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Drasnighta

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They didn't really answer the Fire-Control Teams + XX-9s + APTs, although I guess we can reasonably interpolate it interacts the same way as XX-9s + standard crit effect. I guess FCTs are just not meant to be decent. Hopefully wave 5 gives us some more crit cards to make FCTs worth the slot.

 

yeah that's weird. My interpretation was that if you deal enough damage cards, with that combo you can have up to 3 in one attack.

Well, this clarification is consistent with the way the two crits are written. It just seems unfortunate that the crit enhancement card does little to improve one of the more unpopular crit effects. It's still not bad, though.

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They didn't really answer the Fire-Control Teams + XX-9s + APTs, although I guess we can reasonably interpolate it interacts the same way as XX-9s + standard crit effect. I guess FCTs are just not meant to be decent. Hopefully wave 5 gives us some more crit cards to make FCTs worth the slot.

 

yeah that's weird. My interpretation was that if you deal enough damage cards, with that combo you can have up to 3 in one attack.

I think it comes about because standard crit effect says "first card" while xx-9 says "first two". APT just deals a face up straight though, and as such I don't think it counts toward the standard damage pool hat would cause xx-9 to trigger

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No clarification on squadron movement (questions to FFG have been answered both ways) and no clarification on Contested Outpost and squadron engagement (question to FFG was answered but if the answer is correct then the card is written wrong and needs a FAQ).

 

#ILikeFFGBut

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No clarification on squadron movement (questions to FFG have been answered both ways) and no clarification on Contested Outpost and squadron engagement (question to FFG was answered but if the answer is correct then the card is written wrong and needs a FAQ).

#ILikeFFGBut

Squadron movement?

Edit: oh, are you talking about shuffling them around after measuring/moving?

Edited by Ardaedhel

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I take the "derived information" section to mean that if I learn command dials using Isard, I can track them with tokens.

 

Also...

 

 

Q: When an effect instructs a ship to execute a maneuver outside of its usual Execute Maneuver step, what is that ship’s speed? A: While executing that additional maneuver, the ship’s speed is temporarily set to the speed indicated by the effect that is resolved. The ship executes the maneuver by completing the Determine Course and Move Ship steps. The ship’s current speed is still tracked by its speed dial, and the ship does not count as having changed its speed.

 

Does this mean that a ship with Thrust Control Malfunction will lose a click with Engine Techs? I think there was an email that said the opposite.

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I find this FAQ lacking.

  • Bomber Command Center: No ruling? After the enormous thread in the rules section??
  • Fighter Coordination Team: No mention of the interactions with: "Mauler" and the Station??
  • G8: No good explanation of how to resolve the timing.
  • Fire-Control Teams + XX-9s + APTs: Nothing?
  • No sequence diagram, like X-Wing got! What have they been doing for 6 months???
  • Obstacles & LOS: Does the ruling quoted below mean if you can't see the obstacle under your ship template then it doesn't obstruct? That's how I read this.

"Q: While a ship is overlapping an obstacle and the attacking hull zone’s traced line of sight does not pass over a visible portion of that obstacle, or another obstacle or ship, is that attack obstructed?

A: No."

 

Sad.

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I take the "derived information" section to mean that if I learn command dials using Isard, I can track them with tokens.

 

Also...

 

 

Q: When an effect instructs a ship to execute a maneuver outside of its usual Execute Maneuver step, what is that ship’s speed? A: While executing that additional maneuver, the ship’s speed is temporarily set to the speed indicated by the effect that is resolved. The ship executes the maneuver by completing the Determine Course and Move Ship steps. The ship’s current speed is still tracked by its speed dial, and the ship does not count as having changed its speed.

 

Does this mean that a ship with Thrust Control Malfunction will lose a click with Engine Techs? I think there was an email that said the opposite.

 

It will lose a click with Engine Techs if its current speed is also set to 1 or something like that.

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So for G8, you declare during the Determine Course step, but if using it on Engine Techs, it is before Determine Course step of that maneuver. Guess you still get the standoff for using nav token/dial to increase or decrease speed vs using G8 to decrease speed.

