Corran hasnt caught the Ace yet, so the Gand finishes off Biggs, who takes 2 shields off in return with his simul. fire. Heff takes another shield off the Gand, but has flown over several debris and is very stressed at this point. Heff is also down 3 shields from triggering Chopper. Next turn, Corran catches up to the Ace, killing him. The Gand manages to get behind Heff, and over the next several turns, manages to kill Heff before Heff is able to turn around. Corran finally makes it back in to the fight after killing the Ace, and makes short work of the Gand 1v1 to win the game. I could definitely have flown better in this match, but I'm still happy with the result considering it was my first time playing the U-Wing. I think this squad has a lot of potential and is super fun to play, so give it a try and tell me how it goes! Quote Share this post Link to post Share on other sites
Hrathen 1,463 Posted December 24, 2016 Cassian's ability to stop every turn is amazing. Combine that with all the stress removal crew the rebels have and this ship can be amazing. Last night I flew against Cassian with Kyle Katarn, Inspiring Recruit, and Rage. Jan Ors was near by so Cassian was getting three rerolls two focuses and an evade every turn. The other ship was a Rey Finn Falcon. And I found that I preferred to joust the falcon to the U-Wing. Quote Share this post Link to post Share on other sites
Innese 2,394 Posted December 24, 2016 Cassian's ability to stop every turn is amazing. Combine that with all the stress removal crew the rebels have and this ship can be amazing. Last night I flew against Cassian with Kyle Katarn, Inspiring Recruit, and Rage. Jan Ors was near by so Cassian was getting three rerolls two focuses and an evade every turn. The other ship was a Rey Finn Falcon. And I found that I preferred to joust the falcon to the U-Wing. Doesn't Cassian's pilot ability say 'other' friendly ships? I don't have the card on hand and I'm on my phone. 2 TitaniumChopstick and Dorn05 reacted to this Quote Share this post Link to post Share on other sites
TitaniumChopstick 701 Posted December 24, 2016 Cassian's ability to stop every turn is amazing. Combine that with all the stress removal crew the rebels have and this ship can be amazing. Last night I flew against Cassian with Kyle Katarn, Inspiring Recruit, and Rage. Jan Ors was near by so Cassian was getting three rerolls two focuses and an evade every turn. The other ship was a Rey Finn Falcon. And I found that I preferred to joust the falcon to the U-Wing. Doesn't Cassian's pilot ability say 'other' friendly ships? I don't have the card on hand and I'm on my phone. Pretty sure it says that as well. Quote Share this post Link to post Share on other sites
PhantomFO 8,979 Posted December 24, 2016 Cassian's ability to stop every turn is amazing. Combine that with all the stress removal crew the rebels have and this ship can be amazing. Last night I flew against Cassian with Kyle Katarn, Inspiring Recruit, and Rage. Jan Ors was near by so Cassian was getting three rerolls two focuses and an evade every turn. The other ship was a Rey Finn Falcon. And I found that I preferred to joust the falcon to the U-Wing. Doesn't Cassian's pilot ability say 'other' friendly ships? I don't have the card on hand and I'm on my phone. Just checked a squad builder, and yes. Quote Share this post Link to post Share on other sites
ficklegreendice 34,359 Posted December 24, 2016 Yup cass is other friendly only Which i hate because it wouldve opened up his gameplay so much 1 TitaniumChopstick reacted to this Quote Share this post Link to post Share on other sites
KCDodger 10,596 Posted December 24, 2016 basically, flying a U with Rey crew and without are a day and night difference self blocking is a big thing in order to avoid the 0-k, aka "the better than nothing I guess" k which is very awkward to use in game between FCS and Rey, it can just troll around being a big beefy beatstick add jan oars to make your own little quasi-x7 defender with better offensive mods use jyn and el Heffe pilot to support (though you can always jyn yourself). the U is also a great Cassian vessel as it is just a fat ass for cheap, and the 0-k is clunky to implement if you don't know where your opponent is going (difficult at the ship's lower ps) let it be known that the U is not the lambda. It has the means (the dial) to get into the fight and start slugging it out. Since there is no palpatine, there is absolutely 0 reason to relegate it to "support ship" status also, Cassian's ability is