Cpt Barbarossa 97 Posted October 17, 2016 I love the ARC (maybe not as much as Fickle, but it's getting there...). Desperately trying to make a good Norra/Dash build, and have been looking at the numerous ways to kit out Norra. Main suspects are obviously PTL, R2, vectored thrusters, tail gunner/Kyle/C3P0...but just for laughs I started looking at cards I rarely use and came up with something that seems to hold quite well. I'm probably far from the first to have come up with this kind of build, but haven't found it in the threads so here it is : Norra (29) Predator (3) Seismic torps (2) R7T1 (3) Exp interface (3) Rey (2) Alliance Overhaul (0) 42 points (+48 Dash = 100) It's basically a PTL + engine upgrade Norra, but not...lol. Since Norra has to give up her target lock to boost her attack, Predator seems like a nice back-up. If the average 3 dice attack rolls are something like 1 hit, 1 eyeball, 1 blank, then you only need to reroll 1 dice anyway to end up with a fully modified attack. Using Rey as a poor man's Moldy Crow means you can slow roll in the beginning, stock up on focuses (focii?) and just cash in when the guns start blazing. And R7-T1 will generally allow you to either end up at range 1 of your target (if you start at range 2), or boost left/right past the target and catch them in your rear arc IF you are particularly well placed following your initial maneuver. Main problem with this is losing R2...is regen Norra the only way to go? Anyway, I'm not the kind of person who can break down a build in terms of stats/cost effectiveness etc so i'll just leave this here and see what you guys think Thanks! 2 stonestokes and Magnus Grendel reacted to this Quote Share this post Link to post Share on other sites
jmswood 2,706 Posted October 17, 2016 Regen Norra is good, but not exclusively good. I tried R7-T1 with PTL and Vectored Thrusters. It works, it just doesn't last as long. Quote Share this post Link to post Share on other sites
Rolotamasi 208 Posted October 17, 2016 (edited) Is the seismic torps there to give another experimental interface target? With a full 100pt list would an init bid of 98 be more worthwhile? You will still have the astromech to experimentally interface with. Beyond that - this looks fun. Non-standard and fun. I will give this a try. Noob question though - is there a "standard" 48pt Dash I don't know about? I think it is meant to be 58? Title/HLC/Dash is 48, adding LW/Snuggling Compartment/Feedback Array/Countermeasures would bring the list to 100. Though I don't necessarily like Countermeasures, but I do like adding feedback to close the donut hole. Maybe GC/Prockets instead, just trying to think of range 1 attack help. Edited October 17, 2016 by Rolotamasi Quote Share this post Link to post Share on other sites
Cpt Barbarossa 97 Posted October 17, 2016 Is the seismic torps there to give another experimental interface target? With a full 100pt list would an init bid of 98 be more worthwhile? You will still have the astromech to experimentally interface with. Beyond that - this looks fun. Non-standard and fun. I will give this a try. Noob question though - is there a "standard" 48pt Dash I don't know about? I think it is meant to be 58? Title/HLC/Dash is 48, adding LW/Snuggling Compartment/Feedback Array/Countermeasures would bring the list to 100. Though I don't necessarily like Countermeasures, but I do like adding feedback to close the donut hole. Maybe GC/Prockets instead, just trying to think of range 1 attack help. Sorry, you are right: Dash is meant to be 58! PTL, HLC, EU, Kanan + title Yeah, the seismics were definitely a last minute "eh i have 2 points why not" + exp interface addition...I rarely think of initiative at PS7, but it is certainly always useful. Might drop them to cheapen Norra slightly Quote Share this post Link to post Share on other sites
Cpt Barbarossa 97 Posted October 17, 2016 Is the seismic torps there to give another experimental interface target? With a full 100pt list would an init bid of 98 be more worthwhile? You will still have the astromech to experimentally interface with. Beyond that - this looks fun. Non-standard and fun. I will give this a try. Noob question though - is there a "standard" 48pt Dash I don't know about? I think it is meant to be 58? Title/HLC/Dash is 48, adding LW/Snuggling Compartment/Feedback Array/Countermeasures would bring the list to 100. Though I don't necessarily like Countermeasures, but I do like adding feedback to close the donut hole. Maybe GC/Prockets instead, just trying to think of range 1 attack help. Sorry, you are right: Dash is meant to be 58! PTL, HLC, EU, Kanan + title Yeah, the seismics were definitely a last minute "eh i have 2 points why not" + exp interface addition...I rarely think of initiative at PS7, but it is certainly always useful. Might drop them to cheapen Norra slightly Or i can add the recently revealed EMP to Dash to close the donut hole! Quote Share this post Link to post Share on other sites
Rolotamasi 208 Posted October 17, 2016 Is the seismic torps there to give another experimental interface target? With a full 100pt list would an init bid of 98 be more worthwhile? You will still have the astromech to experimentally interface with. Beyond that - this looks fun. Non-standard and fun. I will give this a try. Noob question though - is there a "standard" 48pt Dash I don't know about? I think it is meant to be 58? Title/HLC/Dash is 48, adding LW/Snuggling Compartment/Feedback Array/Countermeasures would bring the list to 100. Though I don't necessarily like Countermeasures, but I do like adding feedback to close the donut hole. Maybe GC/Prockets instead, just trying to think of range 1 attack help. Sorry, you are right: Dash is meant to be 58! PTL, HLC, EU, Kanan + title Yeah, the seismics were definitely a last minute "eh i have 2 points why not" + exp interface addition...I rarely think of initiative at PS7, but it is certainly always useful. Might drop them to cheapen Norra slightly Or i can add the recently revealed EMP to Dash to close the donut hole! No damage, but I like how you can control your next round shot. You will defintely get off the HLC next round, and you should be able to stay out of arc, I like it, plus no negative like feedback array. Quote Share this post Link to post Share on other sites
