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Comparison: U-Wing vs Ghost

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IMHO, I do not see this 1 green as that much important for the U-Wing. K-0 is much more useful and even in the list of 4 of those, I think I would rather wait for a good moment to do a K-turn. And you still may get Sabine on this one and 2 good bombs... So you think I will be doing a K-turn? Nope my friend... I won't and I will just leave a little gift for you here.... 

 

EDIT: let's wait for the math

Edited by SaszaPL

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we havn't played with the 0 k yet, but it's safe to say that dependency on the title makes it a lot more clunky than the 5k

 

 

also, slight problem in that you don't move with the 0 k. So, if you get outplayed or even bumped and you're facing the wrong way, you're kinda boned (without hera)

 

the VCX doesn't have that problem because it'll plop itself behind the enemy regardless (if not flown poorly)

I don't think this bit about bumping is correct. I'm pretty sure if a ship has overlapped you, before you move, your zero move happens unimpeded, and you may rotate 180 degrees as normal. The ship doing the hardstop never overlaps another ship. It wouldn't suffer the penalties thusly.

 

 

Doing a Stop maneuver maintains any "touching" that was already going on but there is no new overlap so I'd certainly assume that you could pick your ship up and turn it around even if someone had been touching you.  

 

Oddly it seems that you could even complete a maneuver and not break "touching" even if you don't cause a new overlap.  The situation here would be a ship performing a 1 straight right along the edge of a large ship that it was touching and parallel/perpendicular to which would have you move from one side of the edge you were touching to the other.  I'm of the belief that if you can complete your non-stop maneuver you will break touching but that isn't how some read the FAQ.

 

 

Regardless, even if it did cause an overlap, you'd still be able to do it, because the 180 degree turn is NOT a k-turn.  It'll pop no matter what, much like the X7 Defender's evade token.

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By conrrast, if you make the 5k youll always be behind the enemy

 

 

And if you don't, you'll be stressed and facing the wrong way.

You might choose to flip around and regret it in a U-wing, but you can't fail to turn if you want to, like you can with a blocked K-turn.

 

I think you're right with Gunner/Fire Control System. In fact, it might be worth looking at a classic from shuttles - gunner/fire control/tactician. When you have an awful dial, consider stress to mess people up.

 

You could bring three Pathfinders so equipped, and either upgrade one to Cassian Andor/Adaptability, or else give two of them Flechette Torpedoes/Guidance Chips for extra stress and a slight one-off firepower edge.

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Other issue with the Ghost 5k is if you didnt make that 5k, odds are you cant attempt again and you are stuck facing badly for 2-3 turns.

For one, gotta destress (if no hera)

For two, probably too close to the board edge now

For three, if they bumped you once they might be able to keep bumping you.

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