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banania

The Arkham Horror Companion

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Hi everyone. Some of you may already know my work for Lord of the Rings the Card Game.

I'm back, with my fellow McDog3 to introduce you to the:
 


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The Arkham Companion features:

Rule Reference
All the rules, organized with tags and a search engine:

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Setting Up The Game & Round Sequence Summary


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Campaign Pages and Scenario Pages
With all the dedicated rules and a functional chaos bag emulation.
For example:
http://lotr-lcg-quest-companion.com/cycle-night-of-the-zealo...


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http://lotr-lcg-quest-companion.com/night-of-the-zealot-ques...


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Chaos Bags page
A page dedicated to Chaos Bags only which you can use during your games!


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This of course will improve in the future!

Hope you'll enjoy it already!

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Yes :)

 

EDIT: it should be better by now. The site did not have a cache engine, now it does. I oversaw this bandwith optimization first cos' I did not know how to code it. I'm not developping websites for a living ^^ I'm a civil engineer

Edited by banania

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The token effects for The Midnight Masks are incorrect (the ones on the page are those for The Gathering). They should be:

 

Easy/Standard

Skull: -X. X is the highest number of doom on a Cultist enemy in play.

Cultist: -2. Place 1 doom on the nearest Cultist enemy.

Tablet: -3. If you fail, place 1 of your clues on your location.

 

Hard/Expert

Skull: -X. X is the total number of doom in play.

Cultist: -2. Place 1 doom on each Cultist enemy in play. If there are no Cultist enemies in play, reveal another token.

Tablet: -4. If you fail, place all your clues on your location.

 

Also, the bag for The Devourer Below should include 1 Ancient One token in addition to the other tokens.

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Thanks! Nice work!

Can we add a feature that we can log in and save our campaign information?

 

I could. I mean, technically.

 

BUT, I know ArkhamDb already has a deck construction engine, including updates when you enter Victory points and also a whole **** user account engine & management. Having a Campaign Log there would be the smoothest move :) Don't want to put pressure on the webmaster though, just saying that I find it more logical myself, as a user of ArkhamDb.

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The token effects for The Midnight Masks are incorrect (the ones on the page are those for The Gathering). They should be:

 

Easy/Standard

Skull: -X. X is the highest number of doom on a Cultist enemy in play.

Cultist: -2. Place 1 doom on the nearest Cultist enemy.

Tablet: -3. If you fail, place 1 of your clues on your location.

 

Hard/Expert

Skull: -X. X is the total number of doom in play.

Cultist: -2. Place 1 doom on each Cultist enemy in play. If there are no Cultist enemies in play, reveal another token.

Tablet: -4. If you fail, place all your clues on your location.

 

Also, the bag for The Devourer Below should include 1 Ancient One token in addition to the other tokens.

Thank you, the team will check that!

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