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Coldhands

New wave Rieekan Aces

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Well, the fleet speaks for itself. All thoughts are welcome.

 

399/400

Objectives:

- Precision Strike

- Fighter Ambush

- Superior Positions

 

Nebulon-B Escort Frigate - Nebulon-B Frigate (57)     - Flight Commander (3)    - Fighter Coordination Team (3)    - Yavaris (5) Total : 68

Modified Pelta-class Command Ship - Pelta-class frigate (60)     - Toryn Farr (7)    - Fighter Coordination Team (3)    - All Fighters, Follow Me! (5)    - Boosted Comms (4) Total : 79

GR-75 Medium Transports - GR-75 (18)     - Bomber Command Center (8) Total : 26 
GR-75 Medium Transports - GR-75 (18)     - General Rieekan (30)    - Comms Net (2)    - Bright Hope (2)
Total : 52  
GR-75 Medium Transports - GR-75 (18)     - Adar Tallon (10)    - Bomber Command Center (8)    - Boosted Comms (4) Total : 40

Luke Skywalker X-wing Squadron - X-wing (20) 
Biggs Darklighter X-wing Squadron - X-wing (19) 
Wedge Antilles X-wing Squadron - X-wing (19)

''Dutch'' Vander Y-wing Squadron - Y-wing (16) 
Norra Wexley Y-wing Squadron - Y-wing (17) 
Gold Squadron Y-Wing - Y-wing (11) 
Green Squadron A-Wing - A-wing (12) 
Keyan Farlander B-wing Squadron - B-wing (20) 
 

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No Intel is a risk for a fleet with only 2 medeocre combat ships. If the enemy have 60 points of fighters they could lock yours into combats for a crucial turn while your ships get hammered. If they have 90 points then you get locked up for 3 turns maybe.

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Soontir Fel, Mauler Mithil, Boba Fett, Dengar, Howlrunner, 3x TIE Advanced. You're stuck because of the lack of Intel, Mauler Mithil pinballs dealing mass damage, Fel deals one every time you attack, Fett deals one every time he activates, Howlrunner adds a blue die to half of the ball, and all three Advanced have Counter 1 from Dengar. By the time you can manage to disengage, your fighters are either dead or crippled.

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Soontir Fel, Mauler Mithil, Boba Fett, Dengar, Howlrunner, 3x TIE Advanced. You're stuck because of the lack of Intel, Mauler Mithil pinballs dealing mass damage, Fel deals one every time you attack, Fett deals one every time he activates, Howlrunner adds a blue die to half of the ball, and all three Advanced have Counter 1 from Dengar. By the time you can manage to disengage, your fighters are either dead or crippled.

Really really depends how you play it. In theory, its all Nice and fun, and obviously id do nothing to stop you...

Dutch goes really well with Wedge, and can deactivate up to 3 squadrons. Its not that hard to Cut that 'doomball' into two with them. Also, you rely mostly on passice damage. Nothing Will stop me to put all damage on one of the x-Wings, so it goes down on minus 3-4 hull. Dont underestimate biggs and rieekan. Even if i go down, youre coming with me.

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Soontir Fel, Mauler Mithil, Boba Fett, Dengar, Howlrunner, 3x TIE Advanced. You're stuck because of the lack of Intel, Mauler Mithil pinballs dealing mass damage, Fel deals one every time you attack, Fett deals one every time he activates, Howlrunner adds a blue die to half of the ball, and all three Advanced have Counter 1 from Dengar. By the time you can manage to disengage, your fighters are either dead or crippled.

Really really depends how you play it. In theory, its all Nice and fun, and obviously id do nothing to stop you...

Dutch goes really well with Wedge, and can deactivate up to 3 squadrons. Its not that hard to Cut that 'doomball' into two with them. Also, you rely mostly on passice damage. Nothing Will stop me to put all damage on one of the x-Wings, so it goes down on minus 3-4 hull. Dont underestimate biggs and rieekan. Even if i go down, youre coming with me.

And you're likely left with little in the way of capital ships at this point. The ISD has likely swatted two GR-75s that are pushing squadrons, or the Yavaris and a GR-75. The fleet you're running has no viable sustainability in protracted combat, relying on the Intel lacking bomber wing that gets tied up and left for dead. What you view as a strength is its glaring weakness: All of your combat power is tied up.

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