Kristjan 218 Posted January 2, 2017 I think it's important to keep your resource points secret if you are the rebellion. Knowing your total resource score and the planets with Rebel outposts it's possible to math out your base locations. No interrogation droids needed. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted January 2, 2017 (edited) I think it's important to keep your resource points secret if you are the rebellion. Knowing your total resource score and the planets with Rebel outposts it's possible to math out your base locations. No interrogation droids needed. That is called out specifically as Public Knowledge And is supposed to be one of the checks against the rebellion "Cheating". The Sidebar, "A Note on Secrecy" shall be typed *as verbatim as I can* here: A Note on Secrecy Since the locations of Rebel bases and outposts are recorded secretly on the Rebel team's Team Roster, there is no way for the Imperial team to double-check to make sure the Rebels aren't cheating in some way, such as changing the location of their bases and outposts. However, since all other information (including resource income) is public knowledge, such behaviour will eventually be noticed. If the Rebel team is ever caught cheating, they immediately lose the campaign. Of course, such cheating violates the spirit of the entire Corellian Conflict, and is also the height of being a poor sport. Edited January 2, 2017 by Drasnighta Quote Share this post Link to post Share on other sites
Kristjan 218 Posted January 2, 2017 I think it's important to keep your resource points secret if you are the rebellion. Knowing your total resource score and the planets with Rebel outposts it's possible to math out your base locations. No interrogation droids needed. That is called out specifically as Public Knowledge And is supposed to be one of the checks against the rebellion "Cheating". The Sidebar, "A Note on Secrecy" shall be typed *as verbatim as I can* here:A Note on Secrecy Since the locations of Rebel bases and outposts are recorded secretly on the Rebel team's Team Roster, there is no way for the Imperial team to double-check to make sure the Rebels aren't cheating in some way, such as changing the location of their bases and outposts. However, since all other information (including resource income) is public knowledge, such behaviour will eventually be noticed. If the Rebel team is ever caught cheating, they immediately lose the campaign. Of course, such cheating violates the spirit of the entire Corellian Conflict, and is also the height of being a poor sport. I lent out my campaign book to a teammate. Do Rebel outposts add the bonus resources for a planet? Or only bases? If it's only bases it would be pretty easy for the Empire to figure out where the rebel bases are. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted January 2, 2017 I lent out my campaign book to a teammate. Do Rebel outposts add the bonus resources for a planet? Or only bases? If it's only bases it would be pretty easy for the Empire to figure out where the rebel bases are. Rebel Bases are 25 + Resource Bonus Rebel Outposts are 5 + Resource Bonus Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted January 2, 2017 I shall be playing by the ultimate rule. Trumps golden rules. The party dont start till I walk in. So no list reveals till we/I hit the tables. 1 Ardaedhel reacted to this Quote Share this post Link to post Share on other sites
Kristjan 218 Posted January 2, 2017 I lent out my campaign book to a teammate. Do Rebel outposts add the bonus resources for a planet? Or only bases? If it's only bases it would be pretty easy for the Empire to figure out where the rebel bases are. Rebel Bases are 25 + Resource Bonus Rebel Outposts are 5 + Resource Bonus Ok, good to know, maybe hold on to that interrogation droid. Quote Share this post Link to post Share on other sites
Edsel62 306 Posted January 2, 2017 I am sure everything will be friendly in our campaign. This is essentially a vehicle to generate interesting games among friends. However, to avoid any possibility of misunderstandings we do plan an organizational meeting before picking sides to resolve any rules questions that any of the participants have. Just trying to be sure that no one gets an avoidable surprise after things get going. Quote Share this post Link to post Share on other sites
Mikael Hasselstein 6,898 Posted January 3, 2017 I shall be playing by the ultimate rule. Trumps golden rules. The party dont start till I walk in. So no list reveals till we/I hit the tables. I think you're right, but the way you phrased it made me regurgitate into my mouth. Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted January 3, 2017 Trumps golden rules. On this day, I chose not to lock the thread. Quote Share this post Link to post Share on other sites
