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Goseki1

Upsilon shuttle dial revealed

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Seriously, what were people expecting? Does this mean every ship without a k-turn /sloop/talon is **** and not worth playing?

 

In fairness, most ships without a Koiogran, Segnor's Loop, or Talon Roll have either a turret slot (HWK), turreted primary weapon (VT-49), or an extended auxiliary arc (YV-666).

 

Flying a ship with only a forward arc and no 'turn-about' move was currently only found on the Lambda (which didn't even have a reliable white turn and was essentially just intended to be a support crew carrier).

 

On the other hand, as a result of this restriction, you get a hell of a big stick if you can wield it accurately - 3 4-dice, FCS-equipped attacks and a serious amount of hitpoints.

 

Seriously.

 

It's going to take practice and a really good turn 0, but 3 of these will sweep a LOT of the board with arc and blocks, and will swing with a LOT of dice.

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I am not saying the Upsilon is a bad ship, its just a very similar option to what the Empire already has. Giving it sloops or K-turn would hardly have broken it. Its not something that makes the Ghost unbeatable and it would have given the Empire something different.

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Sure, but I don't fly rebels. There's a lot of differences between the two ships that justify it, it's action bar, and stat line justify it in my eyes. It's exciting to have a shuttle that isn't completely useful. And it's exciting to have another large base **** that isn't the shuttle or Imperial Firespray (both awful) to be considered as a viable large base alongside the Decimator.

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Again not saying the Upsilon is bad, I had just hoped for it to fill another role than just another Shuttle for the Empire.

 

With its bat like appearance I had hoped for something that flew more like a cheap aggressor. When/if we get Krenninc's Shuttle, this dial is probably perfect for it.

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Meh... 5 points more and you get a K-turning Ghost with lots of tricks up its rebel hiding place.

But you can't get three of those in a list...

 

So?

 

So it's a different beast entirely.  5 points is significant;y cheaper, especially when it crosses that boundary.  It's a very different ship.

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I don't think an extra red would have given us triple YV-666? Its not bad, but to me it would be something fun to try out once or twince.

 

Edit: you can already run 3 Omicrons with HLC now...

Edited by Dwing

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You guys aren't thinking outside the box enough.

IT HAS A ONE HARD. people complain so much about how all the rebel large ships get a one hard and now you get one AND it's a 4 die primary AND pattern analyzer makes its whole dial wide open.

This thing will be my go to palp shuttle and that leaves PLENTY of options left for the rest of your squad.

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No no I get it, its a meaner Lambda, Its not bad. Just had hopes for something a bit different. (especially in the wave of flying backwards, pre boosting and turning on the spot)

Edited by Dwing

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Meh... 5 points more and you get a K-turning Ghost with lots of tricks up its rebel hiding place.

But you can't get three of those in a list...

 

So?

 

If you don't see the value of three durable 4 dice ships with FCS you are lost.

 

I don't fly the lambdas I already own I don't need to have a third shuttle gathering dust let alone five.

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No no I get it, its a meaner Lambda, Its not bad. Just had hopes for something a bit different. (especially in the wave of flying backwards, pre boosting and turning on the spot)

Allowing ships to deploy outside their deployment zone isn't different enough? Or being able to combo two techs together?

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Meh... 5 points more and you get a K-turning Ghost with lots of tricks up its rebel hiding place.

But you can't get three of those in a list...

 

So?

 

If you don't see the value of three durable 4 dice ships with FCS you are lost.

 

I don't fly the lambdas I already own I don't need to have a third shuttle gathering dust let alone five.

 

4 die ships.

 

4 attack dice with good mods.

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Meh... 5 points more and you get a K-turning Ghost with lots of tricks up its rebel hiding place.

But you can't get three of those in a list...

So?

If you don't see the value of three durable 4 dice ships with FCS you are lost.

I don't fly the lambdas I already own I don't need to have a third shuttle gathering dust let alone five.

4 die ships.

 

4 attack dice with good mods.

Indeed.

Maybe the character of Kylo Ren has inspired some to adopt a new attitude?

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Meh... 5 points more and you get a K-turning Ghost with lots of tricks up its rebel hiding place.

But you can't get three of those in a list...

 

So?

 

If you don't see the value of three durable 4 dice ships with FCS you are lost.

 

I don't fly the lambdas I already own I don't need to have a third shuttle gathering dust let alone five.

 

Fair enough, I wouldn't buy ships I don't want to fly either. Just means it doesn't suit you, though, not that it is bad.

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Meh... 5 points more and you get a K-turning Ghost with lots of tricks up its rebel hiding place.

But you can't get three of those in a list...

 

So?

 

If you don't see the value of three durable 4 dice ships with FCS you are lost.

 

I don't fly the lambdas I already own I don't need to have a third shuttle gathering dust let alone five.

 

Fair enough, I wouldn't buy ships I don't want to fly either. Just means it doesn't suit you, though, not that it is bad.

 

At no point did I say it's bad though, I said no k turn is a deal breaker for me.

 

So really what we're you getting your knickers in a twist over?

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For 5 points more a Lothal Rebel gets 4 more hulls, a 4 straight, a k-turn and a turret slot. A Nifty docking mechanism that grants access to a rear arc... Color me unimpressed with just getting an updated Lambda.

This. Is. Correct.

 

This dial is obviously NOT up to par with other large based ships like the VCX-100 or Jumpmaster. FFG once again "missed the boat" on an potentially great Imperial platform that cannot turn around. Even the new U-Wing can do that. I guess they think that Imperial builds need far more intelligent players; making something work which is not easy; something that can only work in this mildly power-creeped game with the absolute correct build, very well thought tactics and great dice. 

 

I guess FFG sees small freighter designers of the Star Wars world would incorporate FAR more maneuverability in supply ships than a military designer would want in a military combat shuttle. To me, that thought process boarders on ridiculousness.

 

I had great hopes......dashed again. Well, rant over.

Edited by clanofwolves

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I like it, because it's very YV-666. Scum players still use the "bus" so I could see how imperials could use this. If you're worried about someone getting behind you, you have the stop maneuver and you can put APL or ion projector on. That, and simply have a plan for using an ace to get behind your shuttle to deal with the folks that get on its six.

If I played imperial, I wouldn't run this as a squad of hard to turn but beefy ships. I'd run it with at least some sort of small base agile support to protect it from un-answerable shots, and let the 4 dice with fcs do the heavy work out the front.

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