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MajorJuggler

2016/2017 Regionals Season Results

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Queensland, Australia just finished up today. We had 58 players, so 6 rounds then Top 8.

List Juggler: http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2614

Winner:

Travis Foss (5th in Swiss)
Fenn Rau + Attanni Mindlink + Concord Dawn Protector + Autothrusters
Old Teroch + Attanni Mindlink + Concord Dawn Protector + Autothrusters
Manaroo + Attanni Mindlink + Unhinged Astromech + K4 Security Droid
(94)

Runner Up:

Dan Stallard (7th in Swiss)
Kanan Jarrus + Twin Laser Turret + Ghost + Tactical Jammer + Fire-Control System + Recon Specialist + Rey
Zeb Orrelios + Phantom + Chopper
Biggs Darklighter + R2-D2 + Integrated Astromech
(99)

Top 4:

Jaren Foss (3rd in Swiss)
Rear Admiral Chiraneau + Dauntless + Predator + Engine Upgrade + Gunner + Kylo Ren + Darth Vader
Carnor Jax + Push the Limit + Royal Guard TIE + Hull Upgrade + Autothrusters
(100)

Thomas Dobson (8th in Swiss)
Manaroo + Attanni Mindlink
Asajj Ventress + Attanni Mindlink + Latts Razzi
Fenn Rau + Attanni Mindlink + Concord Dawn Protector + Autothrusters
(100)

Top 8:

Morgan Reid (1st in Swiss)
Maarek Stele + Predator + TIE/x7
Countess Ryad + Predator + TIE/x7
Omicron Group Pilot + Collision Detector + Emperor Palpatine
(100)

Akhter Khan (2nd in Swiss)
Dengar + Punishing One + Attanni Mindlink + Overclocked R4 + Plasma Torpedoes + Zuckuss + Guidance Chips
Fenn Rau + Attanni Mindlink + Concord Dawn Protector + Autothrusters
KaaTo Leeachos + Attanni Mindlink
(99)

Grant O'Dwyer (4th in Swiss)
Asajj Ventress + Predator + Latts Razzi
Dengar + Punishing One + Lone Wolf + R4 Agromech + Plasma Torpedoes + Extra Munitions + Recon Specialist + Guidance Chips
(99)

Zak Watson (6th in Swiss)
Manaroo + Attanni Mindlink
Asajj Ventress + Attanni Mindlink + Latts Razzi
Fenn Rau + Attanni Mindlink + Concord Dawn Protector + Autothrusters
(100)
 

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1 hour ago, DR4CO said:

 

Winner:

Travis Foss (5th in Swiss)
Fenn Rau + Attanni Mindlink + Concord Dawn Protector + Autothrusters
Old Teroch + Attanni Mindlink + Concord Dawn Protector + Autothrusters
Manaroo + Attanni Mindlink + Unhinged Astromech + K4 Security Droid
(94)


 

6 point initiative bid!! Jumpmasters undercosted much.... 

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6 minutes ago, Cerve said:

So, Parattanni seems not the monster that the community belive (?)

On the basis of one result where it took 2 spots in the top 8, Mindlink lists took another two, and literally the last two posts immediately before that were about it winning two Regionals, when both those regionals were Paratanni mirror matches?

...ok?

Edited by Stay On The Leader

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4 minutes ago, Stay On The Leader said:

On the basis of one result where it took 2 spots in the top 8, Mindlink lists took another two, and literally the last two posts immediately before that were about it winning two Regionals, when both those regionals were Paratanni mirror matches?

...ok?

So is mindilink the thing, not Parattanni. That was my consideration, no need to get salty

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On 2/14/2017 at 0:02 AM, Admiral Deathrain said:

Make each of them only work on two range bands. Manaroo, Palpatine, and with ever growing popularity (because I thought the internet said bombs are bad) Sabine all are problematic with one thing in common.

But that's not how the Force works.

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Well, 4 regionals results posted so far this weekend, all won by Attani Mindlink.  6 out of 8 finalists were Attani Mindlink.

