Akhrin 576 Posted November 11, 2016 Ran into a situation last night where a character had access to free triggered ability (Hyperawareness, spend 1 resource for +1 to either Intellect or Agility). They also had several resource available to them. The question came up as to whether they could spend multiple resources to get multiple bonuses on the same skill test. Took a quick look whether they could trigger that effect multiple times on one test, didn't spot anything at the time so went with The Grim Rule and only did it once. And this does feel like the correct way to treat it. But I'm going back over the rules again this morning and still struggling to figure out whether these abilities are once-per-opportunity, or if you can repeat as long as you can pay the cost. Will continue running with the once-per-opportunity for now, but would be good to have a confirmation from somewhere within the rules! 1 donkler reacted to this Quote Share this post Link to post Share on other sites
unlimitedpower 52 Posted November 11, 2016 Unless it says 'exhaust' to 'use' then fast abilities can be used (if paid for) multiple times. You can burn through as many resources as you want pumping skills via hyperawareness. 6 Ghost Dancer, Akhrin, Adira and 3 others reacted to this Quote Share this post Link to post Share on other sites
Master Fwiffo 76 Posted November 11, 2016 I just want to interject that I will always refer to the Grimm Rule by its proper name, "Arkhams Razor: If the rules are ever unclear, stab the Investigators with it." 9 1 Moon-beast King, Authraw, Hawkstrike and 7 others reacted to this Quote Share this post Link to post Share on other sites
Bullroarer Took 996 Posted November 11, 2016 I just want to interject that I will always refer to the Grimm Rule by its proper name, "Arkhams Razor: If the rules are ever unclear, stab the Investigators with it." That logic cuts to the bone. 3 Hawkstrike, Authraw and Khudzlin reacted to this Quote Share this post Link to post Share on other sites
donkler 199 Posted November 11, 2016 I had this exact same question. Looking through the rules I didn't see anything that would prevent you from using it more than once per check since it does not have a trigger. If it only is usable once per check, I'm not sure how often I would play it or even include it in future decks. Quote Share this post Link to post Share on other sites
Gaffa 673 Posted November 11, 2016 Unless it says 'exhaust' to 'use' then fast abilities can be used (if paid for) multiple times. You can burn through as many resources as you want pumping skills via hyperawareness. That's not entirely true, although having to exhaust a card to use it obviously limits its use per round. There can be other limitations built into the ability in other ways (Skids can only ever pay off two of his Hospital Debts per round, for instance, by its innate rules). Quote Share this post Link to post Share on other sites
Gaffa 673 Posted November 11, 2016 I had this exact same question. Looking through the rules I didn't see anything that would prevent you from using it more than once per check since it does not have a trigger. If it only is usable once per check, I'm not sure how often I would play it or even include it in future decks. Yes, you can use things like Hyperawareness and Hard Knocks as many times as you want for a test, so long as you have the money to pay for them. 1 Robin Graves reacted to this Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted November 11, 2016 I had this exact same question. Looking through the rules I didn't see anything that would prevent you from using it more than once per check since it does not have a trigger. This. To throw the actual rules in for the why: Most triggering conditions use the word “when” or “after” to establish their relation to the specified timing point. No when or after, no described game event it responds to, so the once per opportunity doesn't apply. 2 Akhrin and CommissarFeesh reacted to this Quote Share this post Link to post Share on other sites
MichelJon 2 Posted November 24, 2016 I played this as described by the first member's post. I had plenty of resources so it seemed too big an advantage to spend as much resources as you wanted to boost a skill. But I was only playing the first scenario so maybe in later ones resources get more scarce. Quote Share this post Link to post Share on other sites
BayushiCroy 467 Posted November 24, 2016 I remember clearly seeing that as long as it's a free action and you vocab satisfy other costs, then you can play it as many times as you wish. I don't remember where I saw that. Quote Share this post Link to post Share on other sites
USP45 2 Posted January 17, 2018 (edited) For future reference, this seems like the kind of thing that could be a good contender for an example in rules books (or even specifically called out), or maybe in the FAQ. It's something that seems obvious to veteran players of CCG/LCG but not so obvious to newbs (like myself)! I've played Netrunner before so now it seems obvious but it was not on my 1st play-through of Arkham LCG. :-) Edited January 17, 2018 by USP45 Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted January 17, 2018 Free triggered abilities are a lot like action abilities, in fact. They just have different timing rules. Quote Share this post Link to post Share on other sites
Network57 561 Posted January 17, 2018 Holy necro Batman. Quote Share this post Link to post Share on other sites
USP45 2 Posted January 17, 2018 4 hours ago, Network57 said: Holy necro Batman. Haha sorry. This is what happens when searching the internet for an answer and boardgamegeek is down. 1 Soakman reacted to this Quote Share this post Link to post Share on other sites