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Admiral Deathrain

Blood Bowl is back!

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Ive always been a fan of bright yellow/orange on orks. I dont know why but every 40k ork ive painted with that scheme looked awesome but when i just do red it looks kinda plain and uninteresting. My metal Ghazzy model is red, and if it wasnt for the base hes on i'd probably strip it because it looks so flat to me now (one of the first models i painted).

Flipside, Zagstruk is one of the last ork models i painted. With Bad Moonz yellow and WOW hes awesome lookin lol.

IW9fHqX.jpg

 

i know this isnt the right universe as Blood Bowl is more fantasy than 40k, but dont care green skins are still orks lol

Uuh I like that. Yellow with black secondary it is! I will add a few black areas just to calm them down a bit, but other than that, especially in a sports enviroment, there is nothing wrong with getting that kind of colour into the fantasy setting.

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Red uns go fasta!

Going fast is for cowards who want to run away, we need more punching!

 

Yer but orks never lose:

 

Orkses is never defeated in battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!

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Yay BloodBowl!!

 

Are you sure rules stay the same?

Minis are now 32mm, as far as i know.

 

And i guess too much elven teams for Death Zone...

While I don't remember the old teams exactly nothing in the Deathzone teams book or the core rules suprised me, so yes, they are the same. The pitch is bigger in dimensions, but it still has the same number of squares. Consequently the pass ruler is also scaled up, but continues to work the same way.

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If read somewhere that the human catcher or thrower is slightly cheaper, don't know if they changed anything else.

It appears you are right, I just cross-referenced with the CPR and the Catcher went from 70.000 to 60.000.

 

Edit: I forgot to thank you, nice...catch :P

 

That is not a big thing, but it still gives me a lot of hope they will do some things to buff the obviously useless teams to some extent. Of course Halflings are still a joke, but maybe they buff Khemri to work better (like cheaper Thro-Ras or something).

Edited by Admiral Deathrain

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I may pick up a set for nostalgia, but I'm unlikely to get involved in another league.  They had a great opportunity to clean up a lot of the Jervis/BBRC garbage, especially for league play, but it looks like they won't.

 

The game is close to being really good, and the on pitch rules are fine.

 

1) They really should have re-visited the underdog penalties. Just have stars like Griff and Zug (or even mercs) be their actual skill cost.  Loner is enough of a detriment.

 

2) Get rid of MNG injuries. The long term attribute damage, niggles, and death are fine (and make the game exciting/permanent).  But MNG is just really stupid. Especially when it makes you the underdog.  See part 1.  Just imagine if you will, that you lose Soontir in your X-Wing match.  But he randomly rolled MNG, so you can't use him in your next match.  But you can replace him for the same cost with Fel's Wrath.  But Fel's Wrath's autothrusters will only work on a 4+ roll on a D6 die.

 

3) Get rid of the kick off table. This just adds so much unnecessary time to the game. Especially if you get a lot of Perfect Defense, roll back the clock, Quick Snap, Blitzes, Pitch Invasions, etc. It's a bad time to value ratio, and the last thing a 2+ hour skirmish game needs is a time sink. 

 

The success of the reboot ultimately will be decided by the popularity of league play, but it looks like they aren't touching the 3 biggest league design flaws. Too bad because IMHO the on pitch rules have never been in a better state.

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My LGS got like 6 copies of it and after having watched some videos today, I'm likely to get it.

But I don't quite get this two copies thing. For one you can have a max of 16 players on your team as I understand it, so a second box means you have 8 more models then you can use.  Plus they're all the same sculpt...

 

Now granted you're like 4 models short for the full 16, but I'd much rather wait for them to release an expansion box to get new sculpts and some star players.

 

It's also not like X-wing or Armada where you had a barely playable game out of the box.  The videos I watched using only what's in the new box showed completely playable games.

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So I played a mini demo game in a GW store, not sure if the employee had it right as by his own admission he'd only just learnt the rules himself, but the ork thrower with AG3 had a 50/50 (4+) chance of fumbling the ball on a throw attempt... That seems a little silly to my reckoning, I can understand throws being inaccurate, but totally fluffing a throw half the time is crazy.

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So I played a mini demo game in a GW store, not sure if the employee had it right as by his own admission he'd only just learnt the rules himself, but the ork thrower with AG3 had a 50/50 (4+) chance of fumbling the ball on a throw attempt... That seems a little silly to my reckoning, I can understand throws being inaccurate, but totally fluffing a throw half the time is crazy.

Well it's a GW game so that's 100% believable.

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So I played a mini demo game in a GW store, not sure if the employee had it right as by his own admission he'd only just learnt the rules himself, but the ork thrower with AG3 had a 50/50 (4+) chance of fumbling the ball on a throw attempt... That seems a little silly to my reckoning, I can understand throws being inaccurate, but totally fluffing a throw half the time is crazy.

 

Yes that is correct (at least to the old rules i know but since it's sadi nothing has changes this is probably still true) if you roll a 2 or 3 you scatter the ball 3 times from the place it should original land, if you roll a 1 the player drops the ball. Depending on the team you are playing you may not pass the ball but instead give it to a player and get him to the touchdwon area, preferably protected by a cage, or you only pass to a player that is standing besides you and some throwers and catchers have special skills that let them re roll a failed attempt once per try and your whole team has a certain amount of rerolls but yes throwing is always risky. As a orc you normally bash the humans, try to get the ball, build a cage around the guy with the ball and walk to the touchdown line. If the Orc thrower doesn't have the pass skill you should only do a short pass unless you really need a longer one but then you should have a reroll at hand.

