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Star Wars: My Kind of Scum [PbP] Escape from Mos Shuuta

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@Richardbuxton - let's go with a boost die given that Trok has steadied the ship with a stay on target maneuver. Can you point me towards the rules for repairing a crit? Is that in the mechanics skill description?

@gm_ordon is up with Lang at the bottom of the round!

Then we're back up to the top of the order with another PC slot (could be anyone).

 

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  Lang spied the blackness of space light up with explosions as Dro-kar downed two of the fighters, and was about to yell out congrats when the other two Imp ships came in on a run and tore into the VCX-85. The ship rocked violently from the laser blasts, and for a moment he thought they were done for. But they were still alive and Trok had the ship steadied now, and he was able to swivel the turrent so that the Tie fighters oriented into the center of his viewport. The Mirialan Marshall was able to draw a bead, his targeting computer lit up and he yanked both triggers, unleashing a torrent of glowing energy bolts. "Eat plasma, ya black bellied vermin!"

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OOC: A hit! That should be 9 damage, I believe, with the forward light laser cannon (base 6 dmg) & 3 successes.

Character Lang
Campaign My Kind of Scum
Description gunnery attack
Results 1eP+2eA+2eD: 3 successes, 1 threat [1eP=S/S] [2eA=A, S] [2eD=Th, Th]
p-s-s.pnga-a.pnga-s.pngd-th.pngd-th.png

 

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66 pops a panel off near the Hyperdrive and resets a couple of overloaded breakers. He then taps through a series of trouble shooting steps on the control computer and, seeing it's all clear he overrides the final check procedure. With a whirling hum the drive fires back up

"Hyperdrive 1a is operational, monitoring is continuing, systems seem stable... we need a workshop."

 

Crit repairs is covered in the Vehicle chapter, it's just after "taking Hull damage" and the Crit table itself. Difficulty is that of the Crit.

Crit repair: 1eD+2eP+2eB 2 successes, 2 advantage
d--.pngp-s-a.pngp-s-a.pngb--.pngb--.png

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@gm_ordon - your roll looks right to me. The 9 damage takes out one of the TIEs! Let's have the threat cause a strain.

@Richardbuxton - Thanks for pointing me to that. How long does the shield reflection last?

We're now at the top of the round, so I assume that @Kymrel is going to shoot again before the last remaining TIE fires.

 

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"Good shooting, Lang!" Dro-Kar growls into the microphone on his headset. He focuses on the last TIE-fighter as it veers off to the right, firing several times before finally a blast from his laser cannon connects with the flimsy machine. At first, the Nikto curses, since it seems the shot went through the central ball central ball of the nimble fighter without doing damage. But as he watches the fighter continue on his path down to the planet at full speed, entering the atmosphere again and burning up on reentry he realizes that he has probably killed the pilot with his shot.

"That's the last of them," he says, a satisfied tone slipping into his voice. "At least I don't see any others. Can we leave this dust-ball already, Trok?"

OOC: Dro-Kar takes a maneuver to aim and then fires. The roll is upgraded with the Stay on Target maneuver Trok took.

Shooting at the last TIE-fighter: 3eA+1eP+1eB+2eD 2 successes
a-s-s.pnga--.pnga-s-a.pngp-a-a.pngb--.pngd-th-th.pngd-f-th.png

Well, it's not fancy, but it should do the job. Unless I'm mistaken, this will destroy the last enemy fighter. If I have miscalculated somewhere, let me know and I'll edit the IC post.

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"Let's hope so," Caizu says. Her fingers brush the sabacc card bolted to the dashboard. "But I'd say the odds are on our side. The whole ship's a good luck charm, even if she's looking a little shoddy right now."

She grins to herself—she's desperately relieved, though she'd never admit to doubting their chances—and turns to the apparent captain. "I bet she'll clean up real nice. We are keeping her, aren't we? I know how to swap stolen for new, but I for one have taken a shine to the girl already."

And I'm back in full. Thank you all for your understanding.

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As Caizu’s hand brushes the edge of the sabacc card mounted to the dash, the holographic image of the Queen of Scepters blurs momentarily, its suit and number changing on the face before returning to its original form. A skifter, Caizu thinks to herself. She had seen a number of card cheats over the years try to manipulate the odds using such a device. With a little prestidigitation, a practiced grifter could make the card show any value. High quality skifters such as this one are hard to come by even in the Core Worlds, let alone this far on the Outer Rim.