I think we'll learn a lot more from the two Open Series events this weekend, once those results are in.  If Paratanni crushes in 300/400 player events then it's cementing its position, if strong viable counters have been found we'll see them rising up.

Edited by Stay On The Leader

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1 hour ago, Stay On The Leader said:

Well, 4 regionals results posted so far this weekend, all won by Attani Mindlink.  6 out of 8 finalists were Attani Mindlink.

I think we'll learn a lot more from the two Open Series events this weekend, once those results are in.  If Paratanni crushes in 300/400 player events then it's cementing its position, if strong viable counters have been found we'll see them rising up.

I can say that Carnor/RAC is a game I couldn't see a realistic way to win. RAC had gunner, kylo, vader, dauntless, predator, and EU while Carnor was a standard PTL with hull upgrade. I got the Deci, but all those horrible Kylo crits! Doesn't help that he kept rolling tons of crits naturally too, lol. He was first after swiss in Ottawa, not paratanni, I was merely 2nd.

From what I remember of the top 8, without knowing who ended up where or all the details:

Paratanni (Winner)
Paratanni (Runner up, me)
Dash+Lothal (top 4)
Asajj, Torkil, Thug (top... 4 I think, I played and won in the 5th round of swiss, it is not mindlinked)
Commonwealth defenders (top 8)
Something with with 2 defenders and some other tie, could be an SF or OL (top8)
??? (top 8)
??? (top 8)

Waiting for the juggler to be populated is likely gonna yield better results. There was also 2 other paratannis yesterday, they both were top 16 or very close to it. I think there were 60+ players present, but I'm working on 5h of sleep, so who knows!

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I don't think Parattani is quite the bogeyman that people are claiming. It's a solid, efficient list, but it has its bad matchups. I think it's seeing so much success right now because of how many players are playing it. It's the new hotness, so everyone and their dog starts playing it, including some really good players.

When you have a lot of really good players playing a really good list, it has a good chance of winning regularly, just like we saw with Palp aces/defenders. We don't see as many of these winning because people have gotten bored and moved on. 

The difference between a list like Parattani and something like Dengaroo is that Parattani will die in a dumpster fire when in the hands of an inexperienced player. It requires tremendous skill to do well. Dengaroo could be flown fairly mindlessly to success. 

People just need more experience playing against it. 

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While I have yet to beat both dengaroo and attani lists, I do think dengaroo is the easier matchup. Partly because it's 2 ships instead of 3, and partly because even with his doubletap, I find Fenn and whatever 3 attack ship is with him can dish out just as much damage if not more.

My matches against dengaroo have all been extremely close. And I should have won 1 or 2 of them but had horrible luck.

My matches against attani lists have not been as close. And some have been fairly bad losses.

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1 hour ago, Criwi Romed said:

I don't think Parattani is quite the bogeyman that people are claiming. It's a solid, efficient list, but it has its bad matchups. I think it's seeing so much success right now because of how many players are playing it. It's the new hotness, so everyone and their dog starts playing it, including some really good players.

When you have a lot of really good players playing a really good list, it has a good chance of winning regularly, just like we saw with Palp aces/defenders. We don't see as many of these winning because people have gotten bored and moved on. 

The difference between a list like Parattani and something like Dengaroo is that Parattani will die in a dumpster fire when in the hands of an inexperienced player. It requires tremendous skill to do well. Dengaroo could be flown fairly mindlessly to success. 

People just need more experience playing against it. 

Popularity is certainly a reason that lists win regionals, but implying that popularity is the reason is simply wrong, or at the very least doesn't tell the whole story.   The list is becoming more popular precisely because people are recognizing how powerful it is.   

I'd argue that the reason it hasn't won more regionals is that it took so long to catch on.   Since it's become popular in the last couple of months it's seeing success that reminds me of the falcon/phantom days.

Mindlink, Manaroo, and Fenn are all representative of various elements power creep in this game in some form and this list has it in several areas.  Its action efficiency mitigates dice variance to some degree, it has unlimited range mechanics (something I no longer think should be in this game at all), and it has hyper red dice in the form of Fenn.      

