Destraa 222 Posted December 3, 2016 Seeing Commander Sato and his commander ability, this is pretty much what I'm anticipating the rebel meta to look like once Phoenix Home is available, with minor variations of course. Fleet 220 (396/400) ================== MC30c Scout Frigate (69 + 66) + Commander Sato (32) + Lando Calrissian (4) + Ordnance Experts (4) + Electronic Countermeasures (7) + Assault Proton Torpedoes (5) + XI7 Turbolasers (6) + Foresight (8) MC30c Scout Frigate (69 + 30) + Ordnance Experts (4) + Electronic Countermeasures (7) + Assault Proton Torpedoes (5) + XI7 Turbolasers (6) + Admonition (8) Nebulon-B Support Refit (51 + 11) + Flight Commander (3) + Fighter Coordination Team (3) + Yavaris (5) GR-75 Medium Transports (18 + 9) + Toryn Farr (7) + Bright Hope (2) GR-75 Medium Transports (18) 5 x A-wing Squadron (11) Quote Share this post Link to post Share on other sites
Drasnighta 26,833 Posted December 3, 2016 Why bother with Yavaris when you can have Phoenix Home and a Fleet Command Option? 1 Ardaedhel reacted to this Quote Share this post Link to post Share on other sites
Destraa 222 Posted December 3, 2016 Why bother with Yavaris when you can have Phoenix Home and a Fleet Command Option? To push the squadron based shenanigans to their maximum. Like I said, it'll be seasoned to taste. Quote Share this post Link to post Share on other sites
Drasnighta 26,833 Posted December 3, 2016 Why bother with Yavaris when you can have Phoenix Home and a Fleet Command Option? To push the squadron based shenanigans to their maximum. Like I said, it'll be seasoned to taste. Seasoned to taste is a change of a few squadrons or upgrades. Dump Yavaris (its worthless with 5 A-Wings whose job it is to fly out and let Sato go to Work) and Embrace the Pelta 2 Parkdaddy and Ardaedhel reacted to this Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted December 3, 2016 Seeing Commander Sato and his commander ability, this is pretty much what I'm anticipating the rebel meta to look like once Phoenix Home is available, with minor variations of course. Unlikely. Your MC30's are super expensive (135 and 99 is way too much for a 4-hull ship), you have your commander on an MC30 so he's virtually guaranteed to die, you have an odd number of squadrons so your deployments are inefficient, you're using Foresight without Mon Mothma at all, you have Yavaris on a support Neb with one squadron activation, you have Yavaris in a list with only A-wings, you have no way to efficiently deal with flotillas, and you have Toryn Farr in a list to which she'll provide pretty minimal utility. I'm not sure what your game plan is here, but the list looks pretty dubious to me. 2 Lochlan and GiledPallaeon reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,833 Posted December 3, 2016 IF you wanted to consider this style of list a Meta Archtype... Then I'd look this way: (And there's still a 10 point Bid to work a way through some things.... I'm not happy myself with only 3 Xs, for example, but I figured they'd be okay at Moving out at Speed 4, all jumping near someone, so all the Long Range Black Criticals can come - they'r emore survivable than A-Wings, and they can dish out Anti-Squadron... But as Ard says above, they're an uneven deployment, and I'm not happy with the rest - but its how I'd kinda see it... I'm sure someone better than me could refine it further...) 390/400 1 • MC30c Scout Frigate - MC30c (69) - Ordnance Experts (4) - Assault Proton Torpedoes (5) - Admonition (8) • Total : 86 2 • MC30c Scout Frigate - MC30c (69) - Ordnance Experts (4) - Advanced Projectors (6) - Assault Proton Torpedoes (5) • Total : 84 3 • MC30c Scout Frigate - MC30c (69) - Ordnance Experts (4) - Advanced Projectors (6) - Assault Proton Torpedoes (5) • Total : 84 4 • Modified Pelta Class Command Frigate - (60) - Commander Sato (32) - All Fighters Follow Me (5) • Total : 97 5 • X-wing Squadron - X-wing (13) • Total : 13 6 • X-wing Squadron - X-wing (13) • Total : 13 7 • X-wing Squadron - X-wing (13) • Total : 13 8 • Objectives - Objectives (0) - Precision Strike (0) - Hyperspace Assault (0) - Superior Positions (0) Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted December 3, 2016 Dras. Entrapment and command fire spam Quote Share this post Link to post Share on other sites
Drasnighta 26,833 Posted December 3, 2016 Dras. Entrapment and command fire spam Yeah, as I looked at it again, I switched to As and went Entrapment... Its a work in progress. Quote Share this post Link to post Share on other sites
