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CaptainBrochette

[CCL] Veterans from Dac & Beyond (yet another Ewing Aces pack)

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This is my first entry for the Season 2 of the Custom Card league and, yes, … It’s another Ewing :P


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My first thoughts on this ship are : he’s overcosted ; he need a generic pilot w/ EPT ; the dial need a little update.
 
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Like @Razgriz25thinf, I put the 30pts EPT generic Pilot with a Pilot skill of 5. Firing before Manaroo or a Black moon Squadron is a nice think. With this, my Freitek title bring some maneuvrability in the same vein of the new Falcon Title.
Next to that, i made the choice of reducing the ship base cost by putting a tech slot instead of the traditional astromech. One of the major problem of improving the Ewing is to overhaul the ship without unleashing Corran “the beast” Horn. That’s why i choose to put the reduction cost as an alternative of the regen droids slot.
With a 3pts reduction and the obligation of taking a tech upgrade, You can take a comm relay as it was free or just bring a “Hyperwave com scanner” or a “primed thrusters” and benefit from a 2pts reduction.
Speaking of this, for the price of the naked pilot, you can put a primed thruster and a fire control sensor system on your ship to stay focus on your target with a sweet B-roll after your Koiogran or your new Talon-Roll (On tie s/f, FCS+PT is already a cool combination).
 
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And here come the new rebels boyz !
3 news named pilots with a price ratio lower than Ethan & Corran. The first pilot, is a PS6 who mimic the Tie/x7 mechanic on his own way. With Juke+FCS+BB8+Freitek Prototype, it could be a real pain for your opponement at 38pts. To play a cheap Jordan Karls, you could also take Autopilot Override, the free tech who let you benefit from the 3pts gains with the sealed R7-astromech. So , with VI+ Sealed R7-Astro / Autopilot + Collision Detector + Freitek Prototype Jordan Karls become a cheap 30pts Ace at PS8.
 
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The second named pilot is Kasan Moor. I choose to design a pilot who can bring some support via the abuse of a fire control system. In a classic Regen-Ace build (VI+FCS+R2-D2), Kasan can still help his mate when he regenerate his shield away from the fight.
With the addition of the Recon Probot, Kasan can transform the initial combat phase of his mates into a deadly strike.

Initially designed as a Headhunter pilot, i put my Jaden Korr in the rebel escort ship to bring some interesting option. The first idea of the design is a little bite like “choose and pay the pilot ability you want” who let many way from an efficient wired + Push the limit to a cheap Crackshot + Veteran Instincts. You could also benefit from the stress of a pre-serial R7 to put a punchy Jedi Ace with Crackshot + Wired + Pre-serial R7 Astro + FCS + Mon calamari Enhanced interface + Freitek prototype (40pts).

 

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To conclude I also bring an alternative named pilot with a tricky ability at the same price of the Blackmoon squadron pilot and an R8 astromech who can help many generic rebels pilots.
Some of the cards are already tested and other on the testbed. Critics and opinions are welcome. Thanks for reading.

Edited by CaptainBrochette

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Lately, I putting the text of my Recon Probot in a System Dual Card of my A-type Stiletto. So i may swap it for a different upgrade to avoid a repetition. 
I want some feedback to know if a negative costed astromech with a drawback effect could be a reasonable choice (you know, to put the rookie pilot of the T-65 at 20pts ...). 

 

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The wording on Kasan Moor is alittle off. It currently says:

 

"When an enemy ship defending, if you have target lock on him, you may remove your token to cancel an [evade] result."

 

You need to specify which token you remove, as written you could actually remove any token assigned to you at the time, I think. You also are going to want to specify a time window to do this. You can also have both conditionals in the same spot to simplify the wording a bit.

 

A better wording might be:

 

"When an enemy ship you have target locked is defending, at the start of the 'Compare Results' step, you may remove your target lock from that ship to cancel one of its [evade] results."

 

It is a really neat ability and I like, though it is, essentially, a crackshot that can be used multiple times a turn, so it is likely to be too strong.

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Thanks, i forgot the time window. 
After watching the wording on Omega Leader, I will go on : 
When an enemy ship that you have locked is defending, at the start of the 'Compare Results' step, you may remove your target lock from that ship to cancel 1 of its [evade] results.

 

It is a really neat ability and I like, though it is, essentially, a crackshot that can be used multiple times a turn, so it is likely to be too strong.

 

 I can reajust the cost at 34pts. Fully stuffed, it's still a 40/45-ish points starfighter with 5hp...

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Edited.

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- Kasan Moor is up to 34pts.
- "Slave-rigged routine" replace the original recon probot, at the same cost.
- "Autopilot override" is out (not convinced by the free tech idea). It's replace by a 1pt tech "Verification routines" -> which deal a new condition card (checked settings).

Any comment or suggestion before i submit it ?

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