surprisingly legit. Ran it with a super jank swarm leader build that uses Experimental interface and Jyn to let Kanan evade without losing effectiveness. The two of them work surprisingly well together another thing the U is good at is getting stuck between the enemy and your regenerator like some kind of large Wingspan bouncer due to some stupid luck it got eviscerated by well above average (re: literally perfect) prox and cluster mine damage but, all that meant was a late game of Miranda versus two wardens without bombs, i.e "auto-win" but yeah, basically boils down to "use Rey; it's like flying a whole other more complete ship" You're exactly the kind of guy this forum needs, FGD. Honestly, you win my cool-X-Wing-Player of the Year Award. I might even make you a medal for your signature. Quote Share this post Link to post Share on other sites
Aresxero 140 Posted December 24, 2016 Having not seen one yet (live in the U.K. And hasn't been released here) I do however keep playing with lists, I think with cassian or heff with both Jan and jyn make a really good support ship, or make themselves quite tanky for reasonable cost Quote Share this post Link to post Share on other sites
ficklegreendice 34,359 Posted December 24, 2016 (edited) basically, flying a U with Rey crew and without are a day and night difference self blocking is a big thing in order to avoid the 0-k, aka "the better than nothing I guess" k which is very awkward to use in game between FCS and Rey, it can just troll around being a big beefy beatstick add jan oars to make your own little quasi-x7 defender with better offensive mods use jyn and el Heffe pilot to support (though you can always jyn yourself). the U is also a great Cassian vessel as it is just a fat ass for cheap, and the 0-k is clunky to implement if you don't know where your opponent is going (difficult at the ship's lower ps) let it be known that the U is not the lambda. It has the means (the dial) to get into the fight and start slugging it out. Since there is no palpatine, there is absolutely 0 reason to relegate it to "support ship" status also, Cassian's ability is surprisingly legit. Ran it with a super jank swarm leader build that uses Experimental interface and Jyn to let Kanan evade without losing effectiveness. The two of them work surprisingly well together another thing the U is good at is getting stuck between the enemy and your regenerator like some kind of large Wingspan bouncer due to some stupid luck it got eviscerated by well above average (re: literally perfect) prox and cluster mine damage but, all that meant was a late game of Miranda versus two wardens without bombs, i.e "auto-win" but yeah, basically boils down to "use Rey; it's like flying a whole other more complete ship" You're exactly the kind of guy this forum needs, FGD. Honestly, you win my cool-X-Wing-Player of the Year Award. I might even make you a medal for your signature. d'aww shucks to be fair, though, I'm only getting behind these guys (U and ARC) because I love love love the models that more than anything keeps them on the table until I make them click it's gotten easier to judge after the x7 defender took off, though. There's just one simple metric you have to follow to dub something "viable": 1.) can it stack mods? if yes, congrats you're viable and the U can stack the crap out of mods its weakness is the absolutely clunky 0-k/non-K (since it's not an actual k-turn) but it makes up for this by being a fat bump in the road forgot to mention, though, that it is actually a fairly durable bugger. Green dice are absolutely atrocious as always, but for the U's price point 8-health behind 2-agility and gobs of focus (and blocking) lasts a surprisingly long time Rey + Jan is just your own x7, as I've said a few times Edited December 24, 2016 by ficklegreendice Quote Share this post Link to post Share on other sites
