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Karhedron

Ryad and Vessery plus 29 points of something

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Did inquisitor last night as the 3rd vs Palp Defenders. Eventually I won with lots of arc dodging but holy moly it was maddening. He was a first time player so I don't even know if I would have won had he not flown badly.

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I flew Palp Defenders yesterday to help a friend practice for a tournament. It was his Lambda as I don't own one. I won, quite easily. It's disgusting how effective dual X7 Defenders are with Palpatine backing them up.

Edited by Goseki1

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Yup, the tyranny of red dice. If you have spotters to paint targets the Vessery can be brutal. Without, I suspect Steele might be better.

 

The big thing of this list was that both Defenders almost always got at least 2 hits and 3 (or even 4 at range 1) was not uncommon. It is that reliable damage output that is key. Sooner or later your opponent's green dice will let them down and damage will start to stack up on them, even ships with regen.

 

Maarek's higher PS is nice but not vital on an /x7 Defender due to their durability. His pilot ability only kicks in once you have stripped the shields from a target and then only if you roll 1 or more crits but do not immediately kill the target. Against some ships, that gives him a fairly narrow window of opportunity.

 

Vessery's skill works as long as he has wingmen to light up targets for him. I think that quantity of damage is normally going to be more important than quality of damage. Just look at Bossk.

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I was thinking of trying this:

 

Ryad (Predator, x7)

Vessery (Veteran Instincts, x7)

Inquisitor (Push the Limit, v1, Autothrusters)

100 points

 

Inquisitor should support Vessery for target locks... or Ryad target locks early then leave it for Vessery since she shouldn't need it.

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Yup, the tyranny of red dice. If you have spotters to paint targets the Vessery can be brutal. Without, I suspect Steele might be better.

 

The big thing of this list was that both Defenders almost always got at least 2 hits and 3 (or even 4 at range 1) was not uncommon. It is that reliable damage output that is key. Sooner or later your opponent's green dice will let them down and damage will start to stack up on them, even ships with regen.

 

Maarek's higher PS is nice but not vital on an /x7 Defender due to their durability. His pilot ability only kicks in once you have stripped the shields from a target and then only if you roll 1 or more crits but do not immediately kill the target. Against some ships, that gives him a fairly narrow window of opportunity.

 

Vessery's skill works as long as he has wingmen to light up targets for him. I think that quantity of damage is normally going to be more important than quality of damage. Just look at Bossk.

hmmm that makes sense I suppose it just comes down to who you have in support of the 2 defenders.

 

now to decide which one to run for tomorrow with Ryad and Palpmobile.

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Hmm, tough call. Ryad can easily feed Vessery locks (as can the OGP to some extent) but Palp can generate the Crits Marek needs to work his magic. If you are taking Palp anyway, Marek can operate independently without needing to hug the same part of the table as Ryad. You may choose to but not being constrained might be useful. What EPT did you have in mind for Marek? Juke is solid on /x7 Defenders but I wonder if Lone Wolf could work well in this case.

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Hmm, tough call. Ryad can easily feed Vessery locks (as can the OGP to some extent) but Palp can generate the Crits Marek needs to work his magic. If you are taking Palp anyway, Marek can operate independently without needing to hug the same part of the table as Ryad. You may choose to but not being constrained might be useful. What EPT did you have in mind for Marek? Juke is solid on /x7 Defenders but I wonder if Lone Wolf could work well in this case.

 

Right now here is the list I am looking at:

 

PALP DEFENDERS

100 points

 

PILOTS

Omicron Group Pilot (29)

Lambda-Class Shuttle (21), Emperor Palpatine (8)

Countess Ryad (36)

TIE Defender (34), Push the Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

Maarek Stele (35)

TIE Defender (35), Juke (2), TIE/x7 (-2)

 

eye_sm.png View | upload_sm.png Tweak | export_sm.png Export as XWS

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I have recently come to exactly the same conundrum as the OP! My choice of 29 is currently a Stealth Device OL. I had wanted a bit more damage output so was trying to cram in my ol favourite Inquisitor, but it meant losing Juke from Vessery, and, if I think about it, a Juked 2 red is kinda similar to 3 reds; certainly if the opposing greens can't be modded.

I would prefer Inq in a friendly game (but now want to try Deathfire and Backdraft too!) as OL is maddening to deal with at the closing stages, but I think OL is a great pairing for Vessery as he often won't be spending his TL, meaning Ryad isn't obligated to take one.

I do wish there were other sources of Juke though...

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I took this to a casual night on Monday and won twice. Game one against a Dangaroo and game 2 against a manaroo aces with Dennis ray and Ndru (w/ bad ass cluster middle combo). The 2nd match I may have lost at time, but squeaked out a close one with besetting vs manaroo. Think I may switch to Lone Wolf since it appears Vess will be my last standing in the end.

Deathfire and his defenders (100)

"Deathfire" (26) - TIE Bomber

Cluster Mines (4), Extra Munitions (2), Plasma Torpedoes (3), Long-Range Scanners (0)

Colonel Vessery (35) - TIE Defender

Juke (2), TIE/x7 (-2)

Countess Ryad (39) - TIE Defender

Push The Limit (3), TIE/x7 (-2), Engine Upgrade (4)

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After playing vess with LW tonight I got to thinkingthat I might get A lil more effiency out of a glaive x7 LW and concussion missile on deathfire and maybe drop EU for 2 twin ion engines and seismic torps.... Thoughts??

(100)

"Deathfire" (29) - TIE Bomber

Cluster Missiles (4), Cluster Mines (4), Extra Munitions (2), Seismic Torpedo (2), Long-Range Scanners (0)

Glaive Squadron Pilot (35) - TIE Defender

Lone Wolf (2), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

Countess Ryad (36) - TIE Defender

Push The Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

After playing vess with LW tonight I got to thinkingthat I might get A lil more effiency out of a glaive x7 LW and concussion missile on deathfire and maybe drop EU for 2 twin ion engines for seismic torps.... Thoughts??

(100)

"Deathfire" (29) - TIE Bomber

Cluster Missiles (4), Cluster Mines (4), Extra Munitions (2), Seismic Torpedo (2), Long-Range Scanners (0)

Glaive Squadron Pilot (35) - TIE Defender

Lone Wolf (2), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

Countess Ryad (36) - TIE Defender

Push The Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

Edited by JSwindy

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I like...

TIE Defender: · Colonel Vessery (35)

Juke (2)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

TIE Defender: · Countess Ryad (34)

Push The Limit (3)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

TIE Bomber: · "Deathfire" (17)

Extra Munitions (2)

Homing Missiles (5)

Conner Net (4)

Long-Range Scanners (0)

Better. Pick bombs to taste.

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