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CaptainBrochette

[CCL s2] Nubian A-type Starfighter (feedbacks are welcome)

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I’m thinking of submitting my A-type Stiletto for the second season of the Custom Card League.

pYhyQdZ.jpg
 
Initially appeared in the sourcebook Suns of Fortune for the RPG Edge of the Empire, the Stiletto is clearly a descendant of the elder N-1 starfighter. I design it as a rebel version of the TIE Advanced. With a 2/3/4/1 stats line, the same action bar as his imperial counterpart and both system and missile upgrade slot, the Nubian starfighter distinguishes from the TIE/x1 by a better dial : the speed 3 S-Loop replace the hard turn and it gains more greens.

I have minor struggle with some elements of the expansion :
The first one is with the dial. I hesitate to put a more restrictive dial for the ship with only a hard green turn at speed 1 and put the speed 4 straight in white.


odEFXp6.jpg

 

The second is the choice of the named pilot. I don’t know any nubian pilot (excepted Jinkins, but he feats better in the Havoc) so I put the pre-generated sullustan rebel pilot from Age of Rebellion and a wealthy princess saved by Solo as part of my named pilots. So anybody had some better filler name other than “Nubia Ace/Leader” ? 
One of my other problems is with the “stolen identity” EPT :


“Choose a Scum Small Ship Unique Pilot card. Replace your pilot's ability by the one of the choosen pilot.” (rebel small ship only)

 

I originally priced it at 3pts. But, with the fact that’s any named pilot remove is ability, i found it a little bite overcosted. Putting the ability of Fenn Rau, Talonbane Cobra or Torkil Mux on a mid-PS rebel small ship is amazing but don’t change the fact that’s your at PS5~6 and you can be dodged be many aces. If you but an ability on a high-PS Ace, you spend the 3 points for the card, but you also spend your EPT slot and the extra points of your ability AND you’re loose this ability. For example, if you put the stolen identity on Wedge in the T-65, you pay 32pts for a PS9 Talonbane, old Teroch or Fenn rau in a Xwing without any EPT slot. So maybe i can put Stolen identity at 2pts instead.
 
EDIT :
It's a small base ship.

Template updated. First template is below if your curious about the changes.

dEKhUAB.jpg

Edited by CaptainBrochette

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I also get a visual design problem : what is the real shape of the ship ? 
I used J-type Skiff as placeholder but I don't know the real shape of the A-type. Is it a slime version of the J-type skiff ? Is it a shorter H-type yatch (aka the shiny space dart) ?
the only tips we got is : "30 meters sleek needle nosed fighter".

Edited by CaptainBrochette

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If you're struggling to come up with a unique pilot, just make a generic instead and have 2 generics and two uniques.  Nubia Ace is named and dotted; so that pilot is unique.  

 

Is this large or small base?  That makes a big difference when it comes to the 1-turn

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The only thing i might suggest changing is the Chromium coating. You are relying on having a focus token at the end of a combat phase, and then you have to have a TL on you. I would suggest making it automatic, and maybe changing it to cost 2 points.

So, maybe this:

At the end of the combat phase, you may remove one enemy target lock from your ship.

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I'm not gonna lie, Nubia Ace's ability terrifies me o-o

 

Yeah, looking this over, Nub Ace's ability is probably way too good.  Think about how many points this ability is 'worth', in terms of how many points worth of upgrades you would be denying the enemy when you use it.  You could discard an HLC for 7 points, and that would hurt a lot, OR you could discard a card that was part of a combo and hurt the enemy for maybe even more than 7 points.  On average it would probably be worth about 5 points, (between raw point drop and the combo-breaker factor) I'd say.  

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Noted for Nubia Ace. I initially want to reverse the scavenger crane but yeah, i hadn't thinking of killing the Dash donuts ^^
Maybe limited the discard on ordonance slot (bomb/torp/missile) : triple uboat or deadeye bomber have regulary an extramunition and you only discard an ammo token in that's case (like boba Fett). 
Another solution could be to trigger the discard on the death of the ship (restricted the probability to trigger & your opponement already made use of his card).
 

