Coldhands 418 Posted December 18, 2016 Well, the fleet speaks for itself. All thoughts are welcome. 399/400 Objectives: - Precision Strike - Fighter Ambush - Superior Positions Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Flight Commander (3) - Fighter Coordination Team (3) - Yavaris (5) Total : 68 Modified Pelta-class Command Ship - Pelta-class frigate (60) - Toryn Farr (7) - Fighter Coordination Team (3) - All Fighters, Follow Me! (5) - Boosted Comms (4) Total : 79 GR-75 Medium Transports - GR-75 (18) - Bomber Command Center (8) Total : 26 GR-75 Medium Transports - GR-75 (18) - General Rieekan (30) - Comms Net (2) - Bright Hope (2)Total : 52 GR-75 Medium Transports - GR-75 (18) - Adar Tallon (10) - Bomber Command Center (8) - Boosted Comms (4) Total : 40 Luke Skywalker X-wing Squadron - X-wing (20) Biggs Darklighter X-wing Squadron - X-wing (19) Wedge Antilles X-wing Squadron - X-wing (19) ''Dutch'' Vander Y-wing Squadron - Y-wing (16) Norra Wexley Y-wing Squadron - Y-wing (17) Gold Squadron Y-Wing - Y-wing (11) Green Squadron A-Wing - A-wing (12) Keyan Farlander B-wing Squadron - B-wing (20) 1 Kristjan reacted to this Quote Share this post Link to post Share on other sites
Mad Cat 2,113 Posted December 19, 2016 No Intel is a risk for a fleet with only 2 medeocre combat ships. If the enemy have 60 points of fighters they could lock yours into combats for a crucial turn while your ships get hammered. If they have 90 points then you get locked up for 3 turns maybe. 1 Madaghmire reacted to this Quote Share this post Link to post Share on other sites
Destraa 222 Posted December 19, 2016 An ISD with H9s, GT, and the Doom Ball would love to face this. Quote Share this post Link to post Share on other sites
Sygnetix 137 Posted December 19, 2016 An ISD with H9s, GT, and the Doom Ball would love to face this. Doom ball? Quote Share this post Link to post Share on other sites
Destraa 222 Posted December 19, 2016 Soontir Fel, Mauler Mithil, Boba Fett, Dengar, Howlrunner, 3x TIE Advanced. You're stuck because of the lack of Intel, Mauler Mithil pinballs dealing mass damage, Fel deals one every time you attack, Fett deals one every time he activates, Howlrunner adds a blue die to half of the ball, and all three Advanced have Counter 1 from Dengar. By the time you can manage to disengage, your fighters are either dead or crippled. Quote Share this post Link to post Share on other sites
Coldhands 418 Posted December 20, 2016 Soontir Fel, Mauler Mithil, Boba Fett, Dengar, Howlrunner, 3x TIE Advanced. You're stuck because of the lack of Intel, Mauler Mithil pinballs dealing mass damage, Fel deals one every time you attack, Fett deals one every time he activates, Howlrunner adds a blue die to half of the ball, and all three Advanced have Counter 1 from Dengar. By the time you can manage to disengage, your fighters are either dead or crippled.Really really depends how you play it. In theory, its all Nice and fun, and obviously id do nothing to stop you...Dutch goes really well with Wedge, and can deactivate up to 3 squadrons. Its not that hard to Cut that 'doomball' into two with them. Also, you rely mostly on passice damage. Nothing Will stop me to put all damage on one of the x-Wings, so it goes down on minus 3-4 hull. Dont underestimate biggs and rieekan. Even if i go down, youre coming with me. Quote Share this post Link to post Share on other sites
Destraa 222 Posted December 20, 2016 Soontir Fel, Mauler Mithil, Boba Fett, Dengar, Howlrunner, 3x TIE Advanced. You're stuck because of the lack of Intel, Mauler Mithil pinballs dealing mass damage, Fel deals one every time you attack, Fett deals one every time he activates, Howlrunner adds a blue die to half of the ball, and all three Advanced have Counter 1 from Dengar. By the time you can manage to disengage, your fighters are either dead or crippled.Really really depends how you play it. In theory, its all Nice and fun, and obviously id do nothing to stop you...Dutch goes really well with Wedge, and can deactivate up to 3 squadrons. Its not that hard to Cut that 'doomball' into two with them. Also, you rely mostly on passice damage. Nothing Will stop me to put all damage on one of the x-Wings, so it goes down on minus 3-4 hull. Dont underestimate biggs and rieekan. Even if i go down, youre coming with me. And you're likely left with little in the way of capital ships at this point. The ISD has likely swatted two GR-75s that are pushing squadrons, or the Yavaris and a GR-75. The fleet you're running has no viable sustainability in protracted combat, relying on the Intel lacking bomber wing that gets tied up and left for dead. What you view as a strength is its glaring weakness: All of your combat power is tied up. Quote Share this post Link to post Share on other sites
Madaghmire 7,202 Posted December 22, 2016 I agree this list needs Jan. Straight swap of Keyan for Jan IMO. Intel is a must bring for a list that wants squadrons to be its primary damage source. Quote Share this post Link to post Share on other sites
Kristjan 218 Posted December 22, 2016 This list is nasty! New take on Yavaris. What out with your objectives though, Rieekan's big weakness is your opponent can farm points off of dead ships. Not looking forward to running into this. Quote Share this post Link to post Share on other sites
Sybreed 1,080 Posted December 22, 2016 wow, this list gives cancer. Quote Share this post Link to post Share on other sites
stev 98 Posted December 22, 2016 Move Farr onto a flotilla she is useless in the ship she us on and command variant has a lot of blue duce. Quote Share this post Link to post Share on other sites