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Admiral Deathrain

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In one of the webpages I think I was reading one of the announcers is apparently an orc and mentioned that it wasn't until the 3rd season he realised there was even a ball. 

He is an Ogre, but he was talking about the orcs history.

 

My orcs are mostly painted and have already been kicked in the behind on their first match, but it was still great fun! I do wish I could ditch the Throwers soon, though, to go with my favourite starting team of 5 linemen, 3 Black Orcs and 3 Blitzers. The new mvp rules really work well with this setup as I can guarantee to get my Black Orcs to Mighty Blow quickly.

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I was thinking about the Orc team... How hard would it be to convert 40k or AoS orcs into something you could use for BB?

Humans would be tougher because clearly none of the Space Marines would match up, and I think the same would be true of the AoS models.

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I was thinking about the Orc team... How hard would it be to convert 40k or AoS orcs into something you could use for BB?

Humans would be tougher because clearly none of the Space Marines would match up, and I think the same would be true of the AoS models.

If you find more or less free hands it shouldn't be difficult I think. The hardest part would be to find a way to distinguish the player types, although you can just look for the water transfer sheet from the base game on ebay, that gives you nice stickers for the bases that tell you what kind of player stands on them.

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If you find more or less free hands it shouldn't be difficult I think.

That's what I'm thinking. You could also paint numbers on them if you don't have the decals and/or paint a name or something on the base itself.

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I was thinking about the Orc team... How hard would it be to convert 40k or AoS orcs into something you could use for BB?

Humans would be tougher because clearly none of the Space Marines would match up, and I think the same would be true of the AoS models.

 

Would using a jump pack count as cheating? ;)

 

DSC_9515.jpg

 

Cataphracti terminator armor, It just screams: made for Blood Bowl!

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Secret Weapons have always been a goblin thing, though - at the end of the drive, you'll always be sent off, which means only teams with players cheap enough to be 'expendable' could  really use them.
 
There was a zombie or skeleton star player with a chainsaw but he never saw much use for that reason...
 
 
 
 

Wow. You need two boxes to run the recommended amount of units? Sounds a lot like another game company's miniatures games ...

But I don't quite get this two copies thing. For one you can have a max of 16 players on your team as I understand it, so a second box means you have 8 more models then you can use.  Plus they're all the same sculpt...

You can make a legal team out of the box.
 
A team can only ever have a limited number of models on the pitch, but it's the composition people are complaining about, I suspect. Orc "positional players" are awesome, and in blood bowl of old, you tended to start building your team by loading up on the maximum number of Black Orc Blockers, and Orc Blitzers, that you were allowed, then filling your squad with relatively minimal linemen.
 
The box has two blitzers and two blockers, I think, and one or two throwers, and then a large contingent of linemen to fill up the numbers.

Edited by Magnus Grendel

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Secret Weapons have always been a goblin thing, though - at the end of the drive, you'll always be sent off, which means only teams with players cheap enough to be 'expendable' could  really use them.

 

There was a zombie or skeleton star player with a chainsaw but he never saw much use for that reason...

 

 

 

While dwarf teams get to use a frikkin' steamroller! Must be all that dwarf gold lining the ref's pockets! ;)

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Secret Weapons have always been a goblin thing, though - at the end of the drive, you'll always be sent off, which means only teams with players cheap enough to be 'expendable' could  really use them.

 

There was a zombie or skeleton star player with a chainsaw but he never saw much use for that reason...

 

 

I am pretty sure the pogo guy doesn't have the secret weapon trait, but I could be wrong.

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A team can only ever have a limited number of models on the pitch, but it's the composition people are complaining about, I suspect.

That I get. But that's like saying you can't build a competitive X-Wing list using only 2 core sets. The Ork team may not be ideal, but you it's not even remotely accurate to say you need a second core set to play the game.

 

I read people saying you need two core sets and I as someone who's never played or even looked at the rules think, that a single core set lets you play in the same way a single X-Wing core set lets you play.. Technically you can play the game but not really.

 

Also I'd say a second core set for the sake of those extra ork models is a waste of money.  Even if you could sell off the extra bits you don't need, say for $30-40... You're still looking at paying around $10+ per model you actually want.

 

If you want more Black Orks and blitzers you could buy a pack of 40k Nobz for $25 and with a little work convert them to Blood Bowl.   I don't know how you could do that with the human team, I don't think there's anything in the 40k or AoS line that would quite match up.