If you're struggling to come up with a unique pilot, just make a generic instead and have 2 generics and two uniques.  Nubia Ace is named and dotted; so that pilot is unique.  

 

Is this large or small base?  That makes a big difference when it comes to the 1-turn

Na, the named are fine, I'm just struggling with the aesthetic of the name after the dot.
And it's small base.

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Noted for Nubia Ace. I initially want to reverse the scavenger crane but yeah, i hadn't thinking of killing the Dash donuts ^^

Maybe limited the discard on ordonance slot (bomb/torp/missile) : triple uboat or deadeye bomber have regulary an extramunition and you only discard an ammo token in that's case (like boba Fett). 

Another solution could be to trigger the discard on the death of the ship (restricted the probability to trigger & your opponement already made use of his card).

 

 

 

I would just change the ability to something else entirely

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Could try something like this on Nubia Ace (Fair warning I've never really made cards before):

 

After attacking, if you are not stressed, roll 1 attack die. On a Crit, discard 1 upgrade (If too broad, could just be ordinance/modification instead) from the enemy ship. Then receive 1 stress

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i think discarding opponent upgrades as a whole should be avoided. Boba crew caused enough of a stir and the only reason he isnt abused is because scum have a heavily restricted crew slot selection and only 1-2 crew that are actually garbage to put in that slot out of what a dozen? Even still, boba sometimes sneaks in.

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i think discarding opponent upgrades as a whole should be avoided. Boba crew caused enough of a stir and the only reason he isnt abused is because scum have a heavily restricted crew slot selection and only 1-2 crew that are actually garbage to put in that slot out of what a dozen? Even still, boba sometimes sneaks in.

I would just change the ability to something else entirely

Sooo... If I swap the discard mechanics for something else, I have already 3 others ways to go. The firsts two get synergy with the chromium coating, and the third is a more control-oriented option. I prefer the last choice but maybe it needs a rewording to be clear.

 

HNU51ba.jpg

 

 

The only thing i might suggest changing is the Chromium coating. You are relying on having a focus token at the end of a combat phase, and then you have to have a TL on you. I would suggest making it automatic, and maybe changing it to cost 2 points.

So, maybe this:

At the end of the combat phase, you may remove one enemy target lock from your ship.

I'm not a big fan of automatic mechanics. Maybe I will adjust the price of somes pilots and put the title for free instead.

 

 

Aniken isn't going to like all those slave cards.

A chance that's just a jawa think restricted to starship (and maybe droids) ^^

Edited by CaptainBrochette

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update.

I sketched somes shapes for the stiletto and i think i will draw something like this one for my cards :

 

1l8Fr1c.jpg

I also adjust some cards a little bite :
-Chromium Coating is now free.
-Stolen Identity cost 2pts now.
-I swap the dial for the one without the speed-1 bank manoeuvre
-Nubia Ace ability is now :"Once per round, when you removing a stress token, you may add a focus token to your ship."

 

pYhyQdZ.jpg

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I like your drawing!  I hope you feature it or later versions on your cards.  

 

Some points on your cards:

 

-Stolen Identity: Make sure that it is clear that you must indicate which pilot's identity you have stolen during list building (prevent last minute changes to the identity stolen)

 

-Advanced scrambler:  Indicate what happens when someone tries to acquire a TL on your ship while you have a red TL token already.  Can they switch the TL? Are they unable to acquire a TL at all?

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Thanks guys :)
 

I like your drawing!  I hope you feature it or later versions on your cards.

 
I will put it in on a card (maybe Dero). Maybe i will create a second if I had time for ...
 

-Stolen Identity: Make sure that it is clear that you must indicate which pilot's identity you have stolen during list building (prevent last minute changes to the identity stolen)
 
-Advanced scrambler:  Indicate what happens when someone tries to acquire a TL on your ship while you have a red TL token already.  Can they switch the TL? Are they unable to acquire a TL at all?

Stolen Identity > Maybe swapping the word "choose" by "associate" could be enough...

Advanced Scrambler > you can change the owner of the target lock. I will adjust the wording...

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