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Vae

B-wings - where to save 8 points?

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Dodonna Bomber command

Author: Vae

Faction: Rebel Alliance

Points: 408/400

Commander: General Dodonna

Assault Objective: Precision Strike

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)

- General Dodonna ( 20 points)

- Defiance ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

= 148 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Toryn Farr ( 7 points)

- Comms Net ( 2 points)

= 29 total ship cost

GR-75 Medium Transports (18 points)

- Leia Organa ( 3 points)

- Bomber Command Center ( 8 points)

= 29 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

= 68 total ship cost

1 Jan Ors ( 19 points)

3 YT-1300s ( 39 points)

4 B-Wing Squadrons ( 56 points)

2 Y-Wing Squadrons ( 20 points)

I've considered various options on where I can save 8 points but can't make a decision so any thoughts? I'm currently considering:

- lose 2 y-wings for 1 HWK but gives 9 squads

- lose defiance and change 1 YT to a y-wing but then only 2 escorts

- lose 2 y-wings and change 1 YT to Nym and have a bid

- lose 2 y-wings and change 1 YT to Luke and Leading shots on the MC80

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Watch everything melt before you.

Dodonna B-Wing Abuse 


Faction: Rebel Alliance 
Points: 400/400 


Commander: General Dodonna

Assault Objective: Precision Strike 


Defense Objective: Fleet Ambush 


Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)
- General Dodonna ( 20 points) 
- Defiance ( 5 points) 
- Flight Commander ( 3 points) 
- Fighter Coordination Team ( 3 points) 
- Expanded Hangar Bay ( 5 points) or Boosted Comms
- Advanced Projectors ( 6 points) or ECM
= 148 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points) 
- Flight Commander ( 3 points) 
- Fighter Coordination Team ( 3 points) 
= 68 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points) 
- Toryn Farr ( 7 points) 
- Boosted Comms ( 4 points) 
- Bomber Command Center ( 8 points) 
= 39 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points) 
- Comms Net ( 2 points) 
= 23 total ship cost

6 B-Wing Squadrons ( 84 points) 
1 HWK-290 ( 12 points) 
2 YT-1300s ( 26 points) 


Card view link

Edited by RogueCommander

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This is the B-wing list that has been cleaning up in my local meta 

 

Faction: Rebel Alliance
Points: 396/400   

 

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

 

MC80 Command Cruiser (106 points)
-  Flight Commander  ( 3  points) 
-  Fighter Coordination Team  ( 3  points) 
-  Boosted Comms  ( 4  points) 
-  Electronic Countermeasures  ( 7  points) 
123 total ship cost

 

Nebulon-B Escort Frigate (57 points)
-  Yavaris  ( 5  points) 
-  Flight Commander  ( 3  points) 
-  Fighter Coordination Team  ( 3  points) 
68 total ship cost

 

[ flagship ] GR-75 Medium Transports (18 points)
-  General Dodonna  ( 20  points) 
-  Bright Hope  ( 2  points) 
-  Boosted Comms  ( 4  points) 
-  Bomber Command Center  ( 8  points) 
52 total ship cost

 

GR-75 Medium Transports (18 points)
-  Leia Organa  ( 3  points) 
-  Boosted Comms  ( 4  points) 
25 total ship cost

 

6 B-Wing Squadrons ( 84 points) 
1 X-Wing Squadron ( 13 points) 
1 Jan Ors ( 19 points) 
1 HWK-290 ( 12 points) 

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This is the B-wing list that has been cleaning up in my local meta 

 

Faction: Rebel Alliance Points: 396/400   

 

Commander: General Dodonna

Assault Objective: Precision Strike

Defense Objective: Contested Outpost

Navigation Objective: Superior Positions

 

MC80 Command Cruiser (106 points)

-  Flight Commander  ( 3  points) 

-  Fighter Coordination Team  ( 3  points) 

-  Boosted Comms  ( 4  points) 

-  Electronic Countermeasures  ( 7  points) 

= 123 total ship cost

 