Trok lets out an exhausted sigh of relief as Dro-Kar downs the last of the four TIE fighters. Without missing a beat, he carefully toes out another death stick from the crumpled packet stuffed into the breast pocket of his worn flight suit. “That’s more than enough excitement for one flight,” he says over the comms system for everyone to hear. A small series of flickering yellow lights on the forward display change to a solid green. His snout flares as he puffs on the stick, letting out a dark cloud of smoke. “Well, Sixty-Six, you bucket of bolts, you did something right up there. Looks like the HMRI is up and running.

The medical droid, 41-VEX awkwardly waves its stiff-jointed arms. “Too much excitement indeed! By my calculations, panic was indeed the best course of action. The probability of surviving such an assault by Imperial naval forces was low. Quite, quite low. While I am by no means a trained astrogator, it would be my opinion that we depart this system as soon as possible. Yes indeed.

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Welcome back @The Shy Ion!!

Alright folks, we're back to unstructured time. Get your last post or two in on this scene (and recover strain).

 

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@Kymrel@gm_ordon @waywardgm @The Shy Ion @Richardbuxton

Also, in addition to the above, I'm going to award experience after this scene! If you could each private message me with your thoughts on the following things:

1) Favorite NPC from Session 0

2) Favorite Location from Session 0

3) Favorite post that happened in Episode 1 (going back to last October!)

Additionally, since we had just been getting started, I'll allow any of you to reallocate your start-up character xp if they'd like to now you've started to better understand your character's personality, so if HM-6T6 wants to change its Int or Caizu wants ranks in computers, go ahead and do the re-work and let me know.

And lastly, now that the Bounty Hunter book is out, Kymrel, if you want to change your character specialization, we can have that conversation.

 

 

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I... still never posted to the Session Zero. *headdesk*

Also, she really should have Computers skill, and I'm not sure exactly why she doesn't. I think I had wanted to add it but instead went "eh, Int 3 covers 'good with computers' decently enough itself" and bought into her talent trees a little bit instead.

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Caizu smiles at the card's flicker. Oh, she'd love to pocket a nice little tool like that—but that sort of thing turns the odds against you. Now I like you even better, she doesn't say out loud. She's not quite ready to tell the others about the trick to the card, in case one of them is the sort to just add it to the take. We both make our own luck, don't we, Queenie?

She turns to 41-VEX. "Not the sort to enjoy a good escape, are you?" She winces, her general state catching up to her again. "Then again, neither am I when I get shot during it. What do you say we wander down to wherever the medical supplies are being kept?"

And recovering strain... 

Recover strain: 1eA+2eP 1 success, 3 advantage
a-a.pngp-s.pngp-a-a.png

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Im mostly happy with 66, his lack of intellect currently is a byproduct of years of neglect. Dedication an perhaps a Cybernetic upgrade will fix that. In the meantime more ranks of mechanics will fill the gap.

I think I will take the opportunity to reassign the two ranks of Pilot Space from career and spec into Ranged Light and skullduggery. That represents his experience fixing small arms for the Hutt and having to scrounge for parts when no one will give it to him.

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No problem! Let's get back on track this week with the goal of two posts per week! We've finally got a full table again so lets rev it back to full speed :)

 

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Dro-Kar keeps his seat in the gunnery position a little longer, but when it becomes obvious that there are no more TIE-fighters in the vicinity he gets up and moves to the cockpit. “Why are we still here?” he demands. “We need to get out of this system. Doesn’t matter where we go. Just a short jump out of here to keep us safe. Then we can talk about where we want to go.”

As the others start the calculations he relaxes a little. “This is surprising to me,” he says. “I never thought we had a real chance to get away. I mean, I knew I could probably do it. But I thought Teemo’s thugs would get most of you.” His cold, black and yellow eyes betray no emotion. “I’m glad they didn’t.”

 

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Discipline to recover strain: 3eA 3 successes, 2 advantage

a-s-a.pnga-s.pnga-s-a.png

Dro-Kar recovers 3 strain. Character sheet is up to date.

I don’t foresee any changes to the character, and am ready to move on!

Edited by Kymrel

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You got it, Dead Eyes,” Trok responds to Dro-Kar over the comm system with some genuine levity in his voice for the first time since the crew put the plan in motion to escape Mos Shuuta. “With your permission, Captain Shinqo,” The Dug continues without missing a beat, “we’ll make a quick jump to the edge of the Tatooine system, then we can plot a course to wherever we wish from there. Any requests?” His foot grips the hyperspace throttle as he awaits the go ahead from Lang.