Samwise Gamgee 246 Posted December 25, 2016 basically, flying a U with Rey crew and without are a day and night difference self blocking is a big thing in order to avoid the 0-k, aka "the better than nothing I guess" k which is very awkward to use in game between FCS and Rey, it can just troll around being a big beefy beatstick add jan oars to make your own little quasi-x7 defender with better offensive mods use jyn and el Heffe pilot to support (though you can always jyn yourself). the U is also a great Cassian vessel as it is just a fat ass for cheap, and the 0-k is clunky to implement if you don't know where your opponent is going (difficult at the ship's lower ps) let it be known that the U is not the lambda. It has the means (the dial) to get into the fight and start slugging it out. Since there is no palpatine, there is absolutely 0 reason to relegate it to "support ship" status also, Cassian's ability is surprisingly legit. Ran it with a super jank swarm leader build that uses Experimental interface and Jyn to let Kanan evade without losing effectiveness. The two of them work surprisingly well together another thing the U is good at is getting stuck between the enemy and your regenerator like some kind of large Wingspan bouncer due to some stupid luck it got eviscerated by well above average (re: literally perfect) prox and cluster mine damage but, all that meant was a late game of Miranda versus two wardens without bombs, i.e "auto-win" but yeah, basically boils down to "use Rey; it's like flying a whole other more complete ship" You're exactly the kind of guy this forum needs, FGD. Honestly, you win my cool-X-Wing-Player of the Year Award.I might even make you a medal for your signature. d'aww shucks to be fair, though, I'm only getting behind these guys (U and ARC) because I love love love the models that more than anything keeps them on the table until I make them click it's gotten easier to judge after the x7 defender took off, though. There's just one simple metric you have to follow to dub something "viable": 1.) can it stack mods? if yes, congrats you're viable and the U can stack the crap out of mods its weakness is the absolutely clunky 0-k/non-K (since it's not an actual k-turn) but it makes up for this by being a fat bump in the road forgot to mention, though, that it is actually a fairly durable bugger. Green dice are absolutely atrocious as always, but for the U's price point 8-health behind 2-agility and gobs of focus (and blocking) lasts a surprisingly long time Rey + Jan is just your own x7, as I've said a few times Wouldn't rec spec be better than Rey? It is one point more. Quote Share this post Link to post Share on other sites
Tokyogriz 697 Posted December 25, 2016 I was thinking about buying a 2nd U-Wing actually. 1 benskywalker reacted to this Quote Share this post Link to post Share on other sites
ficklegreendice 34,359 Posted December 25, 2016 basically, flying a U with Rey crew and without are a day and night difference self blocking is a big thing in order to avoid the 0-k, aka "the better than nothing I guess" k which is very awkward to use in game between FCS and Rey, it can just troll around being a big beefy beatstick add jan oars to make your own little quasi-x7 defender with better offensive mods use jyn and el Heffe pilot to support (though you can always jyn yourself). the U is also a great Cassian vessel as it is just a fat ass for cheap, and the 0-k is clunky to implement if you don't know where your opponent is going (difficult at the ship's lower ps) let it be known that the U is not the lambda. It has the means (the dial) to get into the fight and start slugging it out. Since there is no palpatine, there is absolutely 0 reason to relegate it to "support ship" status also, Cassian's ability is surprisingly legit. Ran it with a super jank swarm leader build that uses Experimental interface and Jyn to let Kanan evade without losing effectiveness. The two of them work surprisingly well together another thing the U is good at is getting stuck between the enemy and your regenerator like some kind of large Wingspan bouncer due to some stupid luck it got eviscerated by well above average (re: literally perfect) prox and cluster mine damage but, all that meant was a late game of Miranda versus two wardens without bombs, i.e "auto-win" but yeah, basically boils down to "use Rey; it's like flying a whole other more complete ship" You're exactly the kind of guy this forum needs, FGD. Honestly, you win my cool-X-Wing-Player of the Year Award.I might even make you a medal for your signature. d'aww shucks to be fair, though, I'm only getting behind these guys (U and ARC) because I love love love the models that more than anything keeps them on the table until I make them click it's gotten easier to judge after the x7 defender took off, though. There's just one simple metric you have to follow to dub something "viable": 1.) can it stack mods? if yes, congrats you're viable and the U can stack the crap out of mods its weakness is the absolutely clunky 0-k/non-K (since it's not an actual k-turn) but it makes up for this by being a fat bump in the road forgot to mention, though, that it is actually a fairly durable bugger. Green dice are absolutely atrocious as always, but for the U's price point 8-health behind 2-agility and gobs of focus (and blocking) lasts a surprisingly long time Rey + Jan is just your own x7, as I've said a few times Wouldn't rec spec be better than Rey? It is one point more. ner can't rec spec on bump or non-K because it only triggers off of the focus action Rey is so amazing because she simply assigns you a banked focus token Quote Share this post Link to post Share on other sites