stonestokes 737 Posted October 17, 2016 Replace Rey with Finn. Pair her with Jan Ors and Biggs. At range 1, the expected roll from her attack is 5.5 hits/crits, with a max of 7. Even at range 2-3, the expected roll is 4 hits/crits (max 6). It is probably not as strong as pairing with Super Dash, but the look on your opponent's face when you declare, "4 hits, 3 crits," will be priceless. Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted October 18, 2016 I just flew Norra for the first time tonight. I used this. Norra: Rey, Predator, R5-K6 , Title Ezra: Chewie, PTL Warden: Ad Slam, extra munitions, Prox, Clusters, Sabine. Really liked the Norra build. Slow rolled got a couple of focus saved up on Rey. Then got a TL and pulled a focus off of Rey. I ended up getting 5 hits from range one. Using TL to add an eye while I focused for the extra hits. And a chance to keep the TL with the droid. This is the build I will be playing from now on. Very effective. Quote Share this post Link to post Share on other sites
Rolotamasi 208 Posted October 18, 2016 I just flew Norra for the first time tonight. I used this. Norra: Rey, Predator, R5-K6 , Title Ezra: Chewie, PTL Warden: Ad Slam, extra munitions, Prox, Clusters, Sabine. Really liked the Norra build. Slow rolled got a couple of focus saved up on Rey. Then got a TL and pulled a focus off of Rey. I ended up getting 5 hits from range one. Using TL to add an eye while I focused for the extra hits. And a chance to keep the TL with the droid. This is the build I will be playing from now on. Very effective. I like that layout on Norra. Being mainly Imperials I have never bought the X-wing expansions, thus don't have that droid. I do have a timing question though. It says it can't be spent again this attack. How does that timing work? Can you do this: Attack -> reroll with TL -> roll evade/re-acquire TL -> use TL to add a focus result -> use focus token to change all focus results to hits I think the wording on Norra prevents this because ability uses the word "spend." I guess you would usually do this: Attack -> spend TL to add a focus result -> roll evade/reacquire TL -> use focus token to change all focus results to hits With this way you just end up banking the TL for some action economy on the next turn. May other question is about the shuttle. Not being a strong Rebel player, is there a better use of those 27 points? I like it because it isn't common. But is it not common for a reason? Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted October 18, 2016 (edited) The main reason for the droid is to keep it for action economy for next turn. My plan is to spend the TL for the extra eye result. And use the focus from Rey. To turn all eyes to hits. With Predator I get a bit of reroll modification. To hopefully get a hit/crit or even an eye. The shuttle is pretty hard to kill. Ezra when stressed is amazing. It's a 3 primary attack ship with barrel roll built in and an evade action. This is the first time using the shuttle on its own for me. But I really enjoyed it. But you could use Biggs or another ace if you would like. Just felt like trying it out. Edited October 18, 2016 by Rasputindarksyde Quote Share this post Link to post Share on other sites
ArbitraryNerd 1,009 Posted October 18, 2016 Is the seismic torps there to give another experimental interface target? With a full 100pt list would an init bid of 98 be more worthwhile? You will still have the astromech to experimentally interface with. Beyond that - this looks fun. Non-standard and fun. I will give this a try. Noob question though - is there a "standard" 48pt Dash I don't know about? I think it is meant to be 58? Title/HLC/Dash is 48, adding LW/Snuggling Compartment/Feedback Array/Countermeasures would bring the list to 100. Though I don't necessarily like Countermeasures, but I do like adding feedback to close the donut hole. Maybe GC/Prockets instead, just trying to think of range 1 attack help. Sorry, you are right: Dash is meant to be 58! PTL, HLC, EU, Kanan + title Yeah, the seismics were definitely a last minute "eh i have 2 points why not" + exp interface addition...I rarely think of initiative at PS7, but it is certainly always useful. Might drop them to cheapen Norra slightly Or i can add the recently revealed EMP to Dash to close the donut hole! No damage, but I like how you can control your next round shot. You will defintely get off the HLC next round, and you should be able to stay out of arc, I like it, plus no negative like feedback array. Uh, you actually might NOT get your HLC shot off, as you're also suffering from the two ions. So you'd need to be positioned in such a way that you can reasonably barrel roll & boost away from them, and they can't be able to do the same. Of course, on a joust approach, it works fine, but imo Dash doesn't want to be doing that in the first place. Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted October 18, 2016 Not to mention you would lose Engine Upgrade. Because you can't have another mod over 3 points. Quote Share this post Link to post Share on other sites
ArbitraryNerd 1,009 Posted October 18, 2016 Not to mention you would lose Engine Upgrade. Because you can't have another mod over 3 points. Riiight, so you're relying strictly on the barrel roll, depending on the angle you pop the EMP. Forgot about that. NOT a Dash card, IMO. Similar to how folks shouldn't be taking Seismics with a Dash list... 2 The22ndBattalion and Rasputindarksyde reacted to this Quote Share this post Link to post Share on other sites
Magnus Grendel 11,679 Posted October 19, 2016 Rey is certainly nice. Rebels have quite a few ways to either get focus tokens free (Rex, Kyle) or to support Push The Limit (Nien, Kanan), but with Assaj Ventress turning up a lot locally and Latts Razzi's crew card, stress is a big deal. Triggering Norra's ability without stressing yourself isn't easy. Rey & BB-8 is a (rather characterful) combination which can make you pretty tolerant - green moves let you push and still end the activation unstressed, whilst rey's bank of focus lets you pull the odd white move without having to push. Theoretically, you could even pair up with Targeting Astromech (or Shara Bey) and pull a Koiogran Turn. Quote Share this post Link to post Share on other sites