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CEOWolf

Roleplaying Aspects

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I think with this first location, the interesting aspect is going to be 4 Investigators, and 4 Allies, in one study, and if a Ghoul shows up but you successfully evade him, how does that work? There's 8 people in one study - it's not going to be hard for the Ghoul to notice you. I can see if each action were something more instantaneous, like dodging a punch or jumping a desk, but then your next action might be to sit down and read a book. Hard to pigeonhole all of that into a cohesive, believable narrative, with Keystone Kop levels of ineptitude from our bad guys.

 

Maybe they all harmlessly run around the room in circles? *plays Benny Hill song* :P

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Maybe they all harmlessly run around the room in circles? *plays Benny Hill song* :P

 

Better yet a Scooby Doo Where Are You! Song like Daydreaming, Seven Days a Week etc. (might kill the atmosphere though)

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Ah well I like the idea of treating this as an actual rpg system and was curious if anyone else would.

I'm with Buhallin on this one. If I wanted to play a Lovecraftian RPG, I have Call of Cthulhu instead of its castrated version (AH LCG). But if you want to treat your motorcycle as a skateboard, be my guest.

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I'm with Buhallin on this one. If I wanted to play a Lovecraftian RPG, I have Call of Cthulhu instead of its castrated version (AH LCG). But if you want to treat your motorcycle as a skateboard, be my guest.

 

That's one way of putting it... :wacko: 

 

Frankly I'm weird and alwways wanted to rp any game I play as long as it's apropiate (monopoly I would not rp but almost any hobby game I would)

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The reason some people might want to RP this, is that its sooo much more accessible than most RPG's. 

I am at the moment DMing a DnD campaign that have lasted since last september and will probably end around december this year, and we have played 4 hours a week. 

In comparison people can do a bit of mild RPing here without having to commit to a true RP system which many people dont like that much. (Which in my opinion is totally fair.) Not everyone likes to ride a motorbike, but some older guys still want to be on their skateboard every once in a while and feel young again ;)

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The reason some people might want to RP this, is that its sooo much more accessible than most RPG's. 

I am at the moment DMing a DnD campaign that have lasted since last september and will probably end around december this year, and we have played 4 hours a week. 

In comparison people can do a bit of mild RPing here without having to commit to a true RP system which many people dont like that much. (Which in my opinion is totally fair.) Not everyone likes to ride a motorbike, but some older guys still want to be on their skateboard every once in a while and feel young again ;)

They could also just do one-shots :)  A number of modern systems are very light on the mechanics - honestly, I could take a random person through a full-blown Numenera one-shot in an afternoon more easily than I could get them through a game of this.

 

Certainly, if someone wants to there's nothing stopping them.  I'm not knocking what anyone wants to do.  Just saying that IMHO it's a pretty rough way to RP.

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True that they would be able to do one shots, however i run both Mansions of Madness 2nd Edition scenarios (as semi roleplay) with friends who have never roleplayed in their life, and one shots with people who hasn't roleplayed before.

And for that kind of people at least, the restriction and guidance by the more mechanical system of the game gives them an easier time roleplaying, (and they thought it was that much more fun).

I know that for an experienced roleplayer that loves that part to his core the question is easy.

But i for one have people in my life, who is pretty scared by the whole roleplaying concept, but who will actually sit and do some roleplaying in a game of Mansions without perhaps realising what they are doing is roleplaying, i can see Arkham Horror LCG do the same.

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The reason some people might want to RP this, is that its sooo much more accessible than most RPG's.

I am at the moment DMing a DnD campaign that have lasted since last september and will probably end around december this year, and we have played 4 hours a week.

In comparison people can do a bit of mild RPing here without having to commit to a true RP system which many people dont like that much. (Which in my opinion is totally fair.) Not everyone likes to ride a motorbike, but some older guys still want to be on their skateboard every once in a while and feel young again ;)

They could also just do one-shots :) A number of modern systems are very light on the mechanics - honestly, I could take a random person through a full-blown Numenera one-shot in an afternoon more easily than I could get them through a game of this.

Certainly, if someone wants to there's nothing stopping them. I'm not knocking what anyone wants to do. Just saying that IMHO it's a pretty rough way to RP.

Roleplaying means different things to differerent people. It is hard to clearly define what RPG experience is.