MenaceNsobriety 568 Posted December 25, 2016 (edited) Having not seen one yet (live in the U.K. And hasn't been released here) I do however keep playing with lists, I think with cassian or heff with both Jan and jyn make a really good support ship, or make themselves quite tanky for reasonable costI thought that at first as well but good luck keeping things in arc while you have an action. Self bumping does work well with the U but it costs your action so no Jyn. I have mostly played it against Imperial small ships so maybe it will work better against other things. I did try Cassian with VI, FCS, gunner and Hotcop paired with a Rey Falcon and found it to be pretty good at burning through token stacks so Rey can bring the pain.Loving Expertise Rey with EU by the way. Expensive but pretty fun to play Edited December 25, 2016 by MenaceNsobriety Quote Share this post Link to post Share on other sites
Wraithguard 1 Posted December 25, 2016 You can run up to 2 U-Wings and have them both stand still as long as you want. Cassian with Hera crew and a pathfinder. This being said, I've also only flown my U once so far. I was so underwhelmed, that I haven't yet had the urge to try it again. I'm sure in time, and with a form of crew-slotted regen cards I could make it work. Quote Share this post Link to post Share on other sites
benskywalker 715 Posted December 25, 2016 I was thinking about buying a 2nd U-Wing actually. Do it! The awesomeness stacks exponentially with each one owned. I would've have bought 4 if I knew they were going to sell out everywhere. When the rest of the shipment drops though I will be getting 2 more. Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted December 25, 2016 both my local group and myself are finding the Uwing really hard to list for because majority of Rebel crew arent good at supporing other ships. And the few that are, such as Kanan, are generally ignored unless you have him for a specific reason, which hes better on the ship that wants his effect to avoid possibly leaving the area of effect and screwing yourself over. Quote Share this post Link to post Share on other sites
MenaceNsobriety 568 Posted December 25, 2016 both my local group and myself are finding the Uwing really hard to list for because majority of Rebel crew arent good at supporing other ships. And the few that are, such as Kanan, are generally ignored unless you have him for a specific reason, which hes better on the ship that wants his effect to avoid possibly leaving the area of effect and screwing yourself over. Yeah that is what I was talking about in the first post. Kannan Jyn and Jan are about all the Rebel support crew. Jyn is not very effective on the U because of the arc issues and Kannan's ability overlaps with Cassian pilot. Once Rebels gets a few support oriented crew the U-wing could be an effective transport but until then it will have to be a blocker/gunship. Merry Christmas all you fellow east coasters out there! Quote Share this post Link to post Share on other sites
ficklegreendice 34,359 Posted December 25, 2016 (edited) Remember to avoid thinking that the U is something it is notIe a support shipOnly cassian pilot provides any actual support (technically bodhi but my lord he is sittuational), and he's actually really **** solid with anything running PTL or experimental interface. Both frees open dial and protects against the odd Asajj popping up and double stressing youas for Jyn, el HeffeOtherwise, as menace said, it blocks and shoots things Edited December 25, 2016 by ficklegreendice 2 FatherKnowsBest and Dorn05 reacted to this Quote Share this post Link to post Share on other sites
Admiral Deathrain 5,231 Posted December 25, 2016 I will try it as cheap flip-flop gunship later this year (Hera, Chopper, FCS) and next year as bomber with Sabine. I will miss SLAM, but flip/stop and drop with Chopper will be fun enough to compensate. I also hope the extra green die will make for a slightly more durable Sabine platform. Quote Share this post Link to post Share on other sites