Edited by AlexW

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1 hour ago, Criwi Romed said:

I don't think Parattani is quite the bogeyman that people are claiming. It's a solid, efficient list, but it has its bad matchups. I think it's seeing so much success right now because of how many players are playing it. It's the new hotness, so everyone and their dog starts playing it, including some really good players.

When you have a lot of really good players playing a really good list, it has a good chance of winning regularly, just like we saw with Palp aces/defenders. We don't see as many of these winning because people have gotten bored and moved on. 

The difference between a list like Parattani and something like Dengaroo is that Parattani will die in a dumpster fire when in the hands of an inexperienced player. It requires tremendous skill to do well. Dengaroo could be flown fairly mindlessly to success. 

People just need more experience playing against it. 

What are its bad matchups? 

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Vancouver BC Regional top 8 cut is today. I didn't make the cut, so I'm back home in the states, otherwise I'd post updates. All 3 Paratanni lists in attendance did make the cut, out of 70ish. All 3 flown by very good players though. 

Edited by Sekac
Because

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6 hours ago, AlexW said:

How many in Alaska?

17.  Weather killed us.  Top 8 that I can recall:

Top 2:Fenn/Teroch/Manaroo fearlessness beat Paratanni (7th in swiss)

Top 4: Triple U-boats  (ML version, 3rd in swiss, lost to Paratanni, and 3 missles tie Bombers plus Col. Jendon  (8th is swiss, lost to FTM)

Top 8: Tarn/Braylenn/WSP (me, 2nd in swiss) lost to Paratanni, Echo/Dutchess/PS4 Batmobile (1st in swiss, lost to tie bombers), 4 ML'd PS3 fangs w/AT (lost to FTM).  2 defenders of some sort and I think Whisper with swarm leader (6th after Swiss, lost to U-boats)

Edited by balindamood

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So the top cut at Yavin consists of 7(YES 7) Scum and 1 Rebel (should be 2 but 1 had to drop): Here are the lists

==========
Faan Yavin
==========

97 points

Pilots
------

Dengar (58)
JumpMaster 5000 (33), Lone Wolf (2), Plasma Torpedoes (3), Flechette Torpedoes (2), Zuckuss (1), Overclocked R4 (1), Inertial Dampeners (1), Punishing One (12), Counter-Measures (3)

Manaroo (39)
JumpMaster 5000 (27), Push the Limit (3), “Gonk” (2), Unhinged Astromech (1), Feedback Array (2), Engine Upgrade (4)
=============
Luke Townsend
=============

98 points

Pilots
------

Fenn Rau (32)
Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Old Teroch (30)
Protectorate Starfighter (26), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Manaroo (36)
JumpMaster 5000 (27), Attanni Mindlink (1), K4 Security Droid (3), R5-P8 (3), Anti-Pursuit Lasers (2)
=========
Pete Wood
=========

98 points

Pilots
------

Fenn Rau (32)
Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Old Teroch (30)
Protectorate Starfighter (26), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Manaroo (36)
JumpMaster 5000 (27), Attanni Mindlink (1), Plasma Torpedoes (3), K4 Security Droid (3), Unhinged Astromech (1), Burnout Slam (1), Guidance Chips (0)
================
George Dellapina
================

100 points

Pilots
------

Fenn Rau (32)
Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Asajj Ventress (40)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)

Manaroo (28)
JumpMaster 5000 (27), Attanni Mindlink (1)
============
Oli Pocknell
============

100 points

Pilots
------

Fenn Rau (31)
Protectorate Starfighter (28), Attanni Mindlink (1), Autothrusters (2)

Old Teroch (29)
Protectorate Starfighter (26), Attanni Mindlink (1), Autothrusters (2)

Asajj Ventress (40)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)
=========================
Krysztof Piszcz (Dropped)
=========================

100 points

Pilots
------

Miranda Doni (53)
K-Wing (29), Extra Munitions (2), Homing Missiles (5), Sabine Wren (2), Cluster Mines (4), Proton Bombs (5), Advanced SLAM (2), Conner Net (4)

