Waffle55 0 Posted December 20, 2016 I'm a fairly new player to Armada a would love any feedback for my list Rebel Points:400/400 Commander: Rieekan Assault Objective: Opening Salvo Defense Objective: Hyperspace Assault Navigation Objective: Intel Sweep MC80 Battle cruiser (Flagship) -General Rieekan -Mon Karrren =141 points Nebulon-B Support Refit -Spinal Armament -Salvation =67 points Nebulon-B Escort Frigate -Fighter coordination team -Yavaris =65 points CR90 Corvette A -Jaina's light =46 points GR-75 Medium Transport -Bomber control center -Bright Hope =28 points 1 Nym (21 points) 2 Y-wings (20 points) 1 HWK-290 (12 points) Thanks! Quote Share this post Link to post Share on other sites
Mad Cat 2,113 Posted December 20, 2016 (edited) MC80B: Add Gunnery teams to allow it to fire the killer front arc at 2 different targets. It would be nice to get spinal armament on here too to make use of it twice a turn but lets keep that till later if you have the points. Dropping to a MC80S can save you a good chunk of points. Salvation: Good. Dual Turbolaser Turrets can make a cheaper alternative to spinal and can even fire out the side/rear if you are ever out of position. Yavaris: Adding an officer like Vet Captain, Ray or flight commander might be good. CR90A: Add TRCs. they are great. GR75: Not enough bombers who will ever get a shot at a ship for BCC to be worth it. Coms net would be my suggestion or add more squadrons. Squadrons: You can't protect the intel squadron and with so few I don't think the Y-wings or Nym will get a shot at a ship. Jan and 2-3 X-wings would be my suggestion for a cheap fighter force. She lends brace tokens to the X-Wings while they escort her. This means you can probably get rid of the flotilla entirely for more upgrades or ditch Yavaris as you may not keep squadrons alive long enough to get use out of it. Edited December 20, 2016 by Mad Cat Quote Share this post Link to post Share on other sites
Waffle55 0 Posted December 20, 2016 MC80B: Add Gunnery teams to allow it to fire the killer front arc at 2 different targets. It would be nice to get spinal armament on here too to make use of it twice a turn but lets keep that till later if you have the points. Dropping to a MC80S can save you a good chunk of points. Salvation: Good. Dual Turbolaser Turrets can make a cheaper alternative to spinal and can even fire out the side/rear if you are ever out of position. Yavaris: Adding an officer like Vet Captain, Ray or flight commander might be good. CR90A: Add TRCs. they are great. GR75: Not enough bombers who will ever get a shot at a ship for BCC to be worth it. Coms net would be my suggestion or add more squadrons. Squadrons: You can't protect the intel squadron and with so few I don't think the Y-wings or Nym will get a shot at a ship. Jan and 2-3 X-wings would be my suggestion for a cheap fighter force. She lends brace tokens to the X-Wings while they escort her. This means you can probably get rid of the flotilla entirely for more upgrades or ditch Yavaris as you may not keep squadrons alive long enough to get use out of it. I will try your suggestions, thanks a lot! Quote Share this post Link to post Share on other sites
DeadPunker 7 Posted December 21, 2016 Alternatively, you could drop the cr90 and add 3 xwings, then up the hawk to Jan. Also, drop a y wings for the other 3 point fighter upgrade on yavaris, and boosted com on flotilla. 1 Sybreed reacted to this Quote Share this post Link to post Share on other sites