Nebulon-B Escort Frigate (57 points)

-  Yavaris  ( 5  points) 

-  Flight Commander  ( 3  points) 

-  Fighter Coordination Team  ( 3  points) 

= 68 total ship cost

 

[ flagship ] GR-75 Medium Transports (18 points)

-  General Dodonna  ( 20  points) 

-  Bright Hope  ( 2  points) 

-  Boosted Comms  ( 4  points) 

-  Bomber Command Center  ( 8  points) 

= 52 total ship cost

 

GR-75 Medium Transports (18 points)

-  Leia Organa  ( 3  points) 

-  Boosted Comms  ( 4  points) 

= 25 total ship cost

 

6 B-Wing Squadrons ( 84 points) 

1 X-Wing Squadron ( 13 points) 

1 Jan Ors ( 19 points) 

1 HWK-290 ( 12 points)

That's literally almost exactly what I ran the other day, minus the Xwing and plus a BCC and Toryn. Call it the Bee Hive. Though I take Salvation instead of Yavaaris and use it to flank my opponent. Because they literally can't ignore the giant swarm in front of them or they will get crushed. But they'll get crushed either way.

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A bomber list gets tons of benefit out of activating first and being able to remove something (whether enemy squadrons or ships) from the board first.  Unless your meta absolutely hugs 400 points and a bid slightly under 400 is going to pull off the trick, I'd prefer to take a pretty healthy bid for first player.

 

Here's what I ran that won a tournament about a month ago:

 

Faction: Rebel Alliance
Points: 387/400

Commander: General Dodonna

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

 

Nebulon-B Escort Frigate (57 points)
-  Yavaris  ( 5  points) 
-  Flight Commander  ( 3  points) 
-  Fighter Coordination Team  ( 3  points) 
68 total ship cost

 

GR-75 Medium Transports (18 points)
-  Bright Hope  ( 2  points) 
-  Leia Organa  ( 3  points) 
-  Boosted Comms  ( 4  points) 
-  Bomber Command Center  ( 8  points) 
35 total ship cost

 

[ flagship ] MC80 Command Cruiser (106 points)
-  General Dodonna  ( 20  points) 
-  Independence  ( 8  points) 
-  Toryn Farr  ( 7  points) 
-  Boosted Comms  ( 4  points) 
-  Advanced Projectors  ( 6  points) 
151 total ship cost

 

1 Jan Ors ( 19 points) 
1 HWK-290 ( 12 points) 
2 X-Wing Squadrons ( 26 points) 
4 B-Wing Squadrons ( 56 points) 
2 Y-Wing Squadrons ( 20 points) 

 

A lot of these lists are going to come down to a similar set of concepts and will depend more upon your ability to fly it and your board choices, but upgrades specific cards definitely matter at the margins.  A couple of salient points:

1.  I only own one Interdictor, and therefore have only one Fighter Coordination Team.  Since I play Rebels 80% of the time, I really didn't want to overspend on something I'd probably never field more than one of, and FCT is pictured in the upcoming Rebel expansion, so I'll get another one there.

2.  Independence has more subtlety to it than people give it credit for.  It was definitely good for putting the B-wings between the main ships and getting a couple of good rounds of fire off rather than when the enemy directly gets in front of my ships.  There's also more subtlety later in the game when you move off B-wings from a destroyed target to a place more appetizing.  I haven't seen much of any lists running Indy, but its definitely worth a spin.  One other key is your own deployment.  In most B-wing lists, even if you do bring 8 deployment, your deployment is telescoped the moment you start dropping B-wings.  That's a lot earlier than your 8th placement.  The opponent knows your MC80 won't be too far away.  Curiously enough, Independence brings a lot more flexibility to the deployment, especially when combined with BC, since you can position it much further away and then teleport your B-wings where you need them.  Again, that's great for positioning them between the opponent's key ships and where your MC80 expects to be.

3.  I was really experimenting with whether/if Toryn.  On the one hand, you're looking to keep the fight away from you with Indy/Boosted Comms, and that takes you out of Toryn range.  The MC80 is the only available officer slot since you really need Leia on the transport and FC on the Yavaris.  I've since moved on from playing this build archetype.

