Samea 141 Posted December 21, 2016 (edited) Arrgh, that is what I get for using words without checking first. You are correct, of course, because I confused the terms. What I am talking about most of the time when I say "Action Trigger" is actually called "Activate Action", which is a type of action that "initiates an ability that specifies one or more [arrow] icons as part of its ability cost." So these little black arrows (= Action Triggers) show that the following Ability can be triggered by an Activate Action, but also denotes the action cost of that ability. So "actions" are options that belong to a category of (for lack of a better term) "game moves". One of these "game moves" is "Activate Ability". This can be used to initiate an Ability with an "Action Trigger" which is marked by one or more arrow icons as such. The number of these icons is the cost to initialize this ability and the cost is paid in actions who are also a type of gameresource. Right? Edited December 21, 2016 by Samea Quote Share this post Link to post Share on other sites
SuperMarino 138 Posted December 21, 2016 No worries, Samea, it's all good and we're all here to help! I suppose if you want to look at this in the simplest way, it would be to use the timing charts. Once you activate an action, like on Machete, you don't have the opportunity to activate another action until that first one resolves. You can use other abilities that are fast (or lightning bolt) but not another "arrow" action. You just cannot stack them, as there is no way to do it, as per the timing - unless there is a card that specifically allows it. Quote Share this post Link to post Share on other sites
Notturno81 6 Posted December 21, 2016 (edited) Thank you all for explaining that. Anyway there were another possibilities in the described situation (like discarding the beat cop) to defeat the priest. Samea i agree with the concept of "Simple way of thinking" That becomes problematic to me when we are trying to give more fabular flavour to the game and starting to imagine some plots.It can happen that the rules, which should be on the top, are just forgotten or even it's more a lack of accuracy by interpreting them. Edited December 21, 2016 by Notturno81 Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted December 22, 2016 Think of it this way (for fluff): it is complicated to fight with two different weapons at once, especially when they're very different and aren't designed to work together (like a gun and a machete). Weapons that work well together are likely to be represented by single cards, like Jenny's twin guns. Quote Share this post Link to post Share on other sites
SuperMarino 138 Posted December 22, 2016 Think of it this way (for fluff): it is complicated to fight with two different weapons at once, especially when they're very different and aren't designed to work together (like a gun and a machete). Weapons that work well together are likely to be represented by single cards, like Jenny's twin guns. Or there will be some third card that'll make it happen, like: Duct Tape - Use the Fight action of two cards simultaneously, paying all costs, and adding all benefits cumulatively. Behold, my mighty gunblade! Although, this seems unlikely. Quote Share this post Link to post Share on other sites
rsdockery 537 Posted December 22, 2016 Sword-chucks, yo. 3 Ardulac, SuperMarino and HolySorcerer reacted to this Quote Share this post Link to post Share on other sites
SuperMarino 138 Posted December 22, 2016 Sword-chucks, yo. You just set my internal clock back about 15 years. Ah, I loved that comic! 1 HolySorcerer reacted to this Quote Share this post Link to post Share on other sites
HolySorcerer 4,105 Posted December 23, 2016 Sword-chucks, yo. You just set my internal clock back about 15 years. Ah, I loved that comic! And now I'm searching for a physical copy of the entire series. Quote Share this post Link to post Share on other sites
samantho 1 Posted December 29, 2016 (edited) Played this today using the starter decks for Wendy and Roland and using standard difficulty We didnt kill the ghoul priest and ended up getting to the end of the agenda deck but also didn't die or go insane ourselves Roland managed to acquire the zealot lady but we had a few ghouls out by the final agenda card being revealed so got lots of doom each turn By the time we got 10 doom we had killed the other ghouls and got about 5 /10 damage on the priest We got 4xp for our troubles and have upgraded our decks...episode 2 should be coming our way shortly! Edited December 29, 2016 by DanV Quote Share this post Link to post Share on other sites