Lochlan 1,034 Posted December 3, 2016 Something a little different I whipped up, but along similar lines to Dras' list: 392/400 MC30c Scout Frigate (69) Admonition (8) Ordnance Experts (4) Assault Proton Torpedoes (5) Modified Pelta-class Assault Ship (56) Entrapment Formation! (5) Assault Proton Torpedoes (5) Nebulon-B Support Refit (51) Salvation (7) Turbolaser Reroute Circuits (7) GR75 Medium Transport (18) Commander Sato (32) Bright Hope (2) Comms Net (2) GR75 Medium Transport (18) Boosted Comms (4) GR75 Medium Transport (18) Boosted Comms (4) Tycho Celchu (16) Shara Bey (17) A-Wing x4 (44) Quote Share this post Link to post Share on other sites
Destraa 222 Posted December 3, 2016 Like I said, it'll look SOMETHING like that. MC30s belting black dice at long range with APTs. Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted December 3, 2016 (edited) Salvation + Sato anyone? 2 hit/crit gives 6 dmg already Edited December 3, 2016 by Sybreed Quote Share this post Link to post Share on other sites
Destraa 222 Posted December 3, 2016 Salvation + Sato anyone? 2 hit/crit gives 6 dmg already Didn't even think of that abuse... Quote Share this post Link to post Share on other sites
Lochlan 1,034 Posted December 3, 2016 (edited) Salvation + Sato anyone? 2 hit/crit gives 6 dmg already Nebulon-B Support Refit (51) Salvation (7) Turbolaser Reroute Circuits (7) GR75 Medium Transport (18) Commander Sato (32) Bright Hope (2) Comms Net (2) Edited December 3, 2016 by Lochlan Quote Share this post Link to post Share on other sites
Drasnighta 26,833 Posted December 3, 2016 Salvation + Sato anyone? 2 hit/crit gives 6 dmg already Nebulon-B Support Refit (51) Salvation (7) Turbolaser Reroute Circuits (7) I prefer H9s in Sato's case. Hitting a Brace with an ACC is better than more damage, when you're dealing ludicrous amounts of Damage. Take TRCs if you're unsure or unlucky, to be sure... But if you want to maximise damage potential, then H9s for Brace-Stopping is the way to do it. Quote Share this post Link to post Share on other sites
Lochlan 1,034 Posted December 3, 2016 I prefer H9s in Sato's case. Hitting a Brace with an ACC is better than more damage, when you're dealing ludicrous amounts of Damage. Take TRCs if you're unsure or unlucky, to be sure... But if you want to maximise damage potential, then H9s for Brace-Stopping is the way to do it. That is a good point. Salvation and TRC are so linked in my mind I didn't even consider a different Turbolaser. I think Spinal Armament could also have potential, but H9 is probably better (and cheaper). Quote Share this post Link to post Share on other sites
Vergilius 2,118 Posted December 3, 2016 Intel Officer is probably better with Salvation's style. It wants to shoot at a fairly large target over the course of several rounds with as much distance between the targets as possible. I've been running Spinal. TRC removes Salvation's problem with variance, but at the cost of the single evade token. I'd rather have that available for trading long range fire and either winning that exchange with Savlation alive or forcing my opponent to devote more shots than he'd like to destroying Savlation. Sato will be nice on Savlation, but it still does nothing for Salvation's variance problem. If you can feed it CF tokens every round, it makes a world of difference. Quote Share this post Link to post Share on other sites
Onidsen 571 Posted December 4, 2016 Personally, I wouldn't ever put TRC's on a Neb-B (even Salvation). That single evade makes it just not worth it. On Salvation, Spinals are a good choice - if you want dice modification, the upcoming Dual Turbolaser Turrets look exciting. In addition, I like slaved turrets on Salvation, especially if you aren't relying on double-arcing with your neb-b (and let's be honest, we seldom do). Mostly what you lose is potential anti-squadron fire. 1 Sybreed reacted to this Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted December 4, 2016 if you aren't relying on double-arcing with your neb-b (and let's be honest, we seldom do). Erhm... Why not? I do... That's a free 33% increase in firepower at long range, 66% at close-medium (slightly less with Salvation, but the point stands), at the small cost of flying it well. 2 Parkdaddy and DrakonLord reacted to this Quote Share this post Link to post Share on other sites