4.  The squadron mix is also more subtle than it lets on.  I see a lot of 8 squadron builds, and I really wanted to go the full 10.  The Y-wings are the only thing cheap enough to stretch out the points.  If you do have to face down enemy squads, your 2 blue dice, possibly with a reroll makes for a great tool for chipping at ace squads with one damage, which is what you often end up with by the time a 4 blue X-wing throws its 2 hits on average, which is further braced to one.  And if you add up the bomber damage of those 6x Bwing lists, this squadron group doesn't average that far behind it (basically a point).  The X-wings are there to give a bit more anti-squadron push, if needed, and to keep Jan alive first, and anything else is nice.

5.  Advanced Projectors versus ECM:  I think this is entirely a meta decision.  Across three games, you're probably going to get burned once for not having that ECM, but if you're not seeing a lot of XI7 in your meta, then AP is extremely nice for making good use of your redirects and shields before eating into your hull.

6.  Three ship activations:  The real question is what that fourth activation actually gets you.  Your damage in a list like this is coming from the bombers.  Although an MC80 still throws some nice dice, there aren't any upgrades to extend it.  So I argue that you get a lot more by having a few good powerful activations.  This isn't a list that depends upon activating a junk flotilla prior to positioning your MC80.  A lot of the time, you're activating Yavaris first on turns 2 and 3, followed by the MC80, because you want the powerful squadron activations as early as possible to eliminate enemy ships.  At no point so far have I ever played a game with this list where I really wanted the extra activation.  That's a lesson that playing at GenCon and watching the winning list taught me.  In many of the lists I've seen so far, I'd say the fourth activation is simply to have a fourth activation.  The load-outs very rarely seem to benefit the list.  Now, a thought might be to toss a jamming field on a second flotilla, ignore escorts altogether and use dual-intel to ignore opposing squadrons while always bombing the crap out of the opponent's fleet.  Now you've got a syngeristic use of that other flotilla and a meaningful fourth activation, and now that we're clear on what direction the FAQ is going to go on jamming fields, it is easier to see clearly where they might have a use.  I still might be more inclined to put that fourth Flotilla in a Rieekan list built around the same concept, though.  I could have gone with an extra B-wing instead of an X, but I stopped at 4 because that is all that Indy can fling around.

 

I know, I know.  Yet another Dodonna bomber list.  This is the first archetype I started building about 2 weeks prior to waves 3/4 hitting the shelves.  My guess is that the meta will move on shortly and we'll start seeing some of the counters proposed in these threads hit the tables, not to mention some of the older Imperial counters to squadrons are still viable in the new environment.  I posted this mostly because I think some of the ideas are useful and could be used in building out new lists.  I think that concept is an important that is often left under-emphasized in the fleet forums.  What are the ideas behind certain upgrades, ship combinations, and so forth.  The devil really is in the details, and its often the difference between one player playing a list to a tournament victory and another player playing the same concept to 4th place.

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You do not need Boosted Coms and FC on the 80.   If you move 2 forward on round 1, then another 2 on turn 2, you are effectively in the middle of the board before you activate your squadrons turn 2... so short-medium range is *generally* plenty.   So in reality, you can go 1 and 1 and still activate squadrons out to the middle of the board.  If you travel 1 and 2, then you can activate squadrons that have reached nearly as far as as the edge of their fighter deployment zone.

 

That plus Defiance, which is nice, but not necessary, will give you the points you are looking for.

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I would pull Defiance and Boosted Comms off the 80. You could also drop either comms net or Leia. Attrition means that token generation is less critical after around turn 3.

Last, swap out all YT1300s for Xwings. You are running Precision Strike and Bomber command. XWings benefit from both. YT1300s benefit from neither.

YT1300s are great with Jan as a shield to protect your ships. This fleet is wielding the squad screen as a spear (or hammer). XWings are better in that role.

Edited by Church14

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