Drasnighta 26,832 Posted November 18, 2016 Let's try to Lump 'em together... From a PM, and not a Question, but a Clarification: It is before Resolving Attack Effects... Home One, for example, is an Attack Effect. Admiral Ackbar, for Example, is an Attack Effect. Quad Turbolaser Turrets, for example, is an Attack Effect... So it only removes an Accuracy from your INITIAL ROLL. The moment the Initial roll is done, you're free to Add Accuracies and roll additional dice to get accuracies, without fear of removal. 1 Green Knight reacted to this Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted November 18, 2016 the one I'm having most trouble with is navigational hazard Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted November 18, 2016 Its Easy:1) Second Player sets up the Station last.2) Every turn, each player, starting with the Second - Picks an Asteroid or Debris Obstacle, and MOVES IT. They then put a Token on it to say "This one has moved." 3) The other player Picks One Asteroid or Debris obstacle, and MOVES IT. It must be an Obstacle WITHOUT A TOKEN.... Then, they put a Token on it to say "This one has Moved." 4) When moving them you cannot make them Overlap ANYTHING, basically..... But you can put them IN FRONT of someone. 5) You Score Points when your Enemy Runs into Obstacles... So do #4 above, basically 6) At the start of the Round, clear off those Objective Tokens, as all Obstacles are free to move later. ... Quote Share this post Link to post Share on other sites
Card Knight 368 Posted November 18, 2016 Its Easy: 1) Second Player sets up the Station last. 2) Every turn, each player, starting with the Second - Picks an Asteroid or Debris Obstacle, and MOVES IT. They then put a Token on it to say "This one has moved." 3) The other player Picks One Asteroid or Debris obstacle, and MOVES IT. It must be an Obstacle WITHOUT A TOKEN.... Then, they put a Token on it to say "This one has Moved." 4) When moving them you cannot make them Overlap ANYTHING, basically..... But you can put them IN FRONT of someone. 5) You Score Points when your Enemy Runs into Obstacles... So do #4 above, basically 6) At the start of the Round, clear off those Objective Tokens, as all Obstacles are free to move later. ... Yeah the objective tokens just keep the first player from moving the obstacle the second player just moved back out of their way. IE. I'm second player, I move an objective in to your path so I get victory tokens. You cannot move it back out of the way since it now has an objective token on it. 1 Green Knight reacted to this Quote Share this post Link to post Share on other sites
Sybreed 1,110 Posted November 18, 2016 ahhhh I see. thx for clearing that up. Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted November 18, 2016 Think Targetting Beacons stack to get 4 rerolls? I think so because it is worded just like BCC. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted November 18, 2016 Think Targetting Beacons stack to get 4 rerolls? I think so because it is worded just like BCC. Two Lots of 2 Rerolls. Not 4 Rerolls. Subtle Difference Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted November 18, 2016 Think Targetting Beacons stack to get 4 rerolls? I think so because it is worded just like BCC. Two Lots of 2 Rerolls. Not 4 Rerolls. Subtle Difference I thought about saying 2x2 rerolls but that just looks weird. And saying multiple rerolls doesn't really convey the point either since you roll 2 dice to start. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted November 18, 2016 It has to be specifeid that way...Since you can Reroll your Rerolls, but you have to do your Rerolls taht way in batches of two... Quote Share this post Link to post Share on other sites
JJs Juggernaut 1,843 Posted November 18, 2016 I'm assuming all 6 obstacles move as well with navigational hazards, just in case that wasn't clear. It will be interesting to see poeple have to chance some of their rolling habits because of the corona. Most Ackbar users (me included) just add the dice up front since it wouldn't matter anyway, but now it really will! I'm also really pleased it doesn't completly nuter accuracy gaining effects!! My H9s breathe a sigh of relief! 2 Green Knight and NairoD reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted November 18, 2016 I'm assuming all 6 obstacles move as well with navigational hazards, just in case that wasn't clear. It will be interesting to see poeple have to chance some of their rolling habits because of the corona. Most Ackbar users (me included) just add the dice up front since it wouldn't matter anyway, but now it really will! I'm also really pleased it doesn't completly nuter accuracy gaining effects!! My H9s breathe a sigh of relief! Indeed. You continue alternating. They just state 1, so you don't try to move 3 at once 2 JJs Juggernaut and NairoD reacted to this Quote Share this post Link to post Share on other sites
JBar 353 Posted November 19, 2016 With the dust field objectives, what does "adding two dust fields, as normal" mean? Does that mean there will be 7 obstacles, or does one of the players replace two other obstacles? Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted November 19, 2016 With the dust field objectives, what does "adding two dust fields, as normal" mean? Does that mean there will be 7 obstacles, or does one of the players replace two other obstacles? It means you'll use a total of 8 obstacles, adding the two dust fields to the usual mix, then deploying the station as directed. Then you go 2nd-1st-2nd etc as usual. Quote Share this post Link to post Share on other sites
