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Emirikol

Tell us your party make-up

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It would be interesting to hear what each group's party make-up is.

 

Our group is made up of 5:

Reiklander Burgher

Reiklander Wizard (Grey)

Reiklander Dockhand

Azgaraz Dwarf Mercenary

Wood Elf Wardancer

 

jh

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Game I GM:

Human Coachman
Human Zealot
Wood Elf Messenger

Game I play in:

Human Scout
Human Initiate of Sigmar
Human Bright Wizard
Human Grey Wizard
Human Thief (I think)
Human (Zealot I think)

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The game I run

 

A priest of sigmar

A Coachman

A wood elf mercenary -recently killed.

A Female dwarf agitator

A High Elf Mage - Which he is using the apprentice career with access to all lores of magic as a comprise to the character concept.

A dillitante

 

 

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My Group consists of :

a Barber surgeon, Human Female

an Agitator, Human Female

a Thief, Human Female

a Wizards Appremtice (Grey Order), Human Male

a Scout, Human Male

a Mercenary,  Human Male

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Group I run:

1) Human Watchman - Bernard "Benny" Gastone Pliess

2) Human Grey Wizard - Rolf Osthime (Supposed identity)

3) High Elf Boatman - Ruavia Swiftsea

4) Human Nord Mercenary (Who has yet had time to actually play yet, but his character is still awaiting a chance to come into it)

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Since my upcoming Pulpy Gothic Horror campaign, we have four Human Reiklanders:

We have a Initiate of Sigmar, who's a surly drunkard with a heart of gold;

A Thief who's maintaining a false identity (he wants to become famous);

A Dilettante who's a naïve but friendly girl who has social and knowledge based support skills and actions;

And a mysterious Grey Wizard Apprentice (no idea what the personality is going to be like yet).

They've all received a letter that they've possibly inherited a fortune from a long lost relative. They're all related, in fact, and share the same hereditary roots (and the same dark secret in the past).

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A dwarf agent of Bugmans, on the hunt for counterfit ales and beers, takes his mission very seriously and thinks that its a crime against dwarf kind. Also has a tendency to get stupidly blasted at any given chance, I have a feeling he may end up a slayer.

Human Barber-Surgeon, recently dismissed from her service to a small lord she has taken up adventuring more by chance than anything else following the others around because they seem to need her services quite often, one day she may actually bill them.

Human Mercenary, Altdorf street kid with an origin in far off lands, most likely cathy, but we don't know yet. Is a bit of a sneak and trouble maker.

Human Bright Apprentice-Wizard, seems to like the better things in life, wine, food, books, men. Shes a little bit of a trouble maker, drunkard and has a temper. Is also a little chubby and not very tall making her not very intimidating, until the fury of red wind takes her (no pun intended).

 

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I've got a strange party right now:

Humar Priest (Sigmar)

Human Priest (Shallaya)

Human Priest (Morr)

The Morr-Priest was not really the players wish, she wanted to go for a Verena priest at first, but lacking the material... It's quite fun to play that group...

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The group I GM.

A Celestial Wizard

A priest of Morr

A thug

A High Elf soldier

 

The Celestial Wizard reads the future and the priest of Morr gets vision through his dreams, quite a challange for a GM, fun! :) The Thug is a typical thug that likes to smash things while the High Elf soldier is sort of an Envoy, as well as a Swordmaster in training.

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Wow lots of spell casters in there! Are most people randomly selecting from 3 careers or going for full selection?
 

Our group:
Dwarf Thug
Human Mercenary
Human Smugger
 

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I'm GM'ing... I personally prefer random selection, but my players don't.  So I gave in.

This is the backup game to our "regular" D&D4E campaign, so I'll have 3 of the following 4:

Human Bright Wizard

Human Ratcatcher

Human Pitfighter

Wood Elf Waywatcher

 

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Ok. Yesterday we had our actually first session. It took a while putting cards in order and finding out where's the best place to put the cards and stuff.

I as the GM took about four stress tokens before starting.

The group:
Dwarfen Boatmen
Human Smuggler (Reikland)
Norse Berzerker (Norsca)
Scribe (Reikland, Altdorf)

Party Sheet: Gang of Thugs (Actually they are thiefs and smugglers gran_risa.gif )
 

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