Let's have a look at old Warhammer RPG and DnD 3.5 (I am a bit familiar with them).

What are they? Rules wise they are very expanded boardgames, providing multitude of options and scenarios to the players. The problems is that the rules for most of those options are rather poor considering current game standards. That's way those game rely on the game master to govern many elements of the game and path up any rules or balance problems on the go.

Here we have problem that traditional RPG game is as good as your Game Master. You can have brilliant or horrible experience depending on the person running the game. And it requires a lot of work and practice and preparation to be a good GM.

With games like MoM2 and AHCG you don't need GM. You have set of rules, components and mechanics which do the same job as GM, just in much more limited scope. But they at least guarantee that most of the time experience will be fun.

So it depends, what RPG is for you. If it is being a part of living world and having an endless amount of choices and building the history of your character. Well, the modern board games are a bit limited to offer that. But to be honest, you need an amazing GM to deliver that.

If your just satisfied by taking part in a story, watching how the plot unfolds, developing your character and making some important choices from time to time you should be happy with modern story driven and campaing board and card games. Descent, Imperial Assault, MoM2 and probably AH Card Game deliver exactly that, a set of encounters collected together by greater narrative, with character progression involved.

Edited by Reid

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Let's have a look at old Warhammer RPG and DnD 3.5 (I am a bit familiar with them).

What are they? Rules wise they are very expanded boardgames, providing multitude of options and scenarios to the players. The problems is that the rules for most of those options are rather poor considering current game standards. That's way those game rely on the game master to govern many elements of the game and path up any rules or balance problems on the go.

I'm not going to defend the Warhammer RPG, but your evaluation of D&D 3.5 is waaaay off.  3.5 defined RPGs for a great many years, and when WOTC abandoned it Paizo revived it as Pathfinder, which has consistently been one of the best-selling RPGs since its introduction.

 

 

Here we have problem that traditional RPG game is as good as your Game Master. You can have brilliant or horrible experience depending on the person running the game. And it requires a lot of work and practice and preparation to be a good GM.

With games like MoM2 and AHCG you don't need GM. You have set of rules, components and mechanics which do the same job as GM, just in much more limited scope. But they at least guarantee that most of the time experience will be fun.

This is largely true, but I think this is actually the same thing I was saying earlier.  Games like AHCG can provide a roleplaying experience, but it's a bad one.  One of the key elements to roleplaying is being able to make decisions in a way your character would make them.  If you are bound by the scope of the rules interactions, your ability to act out your character is far more limited.  The more limited your choices, the less you can evoke your character, and the worse the quality of RP.  That's even before you get to more "gamey" interactions like whether or not you've drawn the card you need, or why Roland suddenly knows a spell he didn't before.

 

Again, I think we're basically saying the same thing here.  I agree that it is possible to roleplay in a more structured game, and that may certainly be enough for a lot of players, and there's absolutely nothing wrong with that.  But that does not, objectively, make it a good roleplaying environment.

 

Where things seem to have gotten sideways here is that some people find that insulting.  It's really not meant to be, it's just an objective truth.  It's like my weekend volleyball league - we play to a level we enjoy, and it is (mostly) volleyball, but that does not make it "good" volleyball play.  But just as there are things that define clean volleyball, there's actually a lot of time and thought put into what makes and defines a good roleplaying game.

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You can roleplay like this:

1: Choose cards to fill up all your Slots. Place them on the table, they do not count towards your hand size.

2: Choose someone to read the story on the cards when events such as Movement, Act and Agenda Advancement, and Combat occur. They will also run the Encounter Deck and read aloud the effects. They will be the Dungeon Master/Game Master.

3: Set up play for Hard or Expert.

4: Continue with how the game is Naturally Played. The rules state that players will talk amounts themselves and make decisions, which is part of its RPG style. The players can act as the Investegator they chose.

A good theatrical Game Master who can act out as Enemies and Creatures, narrates well, and uses music throughout the game will give the players the best experience.

Edited by TheHandofNergal

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Anyway back on topic. For me I am always dying to literally talk as if I'm my char but to be quite honest always embarrassed. I really wanna do it but think no one will enjoy it if I do.. :wacko:

I'd love to play with you in this style!  :)

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