Flengin 581 Posted November 20, 2016 I'm assuming all 6 obstacles move as well with navigational hazards, just in case that wasn't clear. Well, 5, as the station is quite station-ary. The objective states only debris and asteroids. Let's try to Lump 'em together... From a PM, and not a Question, but a Clarification: It is before Resolving Attack Effects... Home One, for example, is an Attack Effect. Admiral Ackbar, for Example, is an Attack Effect. Quad Turbolaser Turrets, for example, is an Attack Effect... So it only removes an Accuracy from your INITIAL ROLL. The moment the Initial roll is done, you're free to Add Accuracies and roll additional dice to get accuracies, without fear of removal. Don't forget TRC's either. That 1 red dice from the side of a CR90a that comes up an accuracy won't be changing to a Hit/Hit. Also, if a there are no dice left in the pool due to accuracy removal, does Ackbar still work? Based on the RRG I would have thought so.... Also note here that the jamming barrier leaves half of the dice, rounded up, in the pool, as the attacker chooses and removes half, rounded down. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted November 20, 2016 (edited) Also, if a there are no dice left in the pool due to accuracy removal, does Ackbar still work? Based on the RRG I would have thought so.... Tricky one I'm looking up now. If its any time you Gather 0 Dice, the attack is cancelled... I don't think its a case of "any time you have 0 dice", but I'm checking... EDIT: Checked. ◊ If the attacker cannot gather any dice appropriate for the range of the attack, the attack is canceled. You have Gathered Dice appropriate for the Range of attack, and rolled it.... You are forced to cancel it, BUT - you have gathered dice appropriate for the Range of the attack. The attack is not canclled. You can thusly add Ackbar to your 0 Dice. Edited November 20, 2016 by Drasnighta 1 Flengin reacted to this Quote Share this post Link to post Share on other sites
Flengin 581 Posted November 20, 2016 Thanks Dras. That's the way I'm reading it. Weird situation though Quote Share this post Link to post Share on other sites
somerandomn00b 18 Posted November 25, 2016 Question with Salvage Run and GSR. The objective tokens go down before GSR can be activated, correct? Or is there an opportunity to activate the GSR to fling the station my way before placing the objective tokens? On first read, I thought there was but now I don't think so. Anyone know for sure? Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted November 25, 2016 vs 1) Place Station2) Place Obstacles around Station3) Place Objective Tokens4) Place Grav Shift Token(s)5) Deploy Fleets6) Activate Grav Shift and move Obstacles around Token(s). - The timing is shared between this and "2nd Players Ships gain a Nav Token" - so resolve in 1st player/ second player order, or have 2nd player choose the order if both effects are theirs. Quote Share this post Link to post Share on other sites
somerandomn00b 18 Posted November 25, 2016 Thanks Dras. Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted November 26, 2016 Salvage Run specifies special rules for obstacle placement: Then, starting with the second player, the players alternate placing the remaining obstacles, adding the 2 dust field obstacles, at distance 1-5 of the station. What it doesn't specify: - The obstacles must be placed beyond distance 1 of all other obstacles - The obstacles must be placed "as normal" Do you guys think obstacles can be placed at distance 1 of other obstacles for Salvage Run? Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted November 26, 2016 Salvage Run specifies special rules for obstacle placement: Then, starting with the second player, the players alternate placing the remaining obstacles, adding the 2 dust field obstacles, at distance 1-5 of the station. What it doesn't specify: - The obstacles must be placed beyond distance 1 of all other obstacles - The obstacles must be placed "as normal" Do you guys think obstacles can be placed at distance 1 of other obstacles for Salvage Run? As normal, so yes, beyond distance 1 of other obstacles. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted November 26, 2016 I disagree. Without said caveat stating "as Normal". I contend that Obstacles can be within distance 1 of each other. It is specified for the objective tokens, but not for the Obstacles. ... Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted November 26, 2016 I disagree. Without said caveat stating "as Normal". I contend that Obstacles can be within distance 1 of each other. It is specified for the objective tokens, but not for the Obstacles. ... Most objectives don't state that obstacles must be placed beyond distance 1 of each other. Cuz the rules does state that. So unless the objective rules otherwise, I guess we stick with the rules, no? Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted November 26, 2016 (edited) I disagree. Without said caveat stating "as Normal". I contend that Obstacles can be within distance 1 of each other. It is specified for the objective tokens, but not for the Obstacles. ... Most objectives don't state that obstacles must be placed beyond distance 1 of each other. Cuz the rules does state that. So unless the objective rules otherwise, I guess we stick with the rules, no? Yeah, s'good point. Base rules unless modified. I'm cool with that. Now, if only the masses...... >.> (another day of 1hr sleep, and a wife almost going to hospital makes a Dras very rules un-focused) Edited November 26, 2016 by Drasnighta 2 NairoD and Green Knight reacted to this Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted November 26, 2016 (edited) I disagree. Without said caveat stating "as Normal". I contend that Obstacles can be within distance 1 of each other. It is specified for the objective tokens, but not for the Obstacles. ... Most objectives don't state that obstacles must be placed beyond distance 1 of each other. Cuz the rules does state that. So unless the objective rules otherwise, I guess we stick with the rules, no? Which is the direction I would go too, absent any further clarification.The counter-argument being that every other objective that references a special rule or restriction relating to obstacle placement, explicitly specifies either "as normal" or some other spacing requirement. Salvage Run does not. Likely an oversight, but I don't think it actually strictly changes the substance of the card--just the clarity. Edited November 26, 2016 by Ardaedhel Quote Share this post Link to post Share on other sites