Onidsen 571 Posted December 5, 2016 if you aren't relying on double-arcing with your neb-b (and let's be honest, we seldom do). Erhm... Why not? I do... That's a free 33% increase in firepower at long range, 66% at close-medium (slightly less with Salvation, but the point stands), at the small cost of flying it well. That should teach me to make sweeping generalizations. I wanted to preemptively defend my advocacy of slaved turrets, and ended up with statements that certainly need to get walked back. Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted December 5, 2016 if you aren't relying on double-arcing with your neb-b (and let's be honest, we seldom do). Erhm... Why not? I do... That's a free 33% increase in firepower at long range, 66% at close-medium (slightly less with Salvation, but the point stands), at the small cost of flying it well. That should teach me to make sweeping generalizations. I wanted to preemptively defend my advocacy of slaved turrets, and ended up with statements that certainly need to get walked back. Sorry, I get overzealous in my hatred of Slaved Turrets sometimes... Quote Share this post Link to post Share on other sites
GalacticFist 202 Posted December 5, 2016 I see people building these lists with Sato and I usually see Tycho, which is great, but how come people don't also put in Han Solo? Solo and Sato are a match made in heaven. 2 Parkdaddy and homedrone reacted to this Quote Share this post Link to post Share on other sites
Destraa 222 Posted December 5, 2016 I see people building these lists with Sato and I usually see Tycho, which is great, but how come people don't also put in Han Solo? Solo and Sato are a match made in heaven. Cost. Sato shines with swarms of fighters and you can fit two A Wings or X Wings for the cost. Quote Share this post Link to post Share on other sites
GalacticFist 202 Posted December 5, 2016 I see people building these lists with Sato and I usually see Tycho, which is great, but how come people don't also put in Han Solo? Solo and Sato are a match made in heaven. Cost. Sato shines with swarms of fighters and you can fit two A Wings or X Wings for the cost. Yea.. but you're paying a premium for reliability, what happens when those 2 A wings or 2 X wings get tied down before they get into distance 1? Arguably Han can also get tied down but he's less likely since he has grit and can hit like a truck and then move without a squadron command. I'm also curious if the fleet command All Fighters Follow Me! actually applies to Han's ability, I can't recall the wording though. Ultimately, Han or 2 of whatever are both valid strategies, but I never see my boy Han get mentioned. Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted December 5, 2016 (edited) I see people building these lists with Sato and I usually see Tycho, which is great, but how come people don't also put in Han Solo? Solo and Sato are a match made in heaven.Cost. Sato shines with swarms of fighters and you can fit two A Wings or X Wings for the cost. Yea.. but you're paying a premium for reliability, what happens when those 2 A wings or 2 X wings get tied down before they get into distance 1? Arguably Han can also get tied down but he's less likely since he has grit and can hit like a truck and then move without a squadron command. I'm also curious if the fleet command All Fighters Follow Me! actually applies to Han's ability, I can't recall the wording though. Ultimately, Han or 2 of whatever are both valid strategies, but I never see my boy Han get mentioned. AFFM doesn't apply to rogue, only to squadrons activated by ships.Correction, I misremembered Han's ability as simply allowing him to activate at the start of the Ship Phase, when in fact it does specifically say "as if you were activated by a ship." I still don't think it applies, but it's less cut and dry than I'd thought it was. Edited December 5, 2016 by Ardaedhel Quote Share this post Link to post Share on other sites
Onidsen 571 Posted December 5, 2016 if you aren't relying on double-arcing with your neb-b (and let's be honest, we seldom do). Erhm... Why not? I do... That's a free 33% increase in firepower at long range, 66% at close-medium (slightly less with Salvation, but the point stands), at the small cost of flying it well. That should teach me to make sweeping generalizations. I wanted to preemptively defend my advocacy of slaved turrets, and ended up with statements that certainly need to get walked back. Sorry, I get overzealous in my hatred of Slaved Turrets sometimes... The cost of slaved turrets almost always outweighs the benefits, sure. I just find Salvation one of the two places where that is not always true. The second place is on a Vic-1 carrier, where it helps add a little extra punch. Quote Share this post Link to post Share on other sites