markcsoul 2,110 Posted October 21, 2016 How about the N-1? Quote Share this post Link to post Share on other sites
Lazyshisno 111 Posted October 21, 2016 How about the N-1? I have one.. But i wanted this to be more clone wars in general and not Naboo specific.. There will absolutely be a Naboo mission, but thats not my priority. Quote Share this post Link to post Share on other sites
gryffindorhouse 200 Posted October 21, 2016 How about the N-1? I have one.. But i wanted this to be more clone wars in general and not Naboo specific.. There will absolutely be a Naboo mission, but thats not my priority. The N-1 was, I think, used in other battles to, but I could be wrong. Quote Share this post Link to post Share on other sites
Lazyshisno 111 Posted October 23, 2016 how about stats, pilots and dials for these three.. 2 gabe69velasquez and Arkanta974 reacted to this Quote Share this post Link to post Share on other sites
gryffindorhouse 200 Posted October 25, 2016 (edited) Here is the Sith Infiltrator: (3) Sith Aprentice (Separatist) Sith Infiltrator [3 attack] [2 defense] [7 hull] [6 shields] [ focus, target-lock, cloak ] ( Sith Infiltartor ) { [system]x2 [crew]x2 } { cost=?) Edited January 3, 2017 by gryffindorhouse 1 Lazyshisno reacted to this Quote Share this post Link to post Share on other sites
gryffindorhouse 200 Posted October 25, 2016 (edited) (5) Sith Master (Separatist) Sith Infiltartor [3 attack] [2 defense] [7 hull] [6 shields] [ focus, target-lock, cloak ] ( Sith Infiltartor ) { [skill] [system]x2 [crew]x2 } { cost=?) Edited October 25, 2016 by gryffindorhouse 1 Lazyshisno reacted to this Quote Share this post Link to post Share on other sites
gryffindorhouse 200 Posted October 25, 2016 (edited) (7) *Darth Maul (Separatist) Sith Infiltartor [3 attack] After you perform an attack that hits, assign 1 focus token to your ship. After you perform an attack that does not hit, remove 1 focus token from that ship. [2 defense] [7 hull] [6 shields] [ focus, target-lock, cloak ] ( Sith Infiltartor ) { [skill] [system]x2 [crew]x2 } { cost=?) Not sure about his ability. Edited October 25, 2016 by gryffindorhouse 1 Lazyshisno reacted to this Quote Share this post Link to post Share on other sites
gryffindorhouse 200 Posted October 25, 2016 *Darth Maul's Sith Infiltrator Darth Maul Only. Sith Infiltrator Only. While you are cloaked, your action bar gains the SLAM icon. (cost=?) Quote Share this post Link to post Share on other sites
gryffindorhouse 200 Posted October 25, 2016 (edited) Dial: 5: {ahead}w 4: {ahead}w {u-turn}r 3: {hards}r {banks}w {ahead}g 2: {hards, banks}w {ahead}g 1: {banks, ahead}g Is this reasonable? Edited January 3, 2017 by gryffindorhouse Quote Share this post Link to post Share on other sites
numb3rc 247 Posted October 25, 2016 Gosh, I love the Torrent. It's like a B-Wing but cooler, and with just enough WW2 carrier fighter inspiration in the folding "keel" section to make me happy for the reference. 1 GrimmyV reacted to this Quote Share this post Link to post Share on other sites
gryffindorhouse 200 Posted October 27, 2016 (edited) (1) Clone Pilot (Republic) V-Wing [3 attack (with auxilary arc)] [3 defense] [3 hull] [3 shields] [ focus, target-lock, boost?, barrel-roll?, evade? ] ( V-Wing) { [system] [astromech] { cost=?) What actions do you think it should have? Edited February 27, 2017 by gryffindorhouse Quote Share this post Link to post Share on other sites
gryffindorhouse 200 Posted October 27, 2016 Dial: 5: {ahead}w {u-turn}r 4: {ahead}w {u-turn}r 3: {hards}w {banks}w {ahead}g 2: {hards, banks}w {ahead}g 1: {banks}g Quote Share this post Link to post Share on other sites
gabe69velasquez 2,143 Posted November 26, 2016 (edited) how about stats, pilots and dials for these three.. I'm wondering how I missed this thread, but more curious where you got these? What game are you using this hex grid for? Edited November 26, 2016 by gabe69velasquez Quote Share this post Link to post Share on other sites
Lazyshisno 111 Posted December 5, 2016 how about stats, pilots and dials for these three..I'm wondering how I missed this thread, but more curious where you got these?What game are you using this hex grid for? Gabe, The N1 is micro machines, the other two ships are Mels.. I was originally going to use the hex for the ground portion of movement for this and my hoth campaigns (you can see many if the small ground units have hex bases above the ffg base) i am still playing with the idea. Quote Share this post Link to post Share on other sites
gryffindorhouse 200 Posted February 27, 2017 Okay, I was not pleased with the ARC-170 that ffg released (because, you know, I 'm totally in charge), so here is my version: (1) Clone Pilot (Republic) ARC-170 [4 attack ] [1 defense] [6 hull] [3 shields] [ focus, target-lock ] ( V-Wing) { [skill] [torp]x2 [system] [astromech] { cost=?) Then you have a free title that gives you 2 crew slots. Dial I'm fine with. More pilots coming. Quote Share this post Link to post Share on other sites
gryffindorhouse 200 Posted May 5, 2017 On 10/20/2016 at 8:44 AM, Lazyshisno said: Are these actually to scale? Quote Share this post Link to post Share on other sites
Sciencius 944 Posted May 6, 2017 After seeing these pics.. Please FFG(!) start releasing ships from the clone wars era NOW!!!!!!!!!!! ;D I need these 2 Lazyshisno and Arkanta974 reacted to this Quote Share this post Link to post Share on other sites
Arkanta974 809 Posted May 6, 2017 Bring it FFG ! Bring the Clone Wars ! I want some V-19 dogfight against those clankers ! 1 Lazyshisno reacted to this Quote Share this post Link to post Share on other sites
ElGentleman 22 Posted May 6, 2017 Nice collection, especially the wheeled and walking. I use armour instead of shields on the majority of my ground vehicle designs. I tend to stick with values of 1 for medium armour and 2 for heavy. Armour - After defense has been resolved, before an attack hits, cancel hit results equal to the armour value. Armour is not removed. 1 Lazyshisno reacted to this Quote Share this post Link to post Share on other sites