Jump to content
Sign in to follow this  
Bludgeon

Archetype cards

Recommended Posts

Yet another idea that was brewing in my head recently. The idea came from Small World. 

A small deck of archetype cards 6 or so cards each player chooses from at the start of the game. Each card has multiple copies. Each carddetermines character's starting gold and other stuff, and also allows to spend trophy points to upgrade things that couldn't be upgraded before.

 

NAME - name is a prefix, so you can identify your character as an Arcane Troll or Scholarly Dread Knight for example.

STARTING GOLD - your gold at the start of the game. If your character gives you gold as well, add both values.

CARRYING LIMIT - limit of objects you can carry. 

UPGRADE COST X / Y - How many trophy points of any type you need to spend to increase said parameter. First increase costs X, second increase costs Y. 3rd increase is not possible.

FOLLOWER LIMIT - I play with a limit on followers similar to the one on objects.

SPELL LIMIT - no longer governed by Craft, but instead by those cards. Note that if you don't choose either Scholarly or Arcane, some character will not be able to use some of their abilities to the fullest.

LIFE / FATE BONUS - The bonus indicates how many free lives or fate tokens you get at the start, but once those are gone, they are gone.

VALUE UPGRADE COST - Like normal upgrade, but this increases life/fate value.

 

e1b27594ea936cab.png baefc59326db10d9.png 3bcda488ddcbc67e.png

c785b7cb175bfea8.png 1730ec08bb7059cc.png 54ce1f1642be30eb.png

 

8281cb31367b76a3.png 63ac9be319ec0c3f.png

Edited by Bludgeon

Share this post


Link to post
Share on other sites

I like this. But each archetype should just have 2 abilities one gives you something one takes something eg.

 

Chosen: Once you have 4 followers you may +1 to your movement roll.

              You start the game with one less fate (min of 1).

 

Then you can say players draw 3 at the start of the game and choose one to go with their character. Then a set of 21-24 would be good.

Share this post


Link to post
Share on other sites

How about a die roll when you first pick your character. 1-3 no archetype buff, 4-5 pick one at random, 6 pick one of your choice. Otherwise all characters may be a little too powerful early on.

I don't see it. And something like this shouldn't be random.

 

 

I like this. But each archetype should just have 2 abilities one gives you something one takes something eg.

Why?

Edited by Bludgeon

Share this post


Link to post
Share on other sites

I like this. But each archetype should just have 2 abilities one gives you something one takes something eg.

 

 

Why?

Because too many rules on a card is confusing even if they are "take another gold". And limiting it to only 2 gives more choice to streamline the cards to improve some already poor characters. Thus you're using this to balance the characters out a bit as well as adding fun and entertaining effects to make the game better.

 

As well the rules would be a lot simpler as well,

 

But it's upto you of course but great ideas I may have to nick them :).

Share this post


Link to post
Share on other sites

Because too many rules on a card is confusing even if they are "take another gold". And limiting it to only 2 gives more choice to streamline the cards to improve some already poor characters. Thus you're using this to balance the characters out a bit as well as adding fun and entertaining effects to make the game better.

 

As well the rules would be a lot simpler as well,

I think only playtesting could answer something like this. But I don't think this would be hard to remember because they are not trigger abilities.

Share this post


Link to post
Share on other sites

 

Because too many rules on a card is confusing even if they are "take another gold". And limiting it to only 2 gives more choice to streamline the cards to improve some already poor characters. Thus you're using this to balance the characters out a bit as well as adding fun and entertaining effects to make the game better.

 

As well the rules would be a lot simpler as well,

I think only playtesting could answer something like this. But I don't think this would be hard to remember because they are not trigger abilities.

 

Yeh true. But think of the opportunity with these cards, you can make some poor characters a better choice to take if a player draws them. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...