Esege Tuketu (47)
K-Wing (28), Twin Laser Turret (6), Extra Munitions (2), Bombardier (1), Cluster Mines (4), Conner Net (4), Advanced SLAM (2)
=========
Cal Jones
=========

99 points

Pilots
------

Ahsoka Tano (22)
Sabine's TIE Fighter (17), Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), Black Market Slicer Tools (1), Inspiring Recruit (1)

Hera Syndulla (59)
VCX-100 (40), Ghost (0), Accuracy Corrector (3), Twin Laser Turret (6), C-3PO (3), Navigator (3), Engine Upgrade (4)

“Zeb” Orrelios (18)
Attack Shuttle (18), Phantom (0)

====================
Wojciech Szafalowicz
====================

100 points

Pilots
------

Fenn Rau (32)
Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Manaroo (28)
JumpMaster 5000 (27), Attanni Mindlink (1)

Asajj Ventress (40)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)

===============
Mishary Alfaris
===============

100 points

Pilots
------

Fenn Rau (32)
Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Manaroo (28)
JumpMaster 5000 (27), Attanni Mindlink (1)

Asajj Ventress (40)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)

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Grats to my pirate ship mate Blair Bunke on making his  third cut in three regionals! His challenge yesterday was to drink one beer per game, which it seems he did! Although he had to drink two beers in the last game to make up for missing the fifth round.

IMO Parattani doesn't require "tremendous" skill, but it does require skill (things to avoid: getting Fenn killed early, getting Manaroo too close to the fight, getting the @#%^ bombed out of you like I did in Chicago Regionals top 8 :-). Dengaroo is really easy to fly, just point and charge.  Now, Parattani can be easy too, here it is in my patented Seven Easy Steps! 

1) start on the bottom right of the map

2) point Asajj's mobile arc towards the middle of the board

3) fly in big lazy loops around the map with Asajj leading Manaroo

4) if you can, target lock with Manaroo and focus with either Asajj or Fenn so that Fenn can get boosted with Manaroo's TL

5) fly Fenn carefully behind Manaroo, being a complete coward until your perfect moment arrives, and which point you

6) pounce with Fenn, boosting happily because you're gonna end up with two focuses and a target lock after the Magic that is  Manaroo+Attani Mindlink

7) gleefully enjoy the savage joy that is X-Wing Red Dice Inflation as you one shot some poor Rookie XWing 

Edited by sozin

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6 minutes ago, sozin said:

Grats to my pirate ship mate Blair Bunke on making his  third cut in three regionals! His challenge yesterday was to drink one beer per game, which it seems he did! Although he had to drink two beers in the last game to make up for missing the fifth round.

IMO Parattani doesn't require "tremendous" skill, but it does require skill (things to avoid: getting Fenn killed early, getting Manaroo too close to the fight, getting the @#%^ bombed out of you like I did in Chicago Regionals top 8 :-). Dengaroo is really easy to fly, just point and charge.  Now, Parattani can be easy too, here it is in my patented Seven Easy Steps! 

1) start on the bottom right of the map

2) point Asajj's mobile arc towards the middle of the board

3) fly in big lazy loops around the map with Asajj leading Manaroo

4) if you can, target lock with Manaroo and focus with either Asajj or Fenn so that Fenn can get boosted with Manaroo's TL

5) fly Fenn carefully behind Manaroo, being a complete coward until your perfect moment arrives, and which point you

6) pounce with Fenn, boosting happily because you're gonna end up with two focuses and a target lock after the Magic that is  Manaroo+Attani Mindlink

7) gleefully enjoy the savage joy that is X-Wing Red Dice Inflation as you nearly one shot some poor TLT Y-Wing. 

That is how to fly it.  I did beat the eventual runner up on the first game by taking Ventress out right away, and then soloing full hp Fenn and Manaroo with a TLT Warden (bombs too).  The second match...not to take anything away from my opponent...but mistakes were made, including me accidently dropping a bomb on Braylenn.

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