Agemman 36 Posted November 13, 2016 http://armadawarlords.hivelabs.solutions/view_list.php?token=53338&key=f0a914ad245fabe9d1009773078d5944 Is it a good list? Every squadron can move twice and attack while being comm boosted and even if i loose my transports they can still manage themeselves pretty well. Quote Share this post Link to post Share on other sites
Ginkapo 8,527 Posted November 13, 2016 http://armadawarlords.hivelabs.solutions/view_list.php?token=53338&key=f0a914ad245fabe9d1009773078d5944 Is it a good list? Every squadron can move twice and attack while being comm boosted and even if i loose my transports they can still manage themeselves pretty well. Rogue squadron is unique so you can only have 1. Also, squadrons activated by ships, do not activate in the squad phase. If you mean they all have rogue, then thats great. But in this case why have the flotillas? Quote Share this post Link to post Share on other sites
Agemman 36 Posted November 13, 2016 (edited) http://armadawarlords.hivelabs.solutions/view_list.php?token=53338&key=f0a914ad245fabe9d1009773078d5944 Is it a good list? Every squadron can move twice and attack while being comm boosted and even if i loose my transports they can still manage themeselves pretty well. Rogue squadron is unique so you can only have 1. Also, squadrons activated by ships, do not activate in the squad phase. If you mean they all have rogue, then thats great. But in this case why have the flotillas? Oh i didn't know that, i thought they got two activations, one by ships and one by rogue. Is it worth to run all rogue squadrons? Is it better to just use flotillas to activate them? http://armadawarlords.hivelabs.solutions/view_list.php?token=53355&key=26bd9ed5e8cd744ed40c3b17ef16237c Is this better? I don't really know much about how to setup a viable squadronball, is this good? Edited November 13, 2016 by Agemman Quote Share this post Link to post Share on other sites
Ginkapo 8,527 Posted November 13, 2016 http://armadawarlords.hivelabs.solutions/view_list.php?token=53338&key=f0a914ad245fabe9d1009773078d5944 Is it a good list? Every squadron can move twice and attack while being comm boosted and even if i loose my transports they can still manage themeselves pretty well. Rogue squadron is unique so you can only have 1. Also, squadrons activated by ships, do not activate in the squad phase. If you mean they all have rogue, then thats great. But in this case why have the flotillas? Oh i didn't know that, i thought they got two activations, one by ships and one by rogue. Is it worth to run all rogue squadrons? Is it better to just use flotillas to activate them? All rogue can be very good. Non rogues supported by flotillas can be very good. Rogues supported by flotillas tend to just be points waste. When activated a squadron slider is toggled to the activated side. Quote Share this post Link to post Share on other sites
chr335 654 Posted November 13, 2016 The advantage of Rogues is that they don't need to have a ship command them. The downside is they go last. All Rogue isn't bad just don't forget to take into account the weaknesses of the Rogue keyword and have some squadron commands ready for the exact tactical situation. Quote Share this post Link to post Share on other sites
Agemman 36 Posted November 13, 2016 The advantage of Rogues is that they don't need to have a ship command them. The downside is they go last. All Rogue isn't bad just don't forget to take into account the weaknesses of the Rogue keyword and have some squadron commands ready for the exact tactical situation. The advantage of Rogues is that they don't need to have a ship command them. The downside is they go last. All Rogue isn't bad just don't forget to take into account the weaknesses of the Rogue keyword and have some squadron commands ready for the exact tactical situation. Yeah i figured that with Bomber Comms flotillas are much mroe viable, i posted another list on my previous reply, i'll repost it here too http://armadawarlords.hivelabs.solutions/view_list.php?token=53355&key=26bd9ed5e8cd744ed40c3b17ef16237chow is it? Quote Share this post Link to post Share on other sites
chr335 654 Posted November 13, 2016 Looks like a solid mix of anti ship and anti-squadron squadron especially your x wing aces. I personally like yt1300 for b-wing escorts but xwings have the added bonous of being back up bombers Quote Share this post Link to post Share on other sites
Agemman 36 Posted November 13, 2016 Looks like a solid mix of anti ship and anti-squadron squadron especially your x wing aces. I personally like yt1300 for b-wing escorts but xwings have the added bonous of being back up bombers The one thing i don't like about Bs is that they are painfully slow, should i swap them out with 5 Y-Wings instead? Or is the slowness a manageable downside for all those anti-ship dice? Quote Share this post Link to post Share on other sites
chr335 654 Posted November 13, 2016 (edited) The speed of bwings is a limitation but most ships especially imperials are going to come straight at you reducing that limitation. Bwings also don't have heavy so can act as a fighter screen in a pinch where y wings cant Edited November 13, 2016 by chr335 Quote Share this post Link to post Share on other sites
Agemman 36 Posted November 13, 2016 I see. In the meantime i made yet another version: http://armadawarlords.hivelabs.solutions/view_list.php?token=53359&key=b6a8941d34aee3a3ff0509871b096f64 Between this and the one with Akbar wich one is better in your opinion? Quote Share this post Link to post Share on other sites
chr335 654 Posted November 13, 2016 That depends on your own play style. Quote Share this post Link to post Share on other sites