Drasnighta 26,832 Posted December 16, 2016 (edited) That's a Great example of a Worst Case Scenario. Its also a Great Example of "Lots of Easily Disrupted Moving Parts". If you can do it as to none of those moving parts gets disrupted:(FC moves allowed due to no engagement - Intel doesn't help, ships being blocked / stopped from moving away, yavaris getting in Range, etc, etc, etc)...THEN YOU DESERVE TO REAP THE WHIRLWIND. Edited December 16, 2016 by Drasnighta Quote Share this post Link to post Share on other sites
DiabloAzul 2,636 Posted December 16, 2016 ...****, Dras just beat me to it. Both scenarios are nasty, and both also involve a huge percentage of your total fleet points. But the B-Wing scenario also requires co-ordinating various moving parts and complete inaction by the enemy. Quote Share this post Link to post Share on other sites
Eggzavier 1,689 Posted December 16, 2016 Sure, if the opponent has some fighters in the defense it might make it a more difficult maneuver to pull off, but people are routinely able to double tap a Yavaris FC/FCT already with lots of anti-squadron lists floating around. Quote Share this post Link to post Share on other sites
DiabloAzul 2,636 Posted December 16, 2016 Having said that, I have no strong opinion on whether one interpretation is more "balanced" than the other. My previously expressed thoughts were purely about RAW and RAI. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted December 16, 2016 Sure, if the opponent has some fighters in the defense it might make it a more difficult maneuver to pull off, but people are routinely able to double tap a Yavaris FC/FCT already with lots of anti-squadron lists floating around. Yep, which is Yavaris, on its own. Usually, it drags and launches and then Dies... You use it once, and poof. None of that accounts for having to coordinate multiple activations and multiple ships... And generally requries a fairly straight line to target - Certain Not with a Fat-arsed MC80 in the way already I mean, don't get me wrong... I LOVE YAVARIS... But its Point-and-Click, and doesn't respond well to the enemy messing things about. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted December 16, 2016 And I'm deliberately not coming to a conclusion on this, myself, for selfish reasons.As I want to use the crap out of this at Regionals, and I do not want to influence the Regional Judge's Opinion in my favour, like, the Week before the competition... >.> Quote Share this post Link to post Share on other sites
Eggzavier 1,689 Posted December 16, 2016 Strange, my Yavaris is usually the last thing left standing At any rate, I've stated my case, and I hope we get an FAQ on thursday. Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted December 16, 2016 Strange, my Yavaris is usually the last thing left standing At any rate, I've stated my case, and I hope we get an FAQ on thursday. I wish I could be as hopeful as you. Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted December 16, 2016 Strange, my Yavaris is usually the last thing left standing At any rate, I've stated my case, and I hope we get an FAQ on thursday. Doesn't it take 30 days from the release to get an FAQ? Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted December 16, 2016 Strange, my Yavaris is usually the last thing left standing At any rate, I've stated my case, and I hope we get an FAQ on thursday. Doesn't it take 30 days from the release to get an FAQ? That was Old Pre-Merger-Rules-Team-System rules... Quote Share this post Link to post Share on other sites
homedrone 253 Posted December 16, 2016 What does the French version say.. it might be clearer..or at least a different reading that might clarify something. Get a better look at the RAI. Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted December 16, 2016 Strange, my Yavaris is usually the last thing left standing At any rate, I've stated my case, and I hope we get an FAQ on thursday. Doesn't it take 30 days from the release to get an FAQ? That was Old Pre-Merger-Rules-Team-System rules... Well do you really they will release wave 5+CC and have an FAQ the next day? That would indicate they knew the cards were worded poorly and didn't fix them, either because they had to get it to manufacturing or they didn't care to fix it. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted December 16, 2016 (edited) Strange, my Yavaris is usually the last thing left standing At any rate, I've stated my case, and I hope we get an FAQ on thursday. Doesn't it take 30 days from the release to get an FAQ? That was Old Pre-Merger-Rules-Team-System rules... Well do you really they will release wave 5+CC and have an FAQ the next day? That would indicate they knew the cards were worded poorly and didn't fix them, either because they had to get it to manufacturing or they didn't care to fix it. What I think is completely irrelevant. What I am told by the person doing the FAQ, is that they were indeed endeavouring to have an FAQ out as soon as possible after Release... ... and for that reason they were not going to be answering questions on the spoiled subjects in the meantime. Edited December 16, 2016 by Drasnighta Quote Share this post Link to post Share on other sites
Eggzavier 1,689 Posted December 16, 2016 (edited) What does the French version say.. it might be clearer..or at least a different reading that might clarify something. Get a better look at the RAI. "For each squadron you are supposed to activate with that [sic] order, you can place 1 of your squadrons set aside within distance 1 instead. This squadron can not move during this activation." Edited December 16, 2016 by Eggzavier 1 homedrone reacted to this Quote Share this post Link to post Share on other sites
homedrone 253 Posted December 17, 2016 Hmm.. I guess it leaves us in the same place. Thanks for the info anyway, Eggzavier. Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted December 17, 2016 (edited) it really reads as the squadron are activated. Which means, in short, that it's a potential way to negate intel with a super fighter alpha strike or to protect your bomber inside your ship before getting at range 1 to an enemy ship. I wonder though: What happens if your ship blows up before you launch the squadrons? They lost as well? Edited December 17, 2016 by Sybreed Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted December 17, 2016 it really reads as if the squadron is activated. Which means, in short, that it's a potential way to negate intel with a super fighter alpha strike or to protect your bomber inside your ship before getting at range 1 to an enemy ship. I wonder though: What happens if your ship blows up before you launch the squadrons? They lost as well? That depends. The one thing we have with precedent that tells us what to do with Squadrons that are off the board...... Tells us that Squadrons Deployed on the Board from being set aside are Unactivated.... 1 Undeadguy reacted to this Quote Share this post Link to post Share on other sites
AegisGrimm 284 Posted December 17, 2016 See, I am a newbie to Armada, but as a long-time wargamer I would interpret the second sentence of "It cannot move this activation" as being better interpreted/printed as "this counts as the squadron's movement for this activation." So they still attack, but only if the Range one placement puts them into an engagement range. Essentially any squadron activated thusly has a movement speed of one, starting from where it leaves the carrier's launch bay, so it 'moved' to the location it gets placed at. 1 Sybreed reacted to this Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted December 17, 2016 See, I am a newbie to Armada, but as a long-time wargamer I would interpret the second sentence of "It cannot move this activation" as being better interpreted/printed as "this counts as the squadron's movement for this activation." So they still attack, but only if the Range one placement puts them into an engagement range. Essentially any squadron activated thusly has a movement speed of one, starting from where it leaves the carrier's launch bay, so it 'moved' to the location it gets placed at. that's how I interpret it Quote Share this post Link to post Share on other sites
Jondavies72 575 Posted December 17, 2016 See, I am a newbie to Armada, but as a long-time wargamer I would interpret the second sentence of "It cannot move this activation" as being better interpreted/printed as "this counts as the squadron's movement for this activation." So they still attack, but only if the Range one placement puts them into an engagement range. Essentially any squadron activated thusly has a movement speed of one, starting from where it leaves the carrier's launch bay, so it 'moved' to the location it gets placed at. that's how I interpret it That's how the card reads to me as well, that last sentence just does not make sense otherwise. Quote Share this post Link to post Share on other sites
Jondavies72 575 Posted December 17, 2016 I do think that until we get an FAQ it may be worth getting a TO to give a ruling and publish this before people hand in there lists in a tournament. If you design a list for this card to work one way and a TO judges another you will have a problem. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted December 17, 2016 I do think that until we get an FAQ it may be worth getting a TO to give a ruling and publish this before people hand in there lists in a tournament. If you design a list for this card to work one way and a TO judges another you will have a problem. This should always be the case. But don't try to suggest that we, as a group, should try to come up and form a basis of discussion as to what answer might be considered 'mostly correct' and suggested to be used worldwide... Oh no. That generates so much hate its not funny. 3 DerErlkoenig, Undeadguy and Ardaedhel reacted to this Quote Share this post Link to post Share on other sites
homedrone 253 Posted December 17, 2016 See, I am a newbie to Armada, but as a long-time wargamer I would interpret the second sentence of "It cannot move this activation" as being better interpreted/printed as "this counts as the squadron's movement for this activation." So they still attack, but only if the Range one placement puts them into an engagement range. Essentially any squadron activated thusly has a movement speed of one, starting from where it leaves the carrier's launch bay, so it 'moved' to the location it gets placed at. See, I am a newbie to Armada, but as a long-time wargamer I would interpret the second sentence of "It cannot move this activation" as being better interpreted/printed as "this counts as the squadron's movement for this activation." So they still attack, but only if the Range one placement puts them into an engagement range. Essentially any squadron activated thusly has a movement speed of one, starting from where it leaves the carrier's launch bay, so it 'moved' to the location it gets placed at. that's how I interpret it That is how I also originally interpreted it as well, and was pretty sure it was clear, but after reading this thread I can see there is enough ambiguity if you dig into it that its not so cut and dry. The catch is that the rule for placing a unit is that it's set unactivated.. and it says INSTEAD of activate, place.. and it could be interpreted that the "this activation" is the ships activation.. so these newly placed squads can't move during this ship's activation with something like FCTs. So if you read it that way, it's all consistent. But reading it as you (and I) do, the INSTEAD becomes a problem. I still feel our interpretation is the correct one as it's more like what I would guess they meant this card to be. The other interpretation seems overly complicated and weird. But, it is worded weirdly, so maybe a weird rule is what they intended? Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted December 17, 2016 There is no rule for placing a unit. But there is a rule for deploying units. If the card said you deployd a squad at range 1, I think there would be no disgreement that the squad comes in activated and ready to kill. But it says place, and we have no reference for "placing" units on the board. Quote Share this post Link to post Share on other sites
Warlord Zepnick 324 Posted December 18, 2016 I do think that until we get an FAQ it may be worth getting a TO to give a ruling and publish this before people hand in there lists in a tournament. If you design a list for this card to work one way and a TO judges another you will have a problem. Allow one person to make a ruling on this before an FAQ is released? Bad idea. 1 Undeadguy reacted to this Quote Share this post Link to post Share on other sites