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@gm_ordon - after you post and restore some strain, I'll move us along!

 

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Down in the Engineering room Sixty Six notices the systems start to return to normal, energy is stabilising and the engines are dropping to cruising speed.

Perhaps our little encounter has ended, time to start checking all these Control systems.

With that he starts methodically working through each ship subsystem. Running diagnostics on the monitoring computers and doing visual checks of each compartment. 

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I have a lot of work to do Cool check: 1eA 1 success
a-s.png

well how about that, got a Strain back, pity he wasn't suffering any!

Edited by Richardbuxton

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  Lang sat back after the last Tie fighter exploded in a ball of white hot flaming pieces of metal. He kept his hands on the controls and looked at the scanners to be sure there were no more surprises. After a minute he climbed out and sauntered over to the cockpit area.

 

10 hours ago, Aurin said:

With your permission, Captain Shinqo,” The Dug continues without missing a beat, “we’ll make a quick jump to the edge of the Tatooine system, then we can plot a course to wherever we wish from there. Any requests?” His foot grips the hyperspace throttle as he awaits the go ahead from Lang.

    The Mirialan nodded quickly, somewhat annoyed at being given the reins of the ship having little experience in space vessels as anything more than a passenger. There wasn't time to argue, so he responded. "Yes, yes. Make the jump. We need to skidaddle before they can get more ships ready. We can pick something a little further out after that."

  The Marshall turned to Dro-kar afterward, nodded to him and responded to his earlier comment. "Well, I'm glad you survived as well. You're right handy with weapons. I'm glad you didn't use me for one back in the Hutt's arena."

    "Now, Sixty-six let us know the ship's status as soon as ya can, alright. The rest, any ideas what our next move is? I aint got much in mind other than keeping out of the reach of that ball of slime we just pissed off. We probably outta check out what we got on this ship that's worth some credits. It looks like we might need plenty to keep this tub afloat."

 

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Character Lang
Campaign My Kind of Scum
Description discipline check to remove strain
Results 1eP+2eA: 2 successes, 3 advantage [1eP=S/A] [2eA=S, A/A]
p-s-a.pnga-s.pnga-a-a.png
 

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41-Vex responds to the Chiss. “I am unsure as to how one would classify an escape other than success or failure and I’m definitely unable to comprehend how one would ever enjoy such a thing. Given the probabilities, we’re fortunate we didn’t meet our makers!” The medical droid takes on a stiff posture, the academic lecturer subsystem protocols taking over 41-VEX’s programming. “With the proper medical equipment, I am more than capable of fully repairing the damages to your frame. Please lead the way to the appropriate facilities.

The Dug nods affirmatively to Lang’s instructions as he takes another puff of his deathstick. “Hopefully this old thing will hold together. Here we go…” With a steady foot, the Dug pilot throttles the shifter. As the hyperdrive flares, throwing the Queen of Scepters to light speed, the worn VCX freighter groans from the exertion.

The bright lines of hyperspace fill the view glass of the cockpit. “I’ve got a bad feeling about this…” Trok says as he monitors the pilot’s control panel moments before alert klaxons sound throughout the vessel – clearly not all is well aboard the stolen freighter.

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And there we have it, folks! We've reached the exciting conclusion of Episode 1 of My Kind of Scum. For this adventure, I've awarded 12 base xp (two xp per scene * six scenes) plus one xp for each two additional location / NPCs from Session Zero, to a maximum of five experience bonus. If you haven't reached the max (none of you have), then feel free to make more NPCs / tie-ins for the additional xp awards. How's that for some additional incentives?

Experience awards as follows:

@The Shy Ion - Caizu -  12 xp + (0/2) = 12 xp

@gm_ordon - Lang - 12 xp + (5/2) = 14.5 xp

@Richardbuxton - HM-6T6 - 12 xp + (5/2) = 14.5 xp

@Kymrel - Dro-Kar - 12 xp + (4/2) = 14 xp

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"First lesson, Vex," Caizu says. "If the odds are against you, you cheat." She winces as the alerts start going. "Think we have the time to get me patched up before we deal with whatever that is? Because I'm about five seconds and a headache from passing out again."

I think Caizu will be buying Computers 1 for 5 XP, and I'm gonna hold onto the other 7 XP for now.

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