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Lazyshisno

"A perimeter around the survivors create" Clone Wars Era Epic Scale

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Hello to all,

 

I am working on creating an Epic sized ground and air battle for Clone Wars, similar to the battle of hoth that I made at this link

 

https://community.fantasyflightgames.com/topic/230472-my-battle-of-hoth-cards-rules-etc/

 

I am looking for assistance and inspiration from this group to assist me in this process.

 

 

The photos above represent some of the models that I have finished so far, and give an idea of the direction I am headed with this.

 

I thought it would be best to start with photos..

 

Models are a combination of Mels, DeAgostini, and Wotc. (I realize scale is an issue with some of the models, but this is about as good as it gets)

 

Basically I am at the ground level here. I need several pilot card options for each ship and vehicle and all of the dials and special rules for each.

 

I thought it would be more fun to allow the community to assist me in the creation of this project than to go it alone.

 

It is not my intention to create a "we hate the prequels thread" (they are actually very watchable if you skip every scene with Haden and Natalie..)

 

Thanks in advance for helping me fuel the creative process.

 

-Shisno 

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a couple ideas I have to begin with are making missiles and torpedoes range 4 or 5 weapons instead of range 3. I think that will give ordinance the kick that it needs to make it a more viable expenditure.

 

for the Vulture droid, I am going to have it as an "action" convert from air unit to ground unit. each version will have different maneuver dials and allow for different tactics.

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 Some cards from another forum that I made:

 

 

 (3) Jedi Pilot (Republic)

 Delta-7 Aethersprite

 

 [2 attack]

 [3 defense]

 [2 hull]

 [4 shields]

                                                              [ focus, target-lock, evade, barrel-roll ]

( Delta-7 )        { [skill] [astromech] } { cost=?)

 

 

 

 

 Delta-7 Dial:

 

5: {forward=w} {k-turn=r}

4: {forward=w} {k-turn=r}

3: {hards, banks, strait=g} {k-turn=r}

2: {hards=w} {banks, strait=g}

1: {forward, banks=g}

 
 
 

Small ships:

Alpha-3 Nimbus-class V-wing starfighter
ARC-170 starfighter

BTL-B Y-wing starfighter

Clone Z-95 starfighter
Delta-7 Aethersprite-class light interceptor
Delta-7B Aethersprite-class light interceptor
Eta-2 Actis-class light interceptor
V-19 Torrent starfighter

 

Large ships:

Eta-class shuttle

Havoc Marauder

Nu-class transport

T-6 shuttle

Theta-class shuttle

Twilight

 

Huge ships:

Consular-class frigate

Stealth ship (Disney, give this thing a name already.)

 

And for a Separatist faction, these would be available.

 

Small ships:

Belbullab-22 starfighter/Soulless One
Droid Tri-Fighter
Hyena-class droid bomber
Ginivex-class fanblade starfighter
Nantex-class territorial starfighter
Rogue-class starfighter

Techno Union starfighter
Umbaran starfighter
Vulture-class droid fighter

Large ships:
Aurore-class freighter

Maxillipede-class shuttle
Scimitar
Sheathipede-class transport shuttle
Type-B escort shuttle

 

Huge ships:

Punworcca 116-class interstellar sloop

 

 

 

 Thank you Red XIV for this list!

 

 

Not sure of the dial, but here is the Sith Infiltrator:

 

 

 (7) *Darth Maul (Separatist)

 Sith Infiltrator
 

 [3 attack]   After you receive 1 or more damage, or perform an attack that deals 1 or more damage, you may addign 1 focus token to your ship.

 [2 defense]

 [7 hull]

 [6 shields]

                           [ focus, target-lock, cloak ]

 { [skill] [system]x2 [crew]x3 } ( cost=? )

 

 

 *Darth Maul's Sith Infiltrator

 Darth Maul Only. Sith Infiltrator Only. Title.

 After decloaking, you may perform a free attack.

(cost=?)

 

 

 

 

 

 (8) *Jango Fett (Separatist)

 Firespray-31

 

 [3 attack]    Action: Perform a primary weapon attack, then receive 1 stress token.

 [2 defense]

 [6 hull]

 [4 shields]

                           [ focus, target-lock, evade ]

 { [skill] [cannon] [crew] [bomb] [missile] } ( cost=? )

 

 

  And a new Slave 1 title:

 

 

 *Slave 1

  Firespray-31 only. Title.

 Your upgrade bar gains:

 1 bomb, and 2 missile icons.

 When dropping a bomb, you may use any 1-2 speed templates.

 Action: Flip 1 ordnance card faceup. Roll 1 attack die, on a crit, flip w equipped ordnance cards facedown.

(cost=?)

 

 

 And a new (child) Boba:

 

 *Boba Fett

 Jango Fett only.

 After performing an attack, you may remove 1 stress token from your ship.

(crew) (cost=?)

 

 Yes, I know that Boba and Jango work VERY well together, but I designed it like that, and I think that it might not actualy be as powerful as it might seem.

Edited by gryffindorhouse

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 More pilots for the Delta-7:

 

 (5) Jedi Veteran (Republic)

 Delta-7 Aethersprite

 

 [2 attack]

 [3 defense]

 [2 hull]

 [4 shields]

                                                              [ focus, target-lock, evade, barrel-roll ]

( Delta-7 )        { [skill] [astromech] } { cost=?)

 

 (6/7) *Obi Wan Kenobi (Republic)

 Delta-7 Aethersprite

 

 [2 attack]     When defending, you may EITHER add 2 eye results, or change all eye results to evade results.

 [3 defense]

 [2 hull]

 [4 shields]

                                                              [ focus, target-lock, evade, barrel-roll ]

( Delta-7 )        { [skill] [astromech] } { cost=?)

 

 (9) *Anakin Skywalker (Republic)

 Delta-7 Aethersprite

 

 [2 attack]     When attacking, you may roll two additional attack dice. If you do, and do not roll any critical hit results, recieve 1 stress token. After rolling defense dice,

 [3 defense] if you roll at least 1 evade result, you may reroll all your dice. If you do, you must reroll all your dice.

 [2 hull]

 [4 shields]

                                                              [ focus, target-lock, evade, barrel-roll ]

( Delta-7 )        { [skill] [astromech] } { cost=?)

Edited by gryffindorhouse

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