 

You could make a whole new team using those mini's then at least they would look consistent.  But putting a Marine on the table with the other mini's in the box would IMO anyway look wrong.

Edited by VanorDM

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@Iceeagle85

Thanks for that. I think the guy might've screwed up a little then. Any fails were treated as a dropped ball regardless. I asked about special skills as there were sum written on the card and I thought it would be logical that a specialised thrower might get to re-roll fails....

Doubt I'll be getting into the game regardless.

No problem.

I remember playing a Space Hulk demo in my local GW store when they released the 3rd (?) edition and after I got mine and read the rule book I spotted many things we played wrong, that's not really good as it gives a wrong impression of the game but I think they don't get it early enough to get the rules down, and I think we all get rules wrong from time to time for the games we play.

Not everyone can have a demo team as awesome as FFGs flight crew ;)

I've never played BB on the table top, just on Xbox, it seemed like it would be a pretty convoluted rules set if the computer wasn't handling half of it, is it that bad, or do you get the hang of it pretty fast?

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@Iceeagle85

Thanks for that. I think the guy might've screwed up a little then. Any fails were treated as a dropped ball regardless. I asked about special skills as there were sum written on the card and I thought it would be logical that a specialised thrower might get to re-roll fails....

Doubt I'll be getting into the game regardless.

No problem.

I remember playing a Space Hulk demo in my local GW store when they released the 3rd (?) edition and after I got mine and read the rule book I spotted many things we played wrong, that's not really good as it gives a wrong impression of the game but I think they don't get it early enough to get the rules down, and I think we all get rules wrong from time to time for the games we play.

Not everyone can have a demo team as awesome as FFGs flight crew ;)

I've never played BB on the table top, just on Xbox, it seemed like it would be a pretty convoluted rules set if the computer wasn't handling half of it, is it that bad, or do you get the hang of it pretty fast?

 

No, it's pretty quick. If you've played any volume of games on the x-box you'll be surprised how quickly you'll recognize 2 Dice blocks, 4+ dodges, etc.

 

One of the reasons I dislike guard as a skill is it tends to bog down some of those quick recognitions (to a lesser extent Diving Tackle but that's not because the skill is difficult to calculate, I just tend to forget it until it's too late :wacko:).

 

I think you'll be fine. I suspect I'll have a copy under the tree Christmas morning, and we've put in quite a few plays of BBTM over the last week. (Serious plug, get that game while copies are still available, it is ridiculously underrated and insanely good).

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If you want more Black Orks and blitzers you could buy a pack of 40k Nobz for $25 and with a little work convert them to Blood Bowl.

 

Too bad I don't quite have the skills/tools to do that :D I'll just wait for a supplement box. If GW is cool (big if, I know) they will make it a 2 sprue box like the Skaven team with the base game sprues, but with goblins replacing the Throwers and one or two Linemen. That would a great opportunity to introduce them!

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or do you get the hang of it pretty fast?

I've never played BB either the video game or board game. I did grab a PDF of the living rule book or competitive rule book as it's called now. As I understand it the new rules are basically the same.

After having watched 3 or so videos of the game play and reading the rules I think I have a pretty solid grasp of the rules. They aren't really all that complex and remembering what the block dice faces mean could be the hardest part.

For most other things you just have to remember that stat + dice roll have to be 7 or higher to count as a success. For most everything else you just have to keep a list of the special rules handy to look up what block or dodge do. But even those should be pretty easy to keep track of since you only have remember what your team has.

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Indeed. Most teams only have a couple of skills in their base line-up, anyway, and a lot of skills boil down to "get a reroll doing the thing you're good at". Block and Guard are the only ones which really mess up your ability to estimate results on the dice until you get used to them.

 

 

If you want more Black Orks and blitzers you could buy a pack of 40k Nobz for $25 and with a little work convert them to Blood Bowl.

Too bad I don't quite have the skills/tools to do that :D I'll just wait for a supplement box. If GW is cool (big if, I know) they will make it a 2 sprue box like the Skaven team with the base game sprues, but with goblins replacing the Throwers and one or two Linemen. That would a great opportunity to introduce them!
Way back when, that's how I made Waaaggh! Nuffle's player models.

 

That I get. But that's like saying you can't build a competitive X-Wing list using only 2 core sets. The Ork team may not be ideal, but you it's not even remotely accurate to say you need a second core set to play the game.

