Jump to content
Sign in to follow this  
Ardulac

Automatic Failure

Recommended Posts

The reference guide says that if your result and the difficulty are both 0, then you succeed. Auto failures set your result to 0. So if the difficulty is 0, does an auto failure actually make you fail?

I could see the argument being that auto failure overrides the normal results of step 6 of skill test timing, but I couldn't find anywhere where that was explicitly stated. It's also more thematic to never allow the player to be certain of success.

On the other hand, treating an auto failure as a simple "set to 0" is more elegant in some ways and makes it easier to figure out what happens if there is ever a situation with an auto success and an auto failure applying to the same check.

Share this post


Link to post
Share on other sites

Chaos Tokens

– This is the auto-fail token. If this token is revealed for a skill test, it indicates the investigator automatically fails the test (see "Automatic Failure/Success" on page 5).

 

Automatic Failure/Success

- If a skill test automatically fails, the investigator's total skill value for that test is considered 0.

 

- If you reveal an auto-fail token, you automatically fail the test.

- If you automatically fail the test, your skill value is considered 0.

 

The second sentence does not contradict the first. You fail, and your skill value is considered 0.

Edited by mplain

Share this post


Link to post
Share on other sites

 

Chaos Tokens

– This is the auto-fail token. If this token is revealed for a skill test, it indicates the investigator automatically fails the test (see "Automatic Failure/Success" on page 5).

 

Automatic Failure/Success

- If a skill test automatically fails, the investigator's total skill value for that test is considered 0.

 

- If you reveal an auto-fail token, you automatically fail the test.

- If you automatically fail the test, your skill value is considered 0.

 

The second sentence does not contradict the first. You fail, and your skill value is considered 0.

 

 

I concur. That "conisered 0" bit is there for cards where you have to make a skill test and then bad things happen by how much you failed them by.

 

ahc01-grasping-hands.png

 

So pulling the tentacle (yeah that doesn't sound dirty at all) on a grasping hands test makes you take 3 damage. Even if you had a agility of, let's say, 5.

Edited by Robin Graves

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...