Le Jedi Fou 4 Posted October 5, 2016 In yesterday campaign game (3rd mission in Twin Shadows) we were a little lost about what figures can and can't do depending on their types. Up to this point, Rebels rarely had any allies but had 2 during this mission (R2-D2 and C-3PO). As an Imperial, I had very few vilains too. I was trying to guess if unique allies like C-3PO would pass ability tests or automatically lose it, and couldn't find the answer. After a litle search today, I found that several rules about figures types and what they can and can't do was not so clear to me so I'm trying to post a recap and ask you if I'm right or not about this : Heroes : Attack twice : Yes Rest : Yes Interact : Yes Interact with doors : Yes Interact with crates : Yes Attribute test : Roll dice Elite Figures / Uniques : Attack twice : No Rest : No Interact : Yes (?) Interact with doors : Yes (?) Interact with crates : No Attribute test : 1 Success Non Elite Figures : Attack twice : No Rest : No Interact : Yes (?) Interact with doors : Yes (? Even when Imperial ?) Interact with crates : No Attribute test : Fail Is there a difference between Unique rebel allies like Han Solo, Unique imperial allies like Darth Vader and a group of Elite Heavy Troopers about what they can and can't do ? Thank you for your advices ! PS : rules during a campaign, no skirmish here Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted October 5, 2016 There are two classes: Heroes and non-heroes. Only heroes can interact with crates or rest. Heroes also have an inherent surge: recover 1 strain while attacking. The restriction on attacks is that during his activation a non-hero can only perform one action that contains one or more (Brutality) attacks. Additional attacks can be performed from abilities that are not actions (such as Sustained Fire). The Assault ability lifts the restriction. Each special action can only be performed once per activation. All other interacts and other actions are allowed unless restricted by mission rules. Specifically, all figures can interact with doors unless they are locked (in which case mission rules tell you what is allowed or possible). Non-hero elite figures receive one success for attribute tests, regulars fail attribute tests automatically. Non-heroes do not roll dice for attribute tests, but lose focus if they have one. Pay attention to mission rules using "rebel figures" or "heroes". They are different things. Quote Share this post Link to post Share on other sites
Le Jedi Fou 4 Posted October 5, 2016 (edited) Ok thank you for the whole descrption, hopefully we played it right for the most part The only rule I've learned is Non-heroes lose their Focus when performing an attribute test, even if they don't roll any dice and it doesn't change the result. I didn't think the case has ever occured in our campaign though. My first question about attribute test appeared because of R2-D2 campaign card : Computer Interface Arm : You can perform Tech tests on object on which heroes can perform Tech tests (elite figures receive 1 success). I asked myself why they bothered with that if Elite figures can interact and automitcally gain a success. But I guess it's for missions when objectives are only usable by heroes and not by rebel figures (so any allies except R2 could interact with it if it's a tech test). But that case with R2-D2 leads me to another question : I think I've read here on this forum on multiple occasions that when rules conflicts, Mission rule > Units rule > RRG Golden Rules If a rule in this guide contradicts a rule in the Learn to Play booklet or Skirmish Guide, the rule in this reference guide takes priority. Card abilities can override the rules listed in this guide. Mission rules can override both card abilities and rules from this guide If a mission says "Only heroes can perform a tech test on that terminal", it should be more powerful than R2-D2 skill, right ? I know it's not what it was meant to be but clearly the card ability says "Yes I can do that" and the mission rule says "No you can't". Any thoughts about that ? Edit : it just happened with Mak in Canyon Run. He can't be targetted from 4 or more spaces. Tusken Raiders have LoS on everything outside. Mak loses because of mission rule. Edited October 5, 2016 by Le Jedi Fou Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted October 5, 2016 (edited) If a mission rule says heroes can interact and perform a tech attribute test, then Computer Interface Arm allows R2-D2 to also perform the interact. Other interacts like interacting with crates or interacts with a different attribute test are still off limits, because they don't use the tech attribute test. I don't think any mission rule says "only heroes". The rule uses either "figures", "imperial figures", "rebel figures", or "heroes". Also note that a mission rule doesn't use "cannot", which is absolute and other abilities cannot override it. Instead of "non-heroes cannot perform interact (2 tech)" a mission rule would use a permissive form (heroes can interact), which can be combined with additional abilities such as Computer Interface Arm. In other words, the mission rule does not prevent imperials and allies from interacting, it allows the heroes to interact. In Canyon Run the mission rule overrides Covert, which directly falls under Golden Rules. Edited October 5, 2016 by a1bert Quote Share this post Link to post Share on other sites
Le Jedi Fou 4 Posted October 5, 2016 Also note that a mission rule doesn't use "cannot", which is absolute and other abilities cannot override it. Instead of "non-heroes cannot perform interact (2 tech)" a mission rule would use a permissive form (heroes can interact), which can be combined with additional abilities such as Computer Interface Arm. In other words, the mission rule does not prevent imperials and allies from interacting, it allows the heroes to interact. That makes sense ! Quote Share this post Link to post Share on other sites
neosmagus 623 Posted October 5, 2016 Take note of the FAQ - the erratta changed some mission rules for the missions from the Core Campaign, there might be other similar items. If I recall correctly, I think a couple missions got ammended to allow Rebel Figures to open unlock doors in a couple missions, not just heroes. 2 Cremate and Armandhammer reacted to this Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted October 5, 2016 (edited) The biggest reason for errata to the missions was because "Doors are locked to heroes" meant that allies could open them by a simple interact without needing to either destroy or perform an attribute test. Edit: but you said so already. Edited October 6, 2016 by a1bert 1 neosmagus reacted to this Quote Share this post Link to post Share on other sites