Definitely agree. There's nothing wrong with the team in the box; because even if you only take a lesser number of positional players, you can still field a full team (any savings of points relative to a team loaded out with Black Orcs and Blitzers can be made up for by buying non-model cards like dirty tricks and so on).

 

It's more akin to getting 7-8 TIE fighters in a load of core sets and complaining that you need an expansion to get Howlrunner.

While dwarf teams get to use a frikkin' steamroller! Must be all that dwarf gold lining the ref's pockets! ;)

True, but the point is that they only get him for one drive before he's sent off. Gobbos send in the chainsaw,,,,get him sent off....so send in the next secret weapon (bombardier?) and so on.

Edited by Magnus Grendel

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It's more akin to getting 7-8 TIE fighters in a load of core sets and complaining that you need an expansion to get Howlrunner.

Got to actually play it this week, a guy brought his 3rd edition stuff in and I played a half and another guy played a half. We played undead vs halflings.

I've also read more of the rules about team building. The more I read and understand the less a 2nd core set really makes sense.

For Humans the most you can have in your roster is 2 more Blitzers and 2 more Catchers, and for Orcs you can use at most 2 more black orcs and 2 more blitzers. That means 8 models for $100.  Sure you get more dice and stuff... But you can pick up the 4 to 8 models you may want for a lot less on eBay.

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I finally got my Skaven team and the Detahzone book yesterday, now to thinl about a colour scheme.

Funny thing the Deathzone book says the team colour of the Skavenblight Scramblers is yellow though only one miniature on the cover of the box has a little yellow on it, and GW calls the box Skavenblight Scramblers.

A missed opportunity is though that GW only included stat cards in the starter box but none in the teamboxes or with the Deathzone boox (for the new Starplayers)

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A missed opportunity is though that GW only included stat cards in the starter box but none in the teamboxes or with the Deathzone boox (for the new Starplayers)

 

My understanding of that is the cards are meant to be a learning aid and not a official part of the product.  I don't know this for sure, just heard it somewhere but it makes sense.

 

Although I think for the cost of printing the cards they could've made them for the other teams.  If interested I saw someone post cards on BGG, including blank ones for leagues, so you could update the stats and skills.

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The player cards are part of the starter set and while the normal player cards are surely a learning help i doubt that is the case with the 4 Starplayer cards as these are something for later and only 3 of the 4 could be proxyied with the contents of the starter set as the 4th is an ogre.

And that is something i don't get, why include Starplayer cards for the teams in the starter set but not in the team boxes or with the expansion book, normal palyer cards i can understan because if you play a league stats can change still it wouldn't hurt for new players.

And having stat cards is never a bad thing and I'm also sure that one can find many of them for BB on the net.

Edited by Iceeagle85

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I finally got my Skaven team and the Detahzone book yesterday, now to thinl about a colour scheme.

Funny thing the Deathzone book says the team colour of the Skavenblight Scramblers is yellow though only one miniature on the cover of the box has a little yellow on it, and GW calls the box Skavenblight Scramblers.

A missed opportunity is though that GW only included stat cards in the starter box but none in the teamboxes or with the Deathzone boox (for the new Starplayers)

Yeah, the cards are pretty cool, sad that they appear to be core set only. I get that there are none for the star players as there aren't miniatures for them, yet, but having some for the teams would definitly be possible. There are nice yellow Skaven on the last page of the DZ book, weird that they didn't use them for the box if thats the fluffy colour.

 

Speaking of yellow teams, my basegame orcs are (mostly) done!

qX7gFSY.jpg

 

Although I wasn't a fan of the position, the Thrower actually turned out to be my favourite miniature, so I guess I will use one.

 

 

HETVSmn.jpg

 

I still need to do some bases, probably muddy grass, but I will have to get material for that first. All miniatures are painted using Army Painter quickshade and then highlights over a coat of matt varnish (brushed on, because I can't spray in the winter).

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Red eyes would be fitting, I might try that on the one Throwe I truly never intend to use, but I refrained from it so far as I really suck at painting eyes and I believe that you can do a lot of damage with badly painted eyes.

 

 

Some scrap pieces (broken armour pieces) or bones/skulls would probably fit well with orcs, the pitch from the third edition had bones, skulls and a severed hand on it.

The new orc pitch has a lot of skulls on it, like they are casually playing on a mass burial site. I'll see if I can get some bits for my bases, would look amazing!

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