No because you have to have your speed set before determine course. Just play it as soon as they place the manever tool in the Grove you can slow down their speed if you want too

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So for G8, you declare during the Determine Course step, but if using it on Engine Techs, it is before Determine Course step of that maneuver. Guess you still get the standoff for using nav token/dial to increase or decrease speed vs using G8 to decrease speed.

No because you have to have your speed set before determine course. Just play it as soon as they place the manever tool in the Grove you can slow down their speed if you want too

 

 

Then you would be doing it illegally, as if they have placed the maneuver tool on the table, In PREPARATION for locking it into the Groove......  They are already OUT of the Determine Course step, and you've missed your opportunity.

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So for G8, you declare during the Determine Course step, but if using it on Engine Techs, it is before Determine Course step of that maneuver. Guess you still get the standoff for using nav token/dial to increase or decrease speed vs using G8 to decrease speed.

No because you have to have your speed set before determine course. Just play it as soon as they place the manever tool in the Grove you can slow down their speed if you want too

 

 

Then you would be doing it illegally, as if they have placed the maneuver tool on the table, In PREPARATION for locking it into the Groove......  They are already OUT of the Determine Course step, and you've missed your opportunity.

 

 

Before an enemy ship at distance 1-5 resolves the Determine Course step, you may exhaust this card to temporarily reduce its speed by 1 to a minimum of speed 0 until the end of the maneuver.

 

So...for ordinary movement you declare G-8 before your opponent start fiddling his man tool and considers his speed options...should be pretty obvious. I mean, it can probably be argued differently, but that's the way it works/should work/whatever.

 

For ET move, that's when your opponent taps (ok, exhausts) his ET card.

 

Simple.

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No clarification on squadron movement (questions to FFG have been answered both ways) and no clarification on Contested Outpost and squadron engagement (question to FFG was answered but if the answer is correct then the card is written wrong and needs a FAQ).

#ILikeFFGBut

Squadron movement?

Edit: oh, are you talking about shuffling them around after measuring/moving?

 

 

Yes. The squadron shuffle

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I find this FAQ lacking.

  • Obstacles & LOS: Does the ruling quoted below mean if you can't see the obstacle under your ship template then it doesn't obstruct? That's how I read this.

"Q: While a ship is overlapping an obstacle and the attacking hull zone’s traced line of sight does not pass over a visible portion of that obstacle, or another obstacle or ship, is that attack obstructed?

A: No."

 

 

Oddly enough this seems to be the case.

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Does this mean that a ship with Thrust Control Malfunction will lose a click with Engine Techs? I think there was an email that said the opposite.

 

It will lose a click with Engine Techs if its current speed is also set to 1 or something like that.

 

 

You're right. I just re-read the damage card, and it specifically uses the term "current speed," which is what the FAQ relates to the dial. So I'm not sure what effect the new FAQ has.

 

I still think it's a little funky that you lose the control at the end of the move, then regain control for the ET move. I'd guess it's just because it doesn't happen enough to be worthy of errata.

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Does this mean that a ship with Thrust Control Malfunction will lose a click with Engine Techs? I think there was an email that said the opposite.

 

It will lose a click with Engine Techs if its current speed is also set to 1 or something like that.

 

 

You're right. I just re-read the damage card, and it specifically uses the term "current speed," which is what the FAQ relates to the dial. So I'm not sure what effect the new FAQ has.

 

I still think it's a little funky that you lose the control at the end of the move, then regain control for the ET move. I'd guess it's just because it doesn't happen enough to be worthy of errata.

 

 

We got an e-mail reply to this one a few months back. While the answer was a bit controversial at the time, at least they have stuck with that answer.

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So for G8, you declare during the Determine Course step, but if using it on Engine Techs, it is before Determine Course step of that maneuver. Guess you still get the standoff for using nav token/dial to increase or decrease speed vs using G8 to decrease speed.

 

Solve it with a Slap Fight.

 

I'm generous enough to declare I'm going to use it first and let them figure out the rest.

 

 

That's how I've done it. I just declare I'm using it and give them a chance to use their nav command to react as they want. It's just so much easier that way than to get into a game of chicken with figuring out whether the determine course step is ending.

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