 

@Tekwych

 

Dreadball is also a great game it's basically a more modern version of Blood Bowl, i got the core set always wanted to get more but never did and since seeing the Guild Ball 2 player set i'm thinkin about getting it but there will asways be time in between for ye olde Blood Bowl.

 

I just like the fluff of Blood Bowl with all the references to American Football, real tv station, real brands and whatnot. I like the stories about who is the most deadliest player and why and stuff like bribery has become so common that rules were made about when briberies can be made and the thing with most fans going to see a Blood Bowl match to have a little brawl themselves and think you should get rid of those people you just are there to watch the game and take away all their fun, the fluff is essentially a big parody of proffesional sports and i like that and i really like Dungeon Bowl. And the Dreadball rulebook doesn't have that amount of fluff about the game, the teams and everything sorrounding it and the Dreadball core set doesn't feature weapons and you know everyone wants to have a dwarven Death Roller ;)

Edited by Iceeagle85

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Yawn! I have Dreadball v2 on the way and 4 Guildball teams. Blood Bowl is so last century. :P  :D

Huge advantage to Blood Bowl is that people actually play it, though.*

 

*Truth value of this statement may vary heavily on region in question

 

Now being serious I agree that these games have better on pitch rules (if not that much better), but the coaching aspect doesn't convince me in any of them. That is just so well done in Blood Bowl.

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So I played a mini demo game in a GW store, not sure if the employee had it right as by his own admission he'd only just learnt the rules himself, but the ork thrower with AG3 had a 50/50 (4+) chance of fumbling the ball on a throw attempt... That seems a little silly to my reckoning, I can understand throws being inaccurate, but totally fluffing a throw half the time is crazy.

Well it's a GW game so that's 100% believable.

Touché!

The young over enthusiastic lad in the store looked crestfallen and perplexed when I told him that I'd stopped playing 40K I'm over straight IGOUGO systems and that the mechanics/rules hadn't notably evolved since the early 90s.

He didn't know what to say when he asked if I was interested in getting into age of sigmar when I responded that all of my friends are playing the 9th Age as that is the style they built their armies' on.

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@Iceeagle85

Thanks for that. I think the guy might've screwed up a little then. Any fails were treated as a dropped ball regardless. I asked about special skills as there were sum written on the card and I thought it would be logical that a specialised thrower might get to re-roll fails....

Doubt I'll be getting into the game regardless.

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@Iceeagle85

Thanks for that. I think the guy might've screwed up a little then. Any fails were treated as a dropped ball regardless. I asked about special skills as there were sum written on the card and I thought it would be logical that a specialised thrower might get to re-roll fails....

Doubt I'll be getting into the game regardless.

No problem.

I remember playing a Space Hulk demo in my local GW store when they released the 3rd (?) edition and after I got mine and read the rule book I spotted many things we played wrong, that's not really good as it gives a wrong impression of the game but I think they don't get it early enough to get the rules down, and I think we all get rules wrong from time to time for the games we play.

And not getting Blood Bowl is okay, if you are looking for a miniatures sports game you may want to check out Dreadball, Guildball, Kaosball or Slaughterball.

 

EDIT: Just looked up the old rules for the Orc team, the thrower has the Sure Hands (reroll for picking up the ball) and Pass (Reroll for throwing) special skills so yes you should have gotten a reroll.

Edited by Iceeagle85

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@Iceeagle85

Thanks for that. I think the guy might've screwed up a little then. Any fails were treated as a dropped ball regardless. I asked about special skills as there were sum written on the card and I thought it would be logical that a specialised thrower might get to re-roll fails....

Doubt I'll be getting into the game regardless.

No problem.

I remember playing a Space Hulk demo in my local GW store when they released the 3rd (?) edition and after I got mine and read the rule book I spotted many things we played wrong, that's not really good as it gives a wrong impression of the game but I think they don't get it early enough to get the rules down, and I think we all get rules wrong from time to time for the games we play.

And not getting Blood Bowl is okay, if you are looking for a miniatures sports game you may want to check out Dreadball, Guildball, Kaosball or Slaughterball.

 

EDIT: Just looked up the old rules for the Orc team, the thrower has the Sure Hands (reroll for picking up the ball) and Pass (Reroll for throwing) special skills so yes you should have gotten a reroll.

Yes, not smart from GW's point of view by not putting the best face on their games.

Space Hulk is a great game, to GW's credit the tweaks they made to the 1st edition rules were really good ones that slightly improved the Marines' odds in a reasonable manner. It is a worthy classic.

Thanks, but not sure sports games are my thing.

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After reviewing the changes, I'm somewhat impressed with this new version.  I think GW has injected a lot of fluff back into the game.  I still don't like the star player/merc pricing, but I've been pleasantly surprised with the rest.

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He didn't know what to say when he asked if I was interested in getting into age of sigmar when I responded that all of my friends are playing the 9th Age as that is the style they built their armies' on.

 

 

 

Which shows that he hasn't got the knack...

 

That should be an opportunity to sell more models ...

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He didn't know what to say when he asked if I was interested in getting into age of sigmar when I responded that all of my friends are playing the 9th Age as that is the style they built their armies' on.

 

 

 

Which shows that he hasn't got the knack...

 

That should be an opportunity to sell more models ...

 

Nah if they've rejected the rules they've also rejected the company they'll buy off eBay or go mantic before they buy GW over priced gak.

 

I'm certainly not buying AoS stuff to play 9th age.

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