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shmitty

Regionals This Weekend

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In Chicago. Playing, so Im not sure of all #s. Quick glance shows 15 rebel, 9 Imperial. Unsure of others.

Every single ship in game is on the table.

4-5 ships seems seems Rebel standard.

3-4 ships seems Imperial standard

I think the most is 6. A 3 Flotilla, 1 Corvette, 2 MC30

Squad heavy.

Eggzavier can be more thorough

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I just finished inputting the fleets into the new spreadsheet.  I have to rebuild quite a bit of the data analysis bits, so it will be awhile before I share it, but here's a couple of quick impressions from Vancouver:

  • 12/18 fleets had Bomber Command Centers
  • Only 4 Fleets brought Rogues - 3 of them finished in the top 4
  • 13/18 Fleets had Flotillas
  • Motti is still by far the most common admiral

More data soon...

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Got back from the Chicago Regional, good times were had by all. I got in 5th, which I think is the top ranking Imperial? Shiny dice, neato acrylic braces, nice opponents, 10/10 would Regionals again.

 

I'm nearing a point where I'm ready to say DeMSU style fleets struggle a bit to get to the top nowadays as you get about one shot at taking out most flotillas (ideally with Raiders) and it all comes down to whether they can roll that accuracy with the help from Concentrate Fire. You get an all right shot, but not great. I'll definitely be giving it some more thought, but being unable to easily handle flotillas creates issues for the fleet in that it's difficult to maintain your activation advantage against fleets using flotillas and bomber squadrons are much more consistently a threat to your small ships until those flotillas can be eliminated, which, as mentioned, is problematic. Rebel fleets are also going much smaller with their bids lately (due to high number of activations from flotillas and a squadron focus, they don't mind; Rieekan helps too), but the need for a high bid remains against other Imperials as you're effectively racing one another to the bottom, haha.

 

I'll play around with the core design of it, see what I come up with, but it may be time to retire the core concept.

 

I was running:

Need for Screed v2.1
Author: Snipafist

Faction: Galactic Empire
Points: 387/400

Commander: Admiral Screed

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory


Gladiator I-Class Star Destroyer (56 points)
Demolisher  ( 10  points)
-  Skilled First Officer  ( 1  points)
-  Ordnance Experts  ( 4  points)
-  Engine Techs  ( 8  points)
-  Assault Proton Torpedoes  ( 5  points)
= 84 total ship cost


[ flagship ] Gladiator I-Class Star Destroyer (56 points)
-  Admiral Screed  ( 26  points)
-  Skilled First Officer  ( 1  points)
-  Ordnance Experts  ( 4  points)
-  Engine Techs  ( 8  points)
-  Assault Proton Torpedoes  ( 5  points)
= 100 total ship cost


Gozanti-class Cruisers (23 points)
Suppressor  ( 4  points)
-  Slicer Tools  ( 7  points)
= 34 total ship cost


Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost


Raider-I Class Corvette (44 points)
-  Ordnance Experts  ( 4  points)
= 48 total ship cost


Raider-I Class Corvette (44 points)
-  Ordnance Experts  ( 4  points)
= 48 total ship cost

6 TIE Fighter Squadrons ( 48 points)

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Oh I'd also like to add that I think every kind of ship was at the Chicagoland Regional. I saw numerous Interdictors for Imperial fleets. Lots of different squadrons and commanders and such. It's always fun to play such a diverse game. I spoke with the TO (Ron) and he told me he was getting the information to Chris(I think?), so I was off the hook. Shmitty, you should be getting it at some point I'm sure.

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