Mikael Hasselstein 6,898 Posted January 9, 2017 Well, I guess we have our grapevine answer: This past weekend JJ and I had the opportunity to ask FFG Mike a number of questions we had encountered in the process of preparing to play the Corellian Conflict. Mike said there would eventually be an official campaign FAQ, but for now, these are the answers he provided. [...]2. At what point are fleets public?A: After each build phase and before assaults are declared each turn. [...] From this thread:Corellian Conflict Questions: Dev Answers In hindsight, I think that reveal-at-table is probably just a little more fun, though. Still, I want to play the first campaign RAW. 1 Edsel62 reacted to this Quote Share this post Link to post Share on other sites
Yipe 251 Posted January 10, 2017 For my campaign, we're revealing Commanders prior to the initial assault declarations, but keeping fleet compositions hidden. I'm trying to emphasize the narrative elements of the campaign, and as I want the Commander announcements to be a big deal, each player will get a moment in the spotlight to step forward and announce their "character" to the group. Once all the assault/defender pairs have been made, fleets become public knowledge. Of course, knowing which Commanders are assaulting or defending will give everyone small clues as to a specific fleet's composition, but should still leave room for a few surprises. Fleets then become hidden again after resource points are allocated so you won't know how a certain fleet has been upgraded between rounds (or upgraded at all if a player chose to bank their points) until after the next round of pairings. The Grand Admirals will keep a record of each player's previous fleets so if there's a question about how points where spent or banked they can be double-checked easily enough. It's not RAW obviously, but adds a nice element of surprise to the campaign which I find more enjoyable. As we won't be playing as often as most groups (about once a month), it will give each team plenty of time to stew over what their opponents might be buying and plot what they should take to counter any assumed upgrades. Half-blind weapons escalation is what war is all about, right? What's not fun about that? 3 Thraug, Mikael Hasselstein and Cactus reacted to this Quote Share this post Link to post Share on other sites
mobow213 133 Posted January 11, 2017 My group aggreed we go in blind, with only what we think they may have. After the 1st round we can talk about who has wait Quote Share this post Link to post Share on other sites
RJSuperfreaky 2 Posted January 12, 2017 First off, I think given that this campaign is not a high stakes thing, and designed for fun, noncompetitive play, that you can do what you want and everyone agrees to. That being said, I think that the initial lists everyone makes before the game should be public knowledge. After that, though, the only time that people need to reveal lists to their opponents is immediately prior to the battle that is about to be played. Think of it like a Tournament. While the lists are "open knowledge", you don't need to provide a copy of your list to every player that is at the tournament, only to those that you are actually playing, at which time you can do a cursory review to make sure nothing illegal is going on. After that first battle, players on the same side can discuss what their opponents brought, and what additional upgrades between battles must have been bought, much as intel may be shared among an army from other encounters with the enemy. Similarly, players on the same team can tell each other exactly what they are bringing, to reduce doubles of named characters, and strategize resource allocation. So if you played an opponent who brought flotillas, and your teammate is playing that guy next battle, you might say "Doug likes flotillas, so maybe spend some points on H9's". But Doug doesn't have to show you what he's bringing beforehand, and maybe Doug bought something else to bring. You won't know until you show up to that battle. It simulates some of the "fog of war" that a campaign should have. So it's like sub hunting: you know where they were, and possible directions they went from there, but won't know exactly until they surface again. Plus, if it's all open, do you wait to "reveal" until after your future opponent does, to allow time to build a hard counter? That just leads to more confusion and hard feelings. Quote Share this post Link to post Share on other sites
Jamborinio 138 Posted January 12, 2017 (edited) Personally I think it's more fun to keep an element of surprise in between matches by keeping the buying and retrofitting part secret. Also, because we've only got 2 players (4 fleets) for the campaign we also select fleets secretly for each battle. Otherwise, the losing player who goes first picking an assault and assigning a fleet is always at a significant disadvantage, as the other player always chooses the pairings. With 3 or 6 players and 6 fleets this latter part doesn't matter so much. Edited January 12, 2017 by Jambo75 Quote Share this post Link to post Share on other sites