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Hamanu1

[MAJOR SPOILER] Rogue One

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Tape measure and turning by degrees. Each ship has a handling score and must move that distance in centimetres before it can maneuver. Each ship also has a maneuver rating and can only turn that distance in degrees.

So an escort is like 5cm and 90° while a battleship is like 15cm and 45°.

You could implement a system like that where you can actually MOVE SHIPS INTO CONTACT WITH EACH OTHER where the rules warrant it, and you don't run into those stupid situations where two ships are stuck in front of each other an unable to move past one another for multiple turns. You can also avoid ramming your own ships if you want because, you know, space is in three dimensions? As the movie clearly shows us, ships can sit one upon the other without actually occupying the same space at the same time.

The Armada ramming rules are an artefact of their decision to use custom movement templates and movement charts, adding needless complication to the game for effectively no pay-off. Moving ships in Armada is by far my least favourite aspect of the game.

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My favorite part of the movie was seeing the flotilla get wrecked by the Devastator.

 

 

Very, very minor nitpick, here.  The way Tarkin casually announces "Vader will deal with the Rebel fleet"...you sort of expect more than him just showing up with a single Star Destroyer, given we just saw that very same Rebel fleet destroy TWO Star Destroyers.

 

I don't hate that Vader shows up in the Devastator - that totally works.  Just wish that it wasn't the same class of ship that the Rebels just wiped out a pair of.  IMHO, would have been better if the 'garrison' ships had been older designs.  IDEALLY Victory-class ships (wow, I would have loved that) - but I'd have taken Venator-class, too.  Just...not have the Rebels manage to take out two ships of a type that the big, scary reinforcements amounts to...one more of the same thing.

 

Yeah, but that ignores the Imperial player getting a Vader ISD II to double-arc the side of an already softened-up Neb. No wonder he one-shots it in half. It probably discarded its Brace token already.

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Like the battle of Endor we have to assume the capital ships are hammering each other while we cut to other scenes :)

Thats why 2x ISD's are 'easy' to kill.

 

I agree there wasn't much, but there was some. I definitely saw the Rebel capital ship firing some shots right before Devastator jumped in.

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Everybody dies.... the end.

No surprise there..

Though I was hoping that a few of the characters might show up again in another story. I know they were going for the great sacrifice but still. It's a shame, is all.

The two most compelling characters in the film didn't make it.

I'm taking, of course, about Screaming Chinese Girl and Mom.

 

Wow what a hater. You didn't like 'Baby pig guerrilla fighter' or 'Wampa sherpa guerilla'? 

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My favorite part of the movie was seeing the flotilla get wrecked by the Devastator.

 

 

Very, very minor nitpick, here.  The way Tarkin casually announces "Vader will deal with the Rebel fleet"...you sort of expect more than him just showing up with a single Star Destroyer, given we just saw that very same Rebel fleet destroy TWO Star Destroyers.

 

I don't hate that Vader shows up in the Devastator - that totally works.  Just wish that it wasn't the same class of ship that the Rebels just wiped out a pair of.  IMHO, would have been better if the 'garrison' ships had been older designs.  IDEALLY Victory-class ships (wow, I would have loved that) - but I'd have taken Venator-class, too.  Just...not have the Rebels manage to take out two ships of a type that the big, scary reinforcements amounts to...one more of the same thing.

 

Yeah, but that ignores the Imperial player getting a Vader ISD II to double-arc the side of an already softened-up Neb. No wonder he one-shots it in half. It probably discarded its Brace token already.

 

 

Um, Devastator is an ISD-I.

That's ok though, Vader may have blown a few defense tokens to get there that quickly and might be mounting SW-7s.

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Was Leia CGI?

I thought she was just someone with a striking resemblence.

Tarkin, if you weren't in a scene with other humans... well I can't wait for a remastered edition in 10 years to make it perfect.

That VCX cameos... :'D.

So rebels have the only plans to the death star now? The imperials blew up the google server and now they can't make a "second" one or quickly flip through the books and try to find the flaw.

The Vader fanservice was nice.

Mon Calamari bugged me.

The first act blew me away.

Ballsy opening, paid off.

That's all I need to say I think. Just need to digest this now.

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Devastator was so boss... Rolled in with extra blues and Vader rerolls, rammed a gr75 right off the bat... Smoked a neb, disabled mon cal etc etc... Wishing those other star destroyers would have more of an impact....

See, this is why Ramming is stupid. The Devastator didn't 'ram' the CR90. If it had rammed it it would have stopped in it's tracks, taken damage, the CR90 would have taken a single damage, and all would have been well.Ramming in Armada is stupid, as evidenced by this movie.

Did you miss that little part where a single hammerhead rammed into the side of a disabled ISD and pushed it into the other, destroying both of them?! There's no way the rebels would win in a heads up competition of firepower, but ballsy tactical decisions are what allows the Rebels to inflict some serious damage

Note that the star destroyer was completly disabled from the Y wings ion bombing and stuff.

Kinda like what 2 shots from that ion cannon in episode 5 did but more permanent damage.

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Devastator was so boss... Rolled in with extra blues and Vader rerolls, rammed a gr75 right off the bat... Smoked a neb, disabled mon cal etc etc... Wishing those other star destroyers would have more of an impact....

See, this is why Ramming is stupid. The Devastator didn't 'ram' the CR90. If it had rammed it it would have stopped in it's tracks, taken damage, the CR90 would have taken a single damage, and all would have been well.Ramming in Armada is stupid, as evidenced by this movie.

 

Did you miss that little part where a single hammerhead rammed into the side of a disabled ISD and pushed it into the other, destroying both of them?! There's no way the rebels would win in a heads up competition of firepower, but ballsy tactical decisions are what allows the Rebels to inflict some serious damage

 

Which also would never have happened in Armada, because the Hammerhead would be unable to move into base contact with the ISD because that's not a thing you can do in Armada. Also notable is that the two ISDs were one on top of the other, if one were to look 'down' on the battle from a 2D point of view, and yet due to the three dimensional nature of space, neither of them was actually crashing into the other until one was ionised and then pushed into the other.

Again, ramming in Armada is stupid. It doesn't represent the 'reality' of space battles in Star Wars.

 

 

If one ramming small ship could take out two of the most expensive ships in the game, I'd quit. Fighters and MSUs already have enough advantages out of activation and multiple attacks that they don't need another advantage through ramming and ion shenanigans.

 

If I wanted to play a game where corvettes and fighters were the stars, I'd go back to X-Wing.

The Hammerhead was a cool thematic idea for an extreme plot point, but nowhere near proper for a tactical miniatures game where both sides are supposed to have a fair shot of winning.

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Devastator was so boss... Rolled in with extra blues and Vader rerolls, rammed a gr75 right off the bat... Smoked a neb, disabled mon cal etc etc... Wishing those other star destroyers would have more of an impact....

See, this is why Ramming is stupid. The Devastator didn't 'ram' the CR90. If it had rammed it it would have stopped in it's tracks, taken damage, the CR90 would have taken a single damage, and all would have been well.Ramming in Armada is stupid, as evidenced by this movie.

Did you miss that little part where a single hammerhead rammed into the side of a disabled ISD and pushed it into the other, destroying both of them?! There's no way the rebels would win in a heads up competition of firepower, but ballsy tactical decisions are what allows the Rebels to inflict some serious damage

Which also would never have happened in Armada, because the Hammerhead would be unable to move into base contact with the ISD because that's not a thing you can do in Armada. Also notable is that the two ISDs were one on top of the other, if one were to look 'down' on the battle from a 2D point of view, and yet due to the three dimensional nature of space, neither of them was actually crashing into the other until one was ionised and then pushed into the other.

Again, ramming in Armada is stupid. It doesn't represent the 'reality' of space battles in Star Wars.

 

If one ramming small ship could take out two of the most expensive ships in the game, I'd quit. Fighters and MSUs already have enough advantages out of activation and multiple attacks that they don't need another advantage through ramming and ion shenanigans.

 

If I wanted to play a game where corvettes and fighters were the stars, I'd go back to X-Wing.

The Hammerhead was a cool thematic idea for an extreme plot point, but nowhere near proper for a tactical miniatures game where both sides are supposed to have a fair shot of winning.

If your opponent has an ISD with 1 health remaining you could always choose to ram it with a corvette in a final attempt to destroy it. So we don't get to ram ships into another one but it's not like that's standard practice in any space battle.

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Um, Devastator is an ISD-I.

That's ok though, Vader may have blown a few defense tokens to get there that quickly and might be mounting SW-7s.

 

According to Rogue One: Ultimate Visual Guide, the Devastator was the last ISD-I produced before the Empire started building ISD-IIs.

 

A point is made of how it "meets the exacting specifications of Lord Vader, who exhibits an affinity for cutting-edge ship design" - implying it's better than a standard ISD-I - so, lots of upgrades.

Edited by Ironlord

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Err no I'm pretty sure they weren't all wiped out. Gold Squadron and Red Squadron survived for obvious reasons and a few ships did escape successfully just before the Devastator appeared.

 

 

That's how I viewed it, too. Rebels got the better of the exchange by far. In Armada terms, the objective and capital ship count wasn't even close, thanks to the element of surprise and strong upgrade selections (Ion Torpedo Y-Wing swarm for MVP!). But then Vader shows up, rebel ships that were trying to limp away get pasted, the rebel flagship gets immobilized, and there's a major Round-6 point swing that turns a 9-1 into a 6-4. Good thing those rebel squadrons have hyperdrives. ;)

 

But I grant the larger point that there was a lot of death. Personally, I was fine with that, as it was what I had expected and I thought it was well-executed. Last 10 minutes made me so, so happy, even as it made me so, so sad.

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Tape measure and turning by degrees. Each ship has a handling score and must move that distance in centimetres before it can maneuver. Each ship also has a maneuver rating and can only turn that distance in degrees.So an escort is like 5cm and 90° while a battleship is like 15cm and 45°.You could implement a system like that where you can actually MOVE SHIPS INTO CONTACT WITH EACH OTHER where the rules warrant it, and you don't run into those stupid situations where two ships are stuck in front of each other an unable to move past one another for multiple turns. You can also avoid ramming your own ships if you want because, you know, space is in three dimensions? As the movie clearly shows us, ships can sit one upon the other without actually occupying the same space at the same time.The Armada ramming rules are an artefact of their decision to use custom movement templates and movement charts, adding needless complication to the game for effectively no pay-off. Moving ships in Armada is by far my least favourite aspect of the game.

This sounds terrible to me. I actually am quite fond of the manouvre tool

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Devastator was so boss... Rolled in with extra blues and Vader rerolls, rammed a gr75 right off the bat... Smoked a neb, disabled mon cal etc etc... Wishing those other star destroyers would have more of an impact....

See, this is why Ramming is stupid. The Devastator didn't 'ram' the CR90. If it had rammed it it would have stopped in it's tracks, taken damage, the CR90 would have taken a single damage, and all would have been well.Ramming in Armada is stupid, as evidenced by this movie.

Did you miss that little part where a single hammerhead rammed into the side of a disabled ISD and pushed it into the other, destroying both of them?! There's no way the rebels would win in a heads up competition of firepower, but ballsy tactical decisions are what allows the Rebels to inflict some serious damage

Note that the star destroyer was completly disabled from the Y wings ion bombing and stuff.

Kinda like what 2 shots from that ion cannon in episode 5 did but more permanent damage.

That's why I specified "the disabled ISD"

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Now here is a question, do people think we will see the Rebels or Rogue One version of the Hammerhead Corvette? I mean I imagine the different versions of them of them will be represented in the ship cards but what about the model itself? 

 

Mostly because I didn't note any huge distinctions, can you pull up a pair of comparison images to show what you're talking about?

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Hmmm. I'll take a shot at guessing what it could be.

--

Hammerhead Corvette, more expensive than a CR90

Flotilla.

4 hull, 2/1/1 shields, evade-scatter-brace(because movie scene). Or maybe that general replace/give a brace token and Hammerhead gets a redirect. Anyways,

1 red 2 blues front, 2 blues side, blue or black rear. (No reds side cause of ackabar).

Mediocre manuver, probs max speed 3

Title: at deployment, increase fore shields by 1 and decrease aft shields by one. (Making it a 3/1/- for rest of game).

Title: treat Flotilla as small ship in regards to ship overlapping. (Because movie)

On that note,

Did anyone else notice the Hammerhead in the movie had 6 turbolaser mounts instead of 2 like we see in rebels?

2 in the same spot on the sides of the front, and 2 on each side on a over/under style of mount on a beam that stretched through the middle, all guns facing forwards.

Interesting to note.

Edited by Corellian Corvette

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Um, Devastator is an ISD-I.

That's ok though, Vader may have blown a few defense tokens to get there that quickly and might be mounting SW-7s.

 

According to Rogue One: Ultimate Visual Guide, the Devastator was the last ISD-I produced before the Empire started building ISD-IIs.

 

A point is made of how it "meets the exacting specifications of Lord Vader, who exhibits an affinity for cutting-edge ship design" - implying it's better than a standard ISD-I - so, lots of upgrades.

 

 

 

Interesting! Though for nitpick's sake I'd just call it an ISD-I with more upgrade cards equipped than an ISD-II. If we stay on this nitpick train we can accept Devastator unloading all it's dice at short range against the rebel fleet, but struggling to find a killing blow against the Tantive IV in ANH... landing something like four hits and a two crits on three dice plus concentrated fire with Vader and XI7s. Tantive gets a face up critical after using redirect and evade to cancel a double and redirect a shield point to take three damage to the rear, one faceup (Comm. Noise or engine rupture). Then Devastator advances with Tractor beams to hold the Tantive below speed 1 while it catches up to finsih off the Tantive with a collision for boarding.

 

Yes I just did that.

Anyone remember that X-Wing video where someone "translated" The Falcon engaging the Death Star Sentry fighters? I wonder if someone can armada-ize some of the capital ship fights.

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Now here is a question, do people think we will see the Rebels or Rogue One version of the Hammerhead Corvette? I mean I imagine the different versions of them of them will be represented in the ship cards but what about the model itself? 

 

Mostly because I didn't note any huge distinctions, can you pull up a pair of comparison images to show what you're talking about?

 

It was slightly different but it was pretty much the same. The Rogue One version had what it looked like two scape pods on the sides (where the attachment hatch should be) which can be perfectly an in-universe attachment for combat.

The Rogue One version also had an extra engine.

This is a quick mockup of the differences:

pic3304919_lg.jpg

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In the film they had barrels sticking out of the top and bottom of those "escape pods".

The extra engine probably is there to compensate for the extra mass, so close to the same speed or slower.

Also a quick glance at the photo above and the top turret looked like an 88 on the old ww1 uboats lol

